Some Metal Gear Solid V info: Deja Vu, marking system, first person aiming and more

Here are some small bits of information about Metal Gear Solid V from the latest Kojima Productions Alert, the studio’s official podcast.

  • With the Deja Vu Mission, Kojima wants people to look back and think about what has changed and what hasn’t.

As announced earlier, the PlayStation 3 and PlayStation 4 versions of Metal Gear Solid V: Ground Zeroes will include an exclusive mission that will take players back to some memorable moments from the first Metal Gear Solid on PlayStation. Kojima wants people to ask themselves: ‘Have games really changed that much?’ At the same time you’ll be able to compare the graphics between the classic and the new, but perhaps players will realize the core has stayed the same.

  • Turning off the marking system means the enemies will just appear on your map, not on the screen itself.

After you turned off the marking system, spotting enemies while using your binoculars will still make them appear on your map. So the markers won’t be there in the game world itself, but you’ll still be able to keep track of enemy patrols. According to Sean Eyestone, it does make things much harder though.

Metal-Gear-Solid-V-TGS-2013-Screen-1

  • You can still switch between first person and third person.

Like in previous Metal Gear games you’ll still be able to switch between first person aiming and third person aiming. Kojima Productions said it’ll be most similar to Metal Gear Solid: Peace Walker.

  • People you have rescued in Ground Zeroes will be able to help you in The Phantom Pain.

Kojima Productions didnt want to go into too much detail about this, but the people you rescue in Ground Zeroes (presumably during side quests as well) will be able to help you later on in The Phantom Pain. As many fans know, Metal Gear Solid V will have a base building and managing system similar to the one in Portable Ops and Peace Walker, and it seems like the people you recruit in Ground Zeroes will carry over to the main game. “If you rescue them, and put them on your helicopter, they will be able to help you in some way in the future.” Sean Eyestone said. And while there will be more advantages to playing Ground Zeroes before The Phantom Pain, the staff did not want to reveal everything just yet.

  • Kojima Productions is experimenting with Snake as a character.

Another thing talked about during the podcast was Snake as a character in Metal Gear Solid V. “He [Kojima] wants to let the players kind of build their own Snake.” level designer Jordan Amaro explained. “So this is a very different approach.” He talked about what Kojima refers to as ‘the character versus the player paradox’. “I am a player, but I’m controlling a character.” The player has a different background than Snake. “He wants to tell a story where all the players are being themselves in the game.” This is a very challenging task, and they are experimenting with it every day, with how level design, story and mechanics all come together.

No groundbreaking new details, but still some interesting stuff.

Source: Kojima Productions Alert 9

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  • William of Orange

    Thank god! I thought the third person view became permanent since pw. And how does he mean: “He wants to tell a story where all the players are being themselves in the game”? Kojima did this already with mgs 2! But i’m starting to think that kojima modelled Punished Snake after “the rookie” from Halo 3 ODST or Gordon Freeman. And why would he do that? This game is made for die hard mgs fans, yet it is targeted to the main stream audience.

    • madbads

      Made for die-hard fans and yet it is not.. lol you see tru walls. metal gear is done…

      • Nyxus

        You can switch it off in the options…

      • William of Orange

        Wooh wooh, slow down! I’m looking forward to mgs v, but I’m a fan. Could you imagine if you’re not familiar with the entire mg saga? I mean, is kojima seriously considering to let Kiefer narrate every major event that happened untill that point?
        “my name is Kiefer Sutherland and this is the longest narration I’ve ever done in my life”
        LOL, you know what would be great? Kiefer recapping every major moment in mgs: TPP!
        “previously on mgs v”

        • NegaScott128

          That would be nice if they put it in at the start of TPP, as a recap of Ground Zeroes. Or, better yet, bring back that thing that MGS1 did where it would give you a basic summary of the events of the game so far so you know where you left off when you load your save file.

          • Ray

            It’s in one of the menus somewhere guys.

      • Jason Mounce

        It’s a Casual Option that you can turn on/off. If off you get bonuses per-mission.

        It’s by this logic, clearly made with die-hard fans of difficulty in mind and newcomers who may suck at games overall but want to experience the story without being crush alive and that’s what the targeting and slow-mo is for.

        Both can be deactivated.

        You probably wouldn’t even know when Meta Gear begun or know when anything in life ends :l

      • Janeo

        I’m sure you will be saying when it the same kind of reviews every mgs game has gotten despite most journalists knowing nothing about the series. Of course they are trying to bring new fans to the series but that doesn’t it isn’t for die hard fans

    • Nyxus

      I’m not sure what they mean, but I doubt he’s going the way of the silent, practically non-existant protagonist. We already know he will speak and he will have his own motives and emotions. And in the end, this is still Metal Gear. So I don’t think you have to be too worried.

      • William of Orange

        I might’ve exaggerated, but people do intend to bond faster with silent protagonists.
        btw, I don’t know what to think about the deja vu mission. The way kojipro puts it, the deja vu mission sounds rather more like a lecture than a hommage.

        • Nyxus

          I never got that, I can’t bond with something that isn’t there myself. For me, silent protagonists never worked, the more defined the character is the more I can relate to him or her.

          • William of Orange

            What about Link, Nyxus?(unless you grew up with the CD-I games, of course)
            There’s always an exception. HALO 3 ODST is my favourite installment in the HALO series, because of the way it tells its story. The “rookie” segments feels like a point and click adventure: you need to look for clues to find your missing squad. I wish they made more games like ODST.

          • Nyxus

            Well, Zelda never had voice acting in the first place (yeah, CD-i), and Link does at least have some personality. He has a role in the cutscenes and is expressive in his reactions) But would Snake really have been such a popular character if he never spoke? I want to see him change and react to what’s happening. I want to know about his inner struggles, his doubts, his motives and emotions.

          • William of Orange

            Uhm, same team? I should pay more attention to my “reffering” ability in the comments.

          • Nyxus

            I was just explaining how I feel about these things, not saying you say otherwise.

          • William of Orange

            Damnit, I did it again! I was trying to tell you that I like Snake for the same reasons as you do.

          • William of Orange

            Sorry for the unnecessary comment

          • Nyxus

            It doesn’t matter, I might have been unclear myself. ;)

          • William of Orange

            btw, I’m still trying to figure out what kind of message mgs v will have.
            Every installment contained a life lesson (at least for me), but mgs v seems to be pretty dark, so do you have any ideas?

          • Nyxus

            They said the themes are ‘race’ and ‘revenge’. They also said it’s about loss. it’s hard to say right now but I think one of the things we will see in this game is how loss can lead to bitterness, and maybe in turn to making certain dark choices. Also ethnicity seems to play a role in this context. So maybe we will see people of certain ethnicities feeling bitter and vengeful for what has been done to their people, and this leads to new wars. But yeah, there’s so much we haven’t seen yet of course.

          • William of Orange

            Yeah, maybe it’s about forgiving people, despite their actions in the past.
            I mean, how else would big boss become the commander of fox hound?
            ( he would still stab zero in the back by commencing the outer heaven uprising, but still)

          • William of Orange

            I was talking about the message to the player and not about the overall theme.

          • Janeo

            wow can you imagine mgs without snake speaking. I feel the same way as you do I like protagonists who can talk or at least have personality I’m not sure why Gordon freeman is considered such a good character. I think silent protagonists are definently outdated

        • Janeo

          I think he just means he wants players to decide how hard boss truly takes the fall of msf. He will have his own emotions but I think Kojima just means we can decide how he feels by how many people we kill in the game or not.

          • William of Orange

            “that’s right, you enjoy all the killing!”- liquid snake, mgs 1
            Your theory has been adressed mgs 1, so I don’t think that kojima would repeat himself.

          • Janeo

            I don’t know I confuse myself thinking about what he means. Maybe Kojima is referring to what he said about being able to choose whether some characters live or die

          • William of Orange

            Yeah, characters who are established in pw and V. Killing Eli, Miller (?), heuy, Ocelot,etc, etc, creates a time paradox

          • Janeo

            I think I will try and kill ocelot at least once if you can, he is just cool to kill

          • William of Orange

            Sorry, I didn’t really read your comment that well. So you mean it will be like the “Sorrow “battle? The more soldiers you kill in mgs 3, the longer it takes for you to reach the sorrow’s corpse?

  • Ilja Y.

    glad to hear that fps-shooting will still be possible in MGSV

  • Nintendo Fan 4 Lif3

    The character vs. player paradox makes perfect sense. I have theories about what directions they can take this conflict.

    • William of Orange

      Explain! I’m listening/reading!

      • Nintendo Fan 4 Lif3

        Okay, the first and most basic of my ideas is that given Big Boss will not have those codec sequences like in Snake Eater and PW, and instead talk real time during a cutscene or viewing through his scope, Kojima will make the details clear enough but ambiguous at the same time so that we can draw our own conclusions while also basing our knowledge on what Snake inferred from the info, letting each player connect to Big Boss in their own way since they will each gain a different perspective depending on how a mission is done and how Big Boss emotes his motives in the story. That’s my first theory. Second one is that perhaps since the game will be open world there may be codec tapes or so lying around that he can play on a music player or so he gets info while infiltrating during his mission since the codec conversations like past games are out, like how Chico had a Sony Walkman and played the cassette tape in the trailer for Ground Zeroes at the beginning. My last one for now considering this conflict is that we might have an appearance from Solid Snake after all and depending on how the story unfolds we will get different perspectives and possibly have Solid Snake meet Liquid Snake and have Big Boss reflect on himself when he was young, letting older and younger players alike reflect along with all three of those characters or just one or a couple while also adding to detail to the mysterious incentives of Big Boss as the story continues and we learn more about how he is being influenced by these events through others’ actions instead of directly from him as a character, like how in the Legend of Zelda the other characters around Link give him his personality and the emotions of his reactions and facial expressions while also carrying the story forward and giving context to who Link is in relation to the other characters, except Big Boss will use his voice and more detailed face to express his ideas. That’s all I have for now.

        • William of Orange

          amazing, I think that your first theory sounds the most plausible, because kojima also mentioned something about the various ways to complete the game and that you won’t find out everything on your first playthrough, since you will be able to choose missions with time windows.

          • Nintendo Fan 4 Lif3

            Yeah, we’ll have just have to wait until the final product to know for sure how Kojima is gonna throw us off with the complexity of the story this time, though it never disappoints ;)

        • Janeo

          I dont think the codec conversations are gone won’t they just be done live. I hope they are the same as ever accept you still play while boss is talking to kaz

          • Nintendo Fan 4 Lif3

            Yeah that’s what I was getting at. Instead of the screen going to a scene where it shows Kaz’s name and his frequency, the codec just plays while you’re playing. Now I wanna play MGS4 since u mentioned that. I am gonna miss that feature :-(

          • Janeo

            Yeah it’s really cool who doesn’t love a good 10 minute codec conversation. I guess it will also be cool to talk when sneaking around

          • Jonny2x4

            I’m probably in a minority here, but I’m glad they got rid of the codec screen in PW and just have radio calls play in real time instead. Sure, it was a nice expository device in the early MGS games, but it’s main purpose in the MSX games was to provide tips in what was essentially an action-adventure game with very few NPCs. I always thought it was a bit absurd how in MGS2 Raiden and Snake could pause the whole world around them just to talk about the life stories of the Dead Cell members.

            I really dislike how Rising actually has an achievement for triggering every codec call in the game, considering how easy it is to miss a few.

          • Nyxus

            What I like about the game world pausing during CODEC conversations is that you can really focus on them because you don’t have to pay attention to anything else. Same goes for the tapes in Peace Walker, but I liked how you could listen to a CODEC conversation at any time in the previous Metal Gear games.

          • Fredy Carius

            i think people will still focus on the conversations but they will have to find a place to hide first.
            And i hope enemies listen when Big Boss is speaking, because in the other games you could use codec in front of an enemy and he wouldn’t hear you (while in MGS1 they have an explanation about the codec stimulating the inner bones of your ear, they won’t explain nothing about your own voice)

          • Nyxus

            It also doesn’t explain why time seems to freeze. :P Not that it matters to me, it’s a matter of suspension of disbelief.

          • Jonny2x4

            The briefing tapes in PW were a good way to provide plot exposition without breaking the flow of the game.

          • Nyxus

            I don’t mind CODECs breaking the flow of the game, especially if they are optional and it’s your own choice. PW’s tapes were fine but it’s a bit of a shame you can only access them between missions (given how short most of the missions in PW are it’s not a big deal though).

          • Janeo

            Well it was pretty funny when it paused the world especially the call at the end mgs2 where Raiden is talking to the fake the campbell and rose for like 10 minutes while solidus is waiting to fight

          • Jonny2x4

            Which is exactly why I thought the CODEC was absurd? It was a bit ridiculous how most of the important scenes in MGS1-2 were on the CODEC (especially everything involving Naomi in MGS1).

          • Nyxus

            Naomi wasn’t at the same location as Snake so it was hard to do something else.

  • Anthony Filipas

    I’m curious as to wether there will be a demo on PSN or XBL store before launch. MGS2, Peace Walker, and Rising all had demos in some way. MGS2 in ZOE, Peace Walker had a PSN download and Rising was demoed in ZOE HD plus PSN and XBL store. I’d like to try a short mission before the game releases in March!

  • MGSFAN

    Regarding Kojima Productions experimenting with Snake as a character. Where it says “He [Kojima] wants to let the players kind of build their own Snake.” I think (& I HOPE I’m right) we’ll be able to customize Snake (Big Boss) in the sense of giving him a hairstyle (ponytail, mullet, Classic Snake hair, etc.), facial (full beard, outgrown, shaved, etc), & clothing (eye-patch).., outfit, accessories such as goggles, scarf, et)

    • Nyxus

      Yeah, that would be kind of cool. It makes sense since you could already sort of do that in the other games, in choosing outfits and face paint, or even skins in MGS4, and they would also show up in the cutscenes.

      • MGSFAN

        I think it’d be great. Especially if you’re able to see “your Snake” in the cutscenes. You’ll be relating to him that much more or even slightly if you weren’t able the first time. Customization is huge when it comes to “open-world,” of anytype, in games (at least for me it is). As you mentioned, you’re already able to customize facepaints & outfits. Accessory customization such as goggles, bandanas, personal eye-patch, scarfs, etc. will enrich the game by a lot. I know we’ll be able to customize weapons. It’s already confirmed we’ll be able to personalize our base. I wouldn’t be surprise if we can customize vehicles to a reasonable extent. Actually I wouldn’t be surprise if all I said were true but I very much will appreciate it & feel so spoiled by it. But I feel what I said would be more of a Phantom Pain thing. I’m just glad Ground Zeroes’ three months away.

        Btw, remember how Kojima, now I’m paraphrasing, said once something about “I love the concept of GTA V three character switch” I believe (I might be wrong, correct me if I am.). Imagine he wants something similar in The Phantom Pain & is one of the reasons why it’s taking longer than usual. Big Boss, Frank Jaeger, & Quiet switching similar to GTA V. Maybe just the first two? Either way that would blow my mind.

    • PrinceHeir

      that would actually be awesome :D

      heck they could add a young Solid Snake MGS4 hairstyle which predates the future events!!

  • flying_fox

    PW featured first person view?!?

    • Travis

      I’m guessing Kojima was talking about the game in general, not just shooting. It’d be nice if they put it on R3, but seeing as the prompt for zooming was displayed as R3 while he was scoped in, I’m doubting it. It’s nice to see that OTS is back for sniper rifles, though!

  • crXss

    “With the Deja Vu Mission, Kojima wants people to look back and think about what has changed and what hasn’t.”

    didn’t we get that with mgs4’s return to zanzibar land?

    • Jon

      When was that mission? I only revisit Shadow Moses. Did you get an special copy or something?

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  • PrinceHeir

    can’t wait for this!!!