In an interview with Eurogamer at the TGS 2013, Kojima talked a bit about the differences between the current and next gen versions of Metal Gear Solid V.
Once again, he stated that with the current gen versions the aim is 30 frames per second, while the next gen versions will run at 60 fps.
However, due to the nature of the development process, people shouldn’t expect miracles from the next gen versions.
“This game was originally developed for multiple platforms, multiple devices and multiple generations. Fox Engine was created with the current generation in mind. Maybe with other games that are being created exclusively for next-gen it might look a little behind.”
Having said that, Kojima ensured there will still be a noticeable difference.
“Of course for the next generation the resolution and the lighting will look much better. Gameplay wise it will be the same – we’re trying to make it as close as possible. The gameplay experience won’t be affected whether it’s next gen or current gen.”