In an interview with gaming magazine Edge, Hideo Kojima said he expect episodic gaming content to be more common in the next generation. He described a situation where development studios release an episode of their project via digital distribution, to see how people react to it while they can continue development simultaneously.
It’s possible to make many things more realistic, but that doesn’t mean you should. You have to prioritize, and that is what’s going to separate the teams that succeed from the teams that don’t. I think there’s a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project.
The user feedback can be used to improve or adjust the game.
I think there’ll be a social aspect to game creation, because it will be more interactive. You’ll get user feedback, and I think there’ll be this back-and-forth between users and creators.