Kojima’s past games have covered serious topics, but at the same time also had some silly humor in them. For Kojima, this sort of comic relief is important to balance the emotion, as he explained in an earlier interview with Edge.
Now, in a new an interview with Glixel, Kojima was asked if the same goes for his next game, Death Stranding. What we have seen so far of the game seems to be rather dark and gloomy, but according to Kojima, we don’t have to worry that this means it will be devoid of any lighter moments.
“Humor is a very important aspect for games. You play a game for a very long time – Death Stranding is a big game, too – and you put stress on the player and you lead them through peaks and valleys. Humor is an important aspect to make sure the player can enjoy playing across these peaks and valleys. So we’ll have humor in this game too, but to a degree that it doesn’t ruin the world setting. It will be at an appropriate level.”
Kojima also said he’s not pursuing a dark aspect to the game.
“Death Stranding is not a horror game. I just wanted to make something that looks very unique, something you haven’t seen before, something with a more artistic slant to it.”
Another things Kojima’s work is known for is breaking the forth wall, such as having to switch controller ports to defeat Psycho Mantis in MGS1, or even have the player be a part of the story’s theme, like in MGS2. For his future work, Kojima is planning to continue this blurring of different realities.
“In Metal Gear Solid you had to look at the back of the package to get the codec frequency, things like that. I don’t want to use the same tricks again in the future but I would like to continue to break the fourth wall. I always want to be the first guy to do things no one has ever done before.”
To read the full interview on Glixel, follow the link in the source section below.