When asked about cutscene length in his upcoming game Metal Gear Solid V: The Phantom Pain by IGN, Hideo Kojima answered that it will feature less cutscenes than Metal Gear Solid 4: Guns of the Patriots.
“Since this time around we’re using an open world environment, Metal Gear Solid V will have less cutscenes than before. Because you’ll be exploring, you’ll have fewer opportunities to run into a cutscene that takes the control away.”
According to Kojima, if you think of the previous titles in the series as movies, The Phantom Pain will be more like a TV series with episodes.
“Each episode breaks down into a non-linear mission that eventually come together to complete the story we’ve designed. Ground Zeroes perhaps best represents this.”