The biggest and most controversial Metal Gear news stories of 2013
2013 – A Year in Review The year is almost over. And what a year it has been! Looking back,
Read more2013 – A Year in Review The year is almost over. And what a year it has been! Looking back,
Read moreHere are some small bits of information about Metal Gear Solid V from the latest Kojima Productions Alert, the studio’s
Read moreDuring the latest Kojima Productions Alert the official podcast of the studio, level designer Jordan Amaro was invited to be
Read moreDuring the latest podcast, Kojima Productions staff members once again talked about Metal Gear Solid V’s difficulty, or rather its
Read moreMetal Gear Solid V: Ground Zeroes will make use of the PlayStation 4 upgrade program. This service will enable people
Read moreEarlier this year there was some controversy when Hideo Kojima published the full character model of Metal Gear Solid V:
Read moreIn an interview with the Japanese gaming magazine Dengeki PlayStation, Hideo Kojima talked a bit about Metal Gear Solid V.
Read moreIn a recent interview with Famitsu, Kojima talked about Metal Gear Solid V: The Phantom Pain’s planned release. He explained
Read moreDuring his trip to New York City this week Kojima spent three days getting interviewed by different media outlets. Here
Read moreIn an interview with Kotaku (held today in New York) Kojima said it is a challenge to keep a consistent
Read moreHideo Kojima has arrived in New York City, most likely in preparation for the PlayStation 4 launch event starting this
Read moreSome more character designs by Shinkawa have surfaced, as published in Japanese magazine MdN Design & Graphic.
Read moreThe Japanese magazine MdN Design & Graphic has published an article about Yoji Shinkawa and his character design. Some artworks from
Read moreThe realistic looking environment Metal Gear Solid V screenshots released a few days ago, are indeed images from the next generation
Read moreRecently Kojima Productions released four new Metal Gear Solid V screens, showing off photorealistic environments. However, according to Kojima the
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