{"id":16403,"date":"2014-10-24T20:20:24","date_gmt":"2014-10-24T18:20:24","guid":{"rendered":"http:\/\/www.metalgearinformer.com\/?p=16403"},"modified":"2021-02-10T12:10:06","modified_gmt":"2021-02-10T11:10:06","slug":"kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain","status":"publish","type":"post","link":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/","title":{"rendered":"Kojima explains the gameplay structure of MGSV: The Phantom Pain"},"content":{"rendered":"<p>During Episode 26 of Kojima Station, Hideo Kojima gave some more insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.<\/p>\n<p>The game director\u00a0explained you can go anywhere in free roam, however once\u00a0you&#8217;re in a mission,\u00a0there&#8217;s a specific mission area. If you leave that area during the mission, you fail said mission. When you&#8217;re free roaming, you can go around the game world freely doing side quests and other things.<\/p>\n<p>So, a pretty common system for open world games, but it sounds like you can just mess around in the game world without\u00a0having to select\u00a0a mission.<\/p>\n<p><a href=\"http:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\" rel=\"lightbox[16403]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16000\" src=\"http:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\" alt=\"MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2\" width=\"1280\" height=\"720\" srcset=\"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg 1280w, https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2-300x169.jpg 300w, https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/a><\/p>\n<p>During the show, the hosts also talked about something that was mentioned earlier at TGS: language will play an important role in the game, as well as\u00a0how communication nowadays has become written rather than spoken. Speaking about this topic, Kenji Yano also pointed out character names such as &#8216;Quiet&#8217; and Code &#8216;Talker&#8217;.<\/p>\n<p>Source: <a href=\"https:\/\/www.youtube.com\/watch?v=cMKN2EzQcQQ\" target=\"_blank\" rel=\"noopener\">Kojima Station Episode 26<\/a>, via <a href=\"https:\/\/twitter.com\/JunkerHQNet\" target=\"_blank\" rel=\"noopener\">JunkerHQ<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>During Episode 26 of Kojima Station, Hideo Kojima gave some more insight in how the missions in Metal Gear Solid<\/p>\n","protected":false},"author":1,"featured_media":16000,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4],"tags":[],"class_list":["post-16403","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Kojima explains the gameplay structure of MGSV: The Phantom Pain<\/title>\n<meta name=\"description\" content=\"Hideo Kojima gave some insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kojima explains the gameplay structure of MGSV: The Phantom Pain\" \/>\n<meta property=\"og:description\" content=\"Hideo Kojima gave some insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/\" \/>\n<meta property=\"og:site_name\" content=\"Metal Gear Informer\" \/>\n<meta property=\"article:published_time\" content=\"2014-10-24T18:20:24+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2021-02-10T11:10:06+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nyxus\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nyxus\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/\"},\"author\":{\"name\":\"Nyxus\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#\\\/schema\\\/person\\\/25df3c2540f64bb517d9758101ec38db\"},\"headline\":\"Kojima explains the gameplay structure of MGSV: The Phantom Pain\",\"datePublished\":\"2014-10-24T18:20:24+00:00\",\"dateModified\":\"2021-02-10T11:10:06+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/\"},\"wordCount\":181,\"commentCount\":38,\"publisher\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.metalgearinformer.com\\\/wp-content\\\/uploads\\\/2014\\\/09\\\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\",\"articleSection\":[\"News\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/\",\"url\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/\",\"name\":\"Kojima explains the gameplay structure of MGSV: The Phantom Pain\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.metalgearinformer.com\\\/wp-content\\\/uploads\\\/2014\\\/09\\\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\",\"datePublished\":\"2014-10-24T18:20:24+00:00\",\"dateModified\":\"2021-02-10T11:10:06+00:00\",\"description\":\"Hideo Kojima gave some insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#primaryimage\",\"url\":\"https:\\\/\\\/www.metalgearinformer.com\\\/wp-content\\\/uploads\\\/2014\\\/09\\\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\",\"contentUrl\":\"https:\\\/\\\/www.metalgearinformer.com\\\/wp-content\\\/uploads\\\/2014\\\/09\\\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg\",\"width\":1280,\"height\":720},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.metalgearinformer.com\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Kojima explains the gameplay structure of MGSV: The Phantom Pain\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#website\",\"url\":\"https:\\\/\\\/www.metalgearinformer.com\\\/\",\"name\":\"Metal Gear Informer\",\"description\":\"News &amp; Articles\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.metalgearinformer.com\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#organization\",\"name\":\"Metal Gear Informer\",\"url\":\"https:\\\/\\\/www.metalgearinformer.com\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.metalgearinformer.com\\\/wp-content\\\/uploads\\\/2021\\\/05\\\/MGI-Logo-Alpha-Large-3.png\",\"contentUrl\":\"https:\\\/\\\/www.metalgearinformer.com\\\/wp-content\\\/uploads\\\/2021\\\/05\\\/MGI-Logo-Alpha-Large-3.png\",\"width\":750,\"height\":79,\"caption\":\"Metal Gear Informer\"},\"image\":{\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.metalgearinformer.com\\\/#\\\/schema\\\/person\\\/25df3c2540f64bb517d9758101ec38db\",\"name\":\"Nyxus\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/44bb04600b95fa20b41bd0629ad82cdbfabb34d0751e6c4f323739048db957e7?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/44bb04600b95fa20b41bd0629ad82cdbfabb34d0751e6c4f323739048db957e7?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/44bb04600b95fa20b41bd0629ad82cdbfabb34d0751e6c4f323739048db957e7?s=96&d=mm&r=g\",\"caption\":\"Nyxus\"},\"sameAs\":[\"http:\\\/\\\/www.metalgearinformer.com\"],\"url\":\"https:\\\/\\\/www.metalgearinformer.com\\\/author\\\/admin\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Kojima explains the gameplay structure of MGSV: The Phantom Pain","description":"Hideo Kojima gave some insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/","og_locale":"en_US","og_type":"article","og_title":"Kojima explains the gameplay structure of MGSV: The Phantom Pain","og_description":"Hideo Kojima gave some insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.","og_url":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/","og_site_name":"Metal Gear Informer","article_published_time":"2014-10-24T18:20:24+00:00","article_modified_time":"2021-02-10T11:10:06+00:00","og_image":[{"width":1280,"height":720,"url":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg","type":"image\/jpeg"}],"author":"Nyxus","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Nyxus","Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#article","isPartOf":{"@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/"},"author":{"name":"Nyxus","@id":"https:\/\/www.metalgearinformer.com\/#\/schema\/person\/25df3c2540f64bb517d9758101ec38db"},"headline":"Kojima explains the gameplay structure of MGSV: The Phantom Pain","datePublished":"2014-10-24T18:20:24+00:00","dateModified":"2021-02-10T11:10:06+00:00","mainEntityOfPage":{"@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/"},"wordCount":181,"commentCount":38,"publisher":{"@id":"https:\/\/www.metalgearinformer.com\/#organization"},"image":{"@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#primaryimage"},"thumbnailUrl":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg","articleSection":["News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/","url":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/","name":"Kojima explains the gameplay structure of MGSV: The Phantom Pain","isPartOf":{"@id":"https:\/\/www.metalgearinformer.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#primaryimage"},"image":{"@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#primaryimage"},"thumbnailUrl":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg","datePublished":"2014-10-24T18:20:24+00:00","dateModified":"2021-02-10T11:10:06+00:00","description":"Hideo Kojima gave some insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.","breadcrumb":{"@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#primaryimage","url":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg","contentUrl":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg","width":1280,"height":720},{"@type":"BreadcrumbList","@id":"https:\/\/www.metalgearinformer.com\/kojima-explains-the-gameplay-structure-of-mgsv-the-phantom-pain\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.metalgearinformer.com\/"},{"@type":"ListItem","position":2,"name":"Kojima explains the gameplay structure of MGSV: The Phantom Pain"}]},{"@type":"WebSite","@id":"https:\/\/www.metalgearinformer.com\/#website","url":"https:\/\/www.metalgearinformer.com\/","name":"Metal Gear Informer","description":"News &amp; Articles","publisher":{"@id":"https:\/\/www.metalgearinformer.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.metalgearinformer.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.metalgearinformer.com\/#organization","name":"Metal Gear Informer","url":"https:\/\/www.metalgearinformer.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.metalgearinformer.com\/#\/schema\/logo\/image\/","url":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2021\/05\/MGI-Logo-Alpha-Large-3.png","contentUrl":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2021\/05\/MGI-Logo-Alpha-Large-3.png","width":750,"height":79,"caption":"Metal Gear Informer"},"image":{"@id":"https:\/\/www.metalgearinformer.com\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.metalgearinformer.com\/#\/schema\/person\/25df3c2540f64bb517d9758101ec38db","name":"Nyxus","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/44bb04600b95fa20b41bd0629ad82cdbfabb34d0751e6c4f323739048db957e7?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/44bb04600b95fa20b41bd0629ad82cdbfabb34d0751e6c4f323739048db957e7?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/44bb04600b95fa20b41bd0629ad82cdbfabb34d0751e6c4f323739048db957e7?s=96&d=mm&r=g","caption":"Nyxus"},"sameAs":["http:\/\/www.metalgearinformer.com"],"url":"https:\/\/www.metalgearinformer.com\/author\/admin\/"}]}},"jetpack_featured_media_url":"https:\/\/www.metalgearinformer.com\/wp-content\/uploads\/2014\/09\/MGSV-The-Phantom-Pain-TGS-2014-Screen-Quiet-African-Jungle-Gameplay-2.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/posts\/16403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/comments?post=16403"}],"version-history":[{"count":7,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/posts\/16403\/revisions"}],"predecessor-version":[{"id":37410,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/posts\/16403\/revisions\/37410"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/media\/16000"}],"wp:attachment":[{"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/media?parent=16403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/categories?post=16403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.metalgearinformer.com\/wp-json\/wp\/v2\/tags?post=16403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}