The Phantom Pain’s map size compared to the previous games

During episode 10 of Kojima Station, Kojima discussed some of his plans for E3. First, some trivia: Last year, 482.000 people from 102 different countries visited the show. Among Electronic Entertainment Expo, Tokyo Game Show and Gamescom, E3 is the biggest. Metal Gear Solid was first shown at this expo 1997. In 1998, Metal Gear Solid was the main feature at Konami’s E3 booth. This was repeated in 2001, when Metal Gear Solid 2 was shown. Metal Gear Solid 3 was featured at E3 2004, MGS4 in 2006 and Peace Walker in 2009. Last year Konami showed The Legacy Collection and a trailer for The Phantom Pain. Now, this year’s edition is almost upon us: E3 2014.


Everyone is wondering how The Phantom Pain will turn out. The theme is revenge, but what kind of revenge will we see in this game? More hints will be dropped in the next trailer.

To demonstrate the sheer scale of The Phantom Pain’s map, Kojima Productions made a comparison to the maps of the previous games. The map of MGS3 was already a huge step up compared to those before it.





Then it was time for a sneak peek of the E3 demo, played live by Yuji Korekado. The gameplay clip they showed was running on PlayStation 4. You will always be able to hide somewhere, even if there are no direct hiding spots. In the gameplay clip we can see Snake use a dumpster and a cardboard box. Of the latter one we will see more uses at E3.


The missions will all be placed in the huge map, and will open up slowly while advancing through the game.

Kojima said he has received feedback from those who played Ground Zeroes. Wall knocking will not make a return, but you will be able to do something else instead.

All credit for the translation goes to Crimsondramon on Twitter.

Source: Kojima Station Episode 10 (Japanese), Crimsondramon Twitter

  • Batzi
    • crimsonfox

      I know what to say…Give me this game now!
      I want to play that scene with the flaming horse so bad 🙁 I wonder if Big Boss continues to have these visions through out the entire game? or does he just freak out when he wakeds up from the coma? I don’t know but eitherway I’m expecting to see some evil shit go down.

      Also breaking through the Cardboard box is some next level spy shit. I would have never thought of it. But yet, it looks so natural. Kojima is going to have me crawling like Snake after the microwave scene after E3 begging for Phantom Pain.

    • Schmojima

      thats a good thing, right?

      I mean, I don’t know what to say either….’cuz I’m just stunned. This. will. be. so. good.

      kojima did it again, creating a game so new and fresh I almost pee my pants in anticipation.
      (And he does that for 25 years now that sneaky mofo!! <3)

    • Datguy8923

      Suddenly! Big Boss!

  • The Solid Grape

    Wow. And this is just ONE map of location in TPP. Combined with maybe 4-5 more places we’ll be able to take missions in! This game is gonna be MASSIVE!

    • Jeff O’Connor

      I dunno, I think that picture may be the entirety. Note the division. A third is tan. The rest is green. This could indicate Afghanistan and Wherever, Africa are the only settings — but my, what big settings they’d be.

      • Guest

        This video explains the map division:

        • Jeff O’Connor

          OK, wow. That is badass.

          • flying_fox

            Wow!!! OK, I was confused until now, I thought the empty area would be consisted of other levels, but wow, that’s only ONE LOCATION!

            Even if there are only a handful of other locations (and if they’re the same size), we’re looking at a huge, gigantic game!

            I’ve already spent more than 50 hours in that tiny little Camp Omega… I’m going to spend the rest of my life playing TPP.

          • The Solid Grape

            Yeah. The only fear i have,even though its minor, is whether this will turn into Skyrim or GTA where you’ll just be walking endlessly for hours/minutes getting from point A to point B without anything meaningful except running into cops/creatures or in this case enemy soldiers. All they have to do in my books is to make it at least as packed as Ground Zeroes(But hopefully WAAAAAAAAAAAAAAAAAY more because this is the main game) and add extra activities and PLENTY of side ops to make it good and if they do all of these plus put in the extra surprises we all know they still have yet to unveil,MGS may become Game of the Year once again in 2015.

            Oh yeah, im nearly 99.99% sure its coming out in 2015(By Hideo says they’re still doing VO sessions) even though im sure most of you guys knew this by now. Here is a funny yet forced and insightful sneak peak at the trailer at E3.

  • Zven

    2015 is going to be awesome, with pretty much every single anticipated PS4 game that was supposed to come out this year being pushed back I better start saving

  • ”Shut up and take my money!”
    I need that MGO tho

  • Hellrasinbrasin

    Maps have changed….

  • Schmojima

    btw. I can’t seem to watch the ›kojista‹ episodes all of a sudden. And even ›stealthy‹ for firefox doesn’t seem to work? Any suggestions?

    edit: it works now. nevermind.
    it was the stream which caused some problems… =_=

  • LukesAlike

    Yes, indeed. Yes. OH YES.

  • PrinceHeir

    “Kojima said he has received feedback from those who played Ground Zeroes. Wall knocking will not make a return, but you will be able to do something else instead.”

    I don’t really mind that. You could use the empty magazine trick which is more abusing than wall knock.

    I do hope certain items like the sexy magazines(1980s style woo) return in the final game ^^

    • Schmojima

      hahaha, 80s style mags, nice idea! 😀

  • Datguy8923

    My first hour in Afghanistan will involve me trolling the Red Army with CQC and box surprise.

  • Alejandro Aravena Cuevas

    sorry but… 1 BIG MAP ONLY??? only afganistan? no side-missions like PW? others maps area? missions round the world? something like PW and function Mother Base?

    • Jeff O’Connor

      Note the line. Africa is up there as well.

      • Alejandro Aravena Cuevas

        I was just confusing to see such a huge map. Waiting for diversity of locations, this MGS will be GREAT 🙂

        • Romain Robin

          I just hope missions will be started from the open world, I mean, in-game as a GTA, and not from a menu screen like GZ or PW. That would be the worst.

    • Jeff O’Connor

      Also, uh, side missions and a fully *interactive* Mother Base element are both confirmed.

  • Ricardo Oe

    It seems to me that the box MGS4 is more dynamic, faster to use.

    Who played MGS4, like the complexity of controls.And now we will see what happens in Phantom Pain.

    I found the controls Ground Zeroes lower compared to MGS4.At the most, the game seems great.

    • The Solid Grape

      To be honest…..the controls in Ground Zeroes(And by extension the rest of MGSV but hopefully not) did feel a bit “floaty” compared to MGS4’s tighter shooting mechanics. Well maybe its because i haven’t played Ground Zeroes in a while or for as long as the other MGS games but from what i can recall thats how it is. Its not that its bad it just feels…..different and takes some getting used to. But i’ll probably wait for final judgement until after i’ve beaten TPP.

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