Kojima on MGSV photorealistic environments: Once Snake comes into the frame, such reality is lost

Recently Kojima Productions released four new Metal Gear Solid V screens, showing off photorealistic environments. However, according to Kojima the studio is having trouble maintaining that level of realism with the character.

“In the screenshot taken from FOX engine that we recently released, u can see the reality comes in when we take Snake out. That’s my headache.”

“In fact we’re aiming photo-realistic graphic quality in MGSV but once Snake comes in that frame, such reality get lost.”

MGSV-Phantom-Pain-Screen-4

Kojima is known as a perfectionist, so it’s to be expected he will never be truly satisfied with his own work. But maybe this means some improvements on the character models will be made during the rest of the game’s development.

Source: Hideo Kojima Twitter

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