Interview with the people behind the Fox Engine - Metal Gear Informer
Famitsu conducted an interview with Kojima Productions developers Junji Tago (technical director) and CG art director Hideki Sasaki. Gaming website Polygon posted a translation. The reason Kojima Productions decided to make their own engine, was that it would allow them complete freedom in game design. They didn’t want to be limited by features in existing engines, since they are trying to
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