After announcing that the slow motion mechanic introduced in Metal Gear Solid V, called Reflex Mode, will be optional, Kojima Productions also added that although they feel the feature will make sense when you try it for yourself, players will also be rewarded for clearing missions without it.
The mode was discussed in the latest episode of the Kojima Productions Alert, the studio’s official podcast.
“[Reflex Mode] simulates Snake’s lightning quick reflexes.” host Sean Eyestone explained. “When he notices something odd, like you’re about to be spotted by an enemy, you have a split second, where the action kind of slows down, to simulate his instinctive reaction to being spotted. And you have an instant to react, and keep an alert from being sounded.”
Some people are worried it will make the game too easy, but this feature is completely optional. There will also be bonuses for clearing missions without Reflex Mode, but it will make the game much more challenging.
Having said that, the staff does feel the feature was necessary. In previous Metal Gear games that world was hand crafted to give the player a certain experience, and they knew exactly where each enemy was placed on the map, and what direction the player would be facing. But the open world changes all this, and enemies can spot you from any angle. It can get frustrating, because you can get spotted from any angle, and there won’t always be cover to hide behind.
“Yes, it changes the way Metal Gear Solid works so far, but you’ll feel it when you play it. It makes sense.” staff member Ken Mendoza assured.
“It doesn’t make the game easier, it just helps to balance things out.” Sean Eyestone explained.
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