Close Up: Metal Gear Solid V: The Phantom Pain The Complete Official Guide Collector’s Edition

Alongside the game’s release on September 1st, Piggyback published an official guidebook for Metal Gear Solid V: The Phantom Pain, available in several different editions. Of course there is the regular paperback edition, but also (for those who want a bit more): a hardcover collector’s edition that comes with a ‘lithograph’ artwork by Yoji Shinkawa. The collector’s edition also includes an additional, 48-page strong art gallery, with commentary from the development team.

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Additionally, UK retailer GAME carried an exclusive special edition version of the hardcover guide, with a silver colored cover instead of the regular dark one, and a Shinkawa artwork of Venom Snake, as opposed to a render. Furthermore, this version comes with two additional lithographs by Shinkawa. But more on that later.

As said before, the cover shows a render of Snake with his bionic arm. The black layer is made from a soft material, and the print has a shiny quality to it, which looks rather nice. On the back is a large print of the game’s logo: the famous red exclamation mark in the shape of a V.

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In terms of size the guidebook is quite impressive. It’s large and heavy, and – with its over 400 pages – a lot thicker than the one for MGS4. The endpages are decorated with Shinkawa artwork showing Snake and Ocelot.

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The opening page contains a foreword by Hideo Kojima, both in Japanese and in English, in which he explains how he was finally able to achieve ‘free infiltration’ with this game, followed by a contents page.

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On the right side of every page is a handy overview that shows you exactly which and which subsection of this chapter you’re currently looking at. The various chapters in the guide are as follows:

Quickstart

The quickstart explains the best way to use the guide and the general structure of the game itself.

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Primer

The primer provides an introduction to the game, its controls, HUD, mechanics and its rules. The full list of chapters in this part of the guide is: commands, onscreen display, game structure, mission preparations, stealth & infiltration, combat, navigation, resources, time management, inventory management, tactical support, wild cards, mother base, system interdependency and scores.

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Walkthrough

With about 150 pages this is the longest chapter of the guidebook, as was to be expected. It gives a detailed explanation of the missions and their various obstacles, bonuses and strategies, each mission illustrated with a detailed, full color map of the mission area and screenshots showing the key places for gathering extras or completing the mission. It also gives an overview of the story so far and its characters.

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Side Ops

The smaller, usually optional missions of the game, the Side Ops, are detailed in this chapter.

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Mother Base

A detailed guide on how to run Mother Base, and other game elements related to it, such as Forward Operating Bases and the Air Command Center. In this section of the guide you can also learn how to trigger certain story events, which is useful given the game’s a-linear structure.

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Reference & Analysis

This section contains in-depth graphs and tables of the game’s systems and mechanics, such as soldiers’ skills, collectibles and an explanation of how the ranking system works. There are pages listing all the cassette tapes and their requirements, maps showing where to find what animals, how to obtain the various emblems and more.

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Extras

The last chapter of the book is filled with various extras. There’s a timeline providing an overview of the series’ decades spanning story, a recap of the entire saga, the game’s secrets and character biographies.

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Lastly, there are some pages with concept art. This is one of the extras that are exclusive to the collector’s edition version of the guide. Artworks showing environments, mechanical designs and character sketches can be found here.

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Map

The guide also comes with a large map (around 65 x 85 cm) of the game’s main locations: Africa and Mother Base on one side, and Afghanistan on the other.

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Lithograph

The other bonus, the lithograph. It’s a bit smaller than the ones included with previous guides, and also printed on different kind of paper, but still, who could say no to a Shinkawa artwork?

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GAME Version

Lastly, here are some pictures of the GAME exclusive edition of the guide.

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As previously mentioned, the cover of this guide isn’t black but a silvery white, with fine dark lines running across its width. It also has an artwork of Snake raising his bionic arm on the front, but here it’s not a render but an artwork by Shinkawa. On the back is the same V logo as on the regular collector’s edition guide. The material of the cover is also a bit different: smooth paper instead of the soft, rubbery material.

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These are the two extra lithographs that are included with this edition. These two contain Shinkawa artworks of Venom Snake as well, and they are gorgeous.

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Other than it’s white cover and additional lithographs, the guide is the same as the regular dark cover version.

Conclusion

With the advent of the internet and online guides, the purely practical use of physical guidebooks has diminished – which is why publishers have turned them into collector’s items. Rather than simply offering a helpful hand for those who are stuck, these books are now also something for the hardcore fan to purchase for other reasons.

One of the most interesting things is the fact that there are small bits of commentary by Hideo Kojima accompanying many of the guide’s artwork gallery pages, giving some insight into his ideas behind certain design choices, character traits and story elements.

I conclusion, there are several reasons to get this guide even if you’re not looking for a walkthrough per se – though it is useful to have a complete overview of the game’s many mechanics and secrets. To most people the main attraction will probably be the insight it gives into game design and story, as well as the development.  And it’s also simply a nice looking item to have on your shelf.

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Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector’s Edition

Metal Gear Solid V: The Phantom Pain Limited Edition Guide GAME Exclusive

  • Raymondius

    That’s a great close-up as always, Nyx. 😉 I have the dark one and I freaking love it.

    Sorry for the off-topic:

    @Nyxus:disqus I would like to talk about another glitch I’ve found and I think not much people have seen it yet. I’ll comment it here as always since I know Robert and the others read us from time to time.

    The problem is that some of Snake’s gameplay face animations doesn’t activate. For example, when Snake run for some time and then stops, he should pant like he did in GZ (even the sound effect is the same, but the animation does not trigger). Also, some commands don’t trigger the facial animation such as “spit it out”. I’m playing the Steam version.

  • FoxTamerMGO

    Never imagined it was that big when i got it.. great close ups nyxus ;’D

  • FoxTamerMGO

    Live-Reaction to MGSV’s ending ;’D priceless

    • Tong Ninja

      He is so energetic! XD

      And I have to agree, Time Winters did a fantastic job as Major Zero. 🙂
      Probably my favourite voice acting performance in TPP and he was only heard in the cassette tapes!

      • Lewis

        Agreed. I really didn’t like Zero in Snake Eater. Winters was superb.

        • Tong Ninja

          For me Piddock did a good job with Zero in MGS3, but Winters was just fantastic with this older Zero. And Time Winters is American!

      • FoxTamerMGO

        Yes he did! Only if it was a cutscene when he talked to big boss in the hospital instead of a cassette tape.. DX

        • Tong Ninja

          The cassette tape did a good job, but I agree with you. It should of been presented as a cutscene. It would of been amazing! 😀

    • Sly

      That face at 53:18 LMAO!

    • Gatsu

      This guy was jumping all over the room like a excited monkey, when he watched MGS4 ending.

      But now he’s just like, the fuck is going on this is crazy XD…

  • ObsessedGeorge

    I read this article that says someone at Konami said on Twitter that the game is “deeper, and there is more to see” regarding to a question about the cut content, like Chapter 3. If there isn’t anything on that guide on how to achieve it, then we are were played like a damn fiddle! 🙂

    http://gamingbolt.com/metal-gear-solid-5-chapter-3-the-game-is-deeper-official-mgs-twitter-says-there-is-more-to-see

    • Venom_Sina

      Maybe they are referring to MGO3.

      But something interesting happened a few days ago.METAL GEAR OFFICIAL posted this:
      http://i.imgur.com/Hm9l9Tw.png
      I mean,WTF?Is there more to the story or they’re playing us like a damn fiddle?

      • Gatsu

        I don’t think there is and best is not to hope, so won’t be disappointed. I’ve read news in N4G where someone said TPP story to be deeper and players still haven’t seen all etc… But as many have gotten 100%, there shouldnt be much left imo.

        That scene was in game, but sadly Big Boss didn’t turn around so we see that bloody face. I don’t think we can make him do that. At least I always thought he do that in the cremation cutscene.

        • Venom_Sina

          Yeah.Like you said we shouldn’t be hopeful and hyped about it.The last time I was hyped for a game…you know,didn’t really end well,lol.

          At least I learned something from MGSV:TO NOT GET HYPED FOR A GAME,EVEN IT IS YOUR FAVOURITE FRANCHISE,LOL.

          • Gatsu

            I rarely hype games but there have been some :), not all disappoint ^_^. Like Fallout 4, it’s Fallout so I think it gonna be awesome ;)… I hope FFXV will be epic.

            Anyway it’s good advice to follow that not always hyping too much.

          • kirtanloorii

            Yeah. All I could do was laugh at myself for allowing myself to get so hyped over a video game. I think I had unrealistic expectations. All I can do now is look forward to Xenoblade Chronicles X, Tales of Zestiria and Final Fantasy XV.

        • Mr.Pony

          I’m still looking out for any news related to this and some theories too, although I’m not very optimistic about the existence of some kind of hidden content. And yet i just can’t stop thinking how this could, one last stroke of genius from Kojima, giving us “The Phantom Pain”. There has been speculation regarding the PC version being shorter than the consoles by 5Gb, some say this is meant to prevent further discovery of content by data-miners, others say it’s just optimization. I find myself very conflicted by all this, but if we’re going to hear anything about this i bet it would be during MGO launch.

          • Lewis

            I hear you. I was very surprised to see TPP have 5 gb less on PC. And that is a platform with 4k resolution? Nah, I remember when in The Binding of Isaac: Rebirth dataminers found a secret character and ways of unlocking him, despite the fact there was an ingame way to gather info on him. And it felt like shit. All the work, that Edmund put into hiding this character and those fuckers ruined it all. I still hope, that this is the case. Btw, PC release was originally scheduled to 15 of September. Why? Maybe to give honest players to enjoy the game before something was found? But then they desided just to “cut” it from PC version? And also, 5 gb of 60gb release is not much, But when you take 5 gb from a 27 gb release? Man, I truly hope. But I still learned to love the game, so if nothing comes – I will be okay.

          • Mr.Pony

            The thing about September 15 crossed my mind too but in a bad way. If the game is indeed cut with no hope of hidden content, executives faced the situation of console players start spreading information about said lack of content, which could affect the sales on Pc since it was supposed to be released later. By releasing all at the same time they didn’t had to worry with a fall on sales on Pc.

          • Lewis

            Kojima has time till April at least. So…I hate to say it, but if they decide to release cut content even for money, I would buy. It’s like a hostage situation. I can’t say now: “No, I won’t take the extention of maybe the best game I’ve ever played.” And really can’t understand, why this game has cut content in the first place. 5 years! And that mission 51? You have the engine, you have the gameplay, you have the models and the locations! How hard can it be to make 1 dumb mission? It is not like Knights of the Old Empire 2, where cut content is huge, and Obsidian was pushed into rush release. 5 years, and this game is made and published by the same people (I really don’t view KojiPro as a separate company, all their games were published by Konami, and it was previously a part of it). So why cut the whole ending mission? It’s not something small, they can’t expect us to think “Oh, Liquid took Sahelanthropus and the third English strain, everything is fine, now I can grind my sideops”. I just hope they are bluffing, cause if it is not the case, they insult the intelligence of all gamers.

          • Mr.Pony

            April? He’s leaving in December. As for the so called mission 51, just like you said 5Gb in a 27 Gb game is too much, it couldn’t have been just one mission. Maybe that one was completely done but my guess it was an entire chapter, (they actually found proof of that) so it would be something between 15 to 30 missions which is still a big chunk of game. Besides all of that I’m with you, I would hate to see it as a paid DLC but I wouldn’t even think twice about buying it.

          • Lewis

            Yeah, I heard about Chapter 3, but no info apart from the title card was there. So…hey, Konami, here’s my wallet..?

            About December: you got any prooflink? Cause I know that financial year in Japan on 31 of March, and Kojima’s contract expires at the end of the year.

          • Mr.Pony

            End of the year, not fiscal year according with the articles i read, unless I’m hallucinating (Maybe I’m Big Boss after all!)

            Found one article: http://www.geeksnack.com/2015/04/09/hideo-kojima-not-actually-fired-from-konami-but-still-leaving-in-december/

          • Lewis

            >it appears that Kojima is still leaving in December, shortly after the release of Metal Gear Solid 5: The Phantom Pain.

            Still no official confirmation. Sooo…I think will have to wait and see. Hope it is April. More time – more hope. >_>

          • Jak

            Ehhh, honestly, given alllllll the stuff that seems to have not made it into TPP (both in terms of actual cut content and entirely unexplored storylines), I don’t think a dlc expansion would go far enough anyways.

            I think we’re just gonna have to come to terms with this one being a somewhat incomplete game compared to what Kojima had hoped to achieve.

          • Lewis

            Yeah, I already learnt to love the game even without additional content. I just…just don’t want to let go of hope, yet. It’s no over yet, Snake?

          • Alex

            I dont think MGO has anything to do with TPP

        • Alex

          Nope, I replayed Mission 43 in Demon form just to see. Nothing new.

      • ObsessedGeorge

        What we see here l believe is the ashes cutscene where the guy that was playing had been killing every sigle dude in his path. He got Venom Snake in his 3rd “Demon” form. I might be wrong though.

        • Alex

          I replayed Mission 43 as Demon Snake just to see if anything new/different might happen and…….

          nothing

          • ObsessedGeorge

            Did you expect him to go Nuclear? 😀 What where the differences?

          • Alex

            I wasn’t really expecting anything, but the curious part of my brain wouldn’t let me NOT try it. With Kojima, anything is a possibility. The only difference is you’re blood soaked as usual, which makes the cutscene awkward when he transitions from Demon Snake with gas mask into… Demon Snake with no gas mask lol.

            For the following scene with the ashes though, they do take the blood off his face (and horn is short) so it wouldn’t look super weird when he puts the ashes on. The rest of the suit neck down is still blood soaked though.

      • MichaelPayneV

        I think they are talking about this shot!

    • hunner

      A hardcore mgs streamer by the name of 3dog spoke to a dev. The dev said there is more to come. Another guy on reddit said the exact same thing. Will just have to wait and see

    • No Place For Hayter

      If there is anything more than it is tied to the “optional” online portion of the game, which is stupid bullshit which I want no part of, I don’t care if there is anything more, there is nothing that can redeem the broken product that TPP is. My best guess is that it is simple marketing bullshit, nobody understands that people actually have seen most of the game instead they assume we have seen nothing, retards.

      • Joaquin Romero Victorica

        Dont’ worry dude ! After playing for 58980 hours in 2029 there will be a tape hidden in a rock. This Tape will give you a code to unlock one of the doors back in motherbase and then you need to make 34 puzzles…. after this… the whole chapter 3 Will be unclocked and you will watch a 58 minutes epic cutscene about big boss creating zanzibar land lol . I will not say anything more becouse i’m scare of the mods XD

        • No Place For Hayter

          Lol, this whole thing reminds me of the “hidden colossus” secret in Shadow of the Colossus that people were always looking for but never found because it didn’t exist, lol.

      • ObsessedGeorge

        The bottom line is this though. Not every gamer has the ability to do 100% in a game, let alone an open world one, in order to see it’s story to the end. Then, on the other hand, there are people with 100% completion and still nothing new. So this is straight up marketing, or their expectations are through the roof. Kojima said, people might not be able to finish TPP. Yeah, no shit! Especially if there’s no ending! Hahaha:)

  • Random Marine

    I bought the guide just for the extras about the game, and also the Yoji Shinkawa art (I wish they could release an artbook about the whole series)

  • Tong Ninja

    I prefer the silver white cover. Love that art work! 🙂

    The commentary from Kojima Productions/Kojima in the guide book is interesting as well, as it explains briefly why they went with certain game design decisions ….

  • Gatsu

    Epic closeup Nyx ^_^, I always enjoy reading these!

    I love this guide :), was much bigger than I thought it would be. There’s a lot of content and the artworks are amazing. As Tong said below, its also nice to read the comments from Kojima on characters etc, like why or how they decided to do something.

  • Krayd

    Just got mine yesterday :’D
    But still waiting for the Soundtrack u.u… the endless wait.
    That guide is really heavy man.

  • Venom_Sina
    • JJBYACH

      He’s wearing a mask under the bandages, like what Kojima wore when he revealed phantom pain at GDC – I always assumed it was like one of Signet’s type of moving masks.

      • Venom_Sina

        Ah…Now I remember Kojima.You’re right,man.Thanks for the info.

      • Don’t you think that mask would atleast melt a bit or something during the elevator scene?

        • JJBYACH

          I think realistically Ishmael’s should of looked like Skullface after being immolated by a demon, but since it didn’t it’s not a stretch that his mask didn’t melt.

        • MichaelPayneV

          In Snake Eater it didn’t, Big Boss is known for using masks!

    • Lewis

      It maybe a fake eye, like what Venom has.

      • So does he just put a beard on later?

    • Full Options

      Maybe Solid ?

    • FMercenary

      He also has no facial hair.

    • BurntFM
  • Mr. Sir Shpee

    Wow, this is beautiful!

    And oh my gosh, are there seriously tables of all the weapons in the game and all the possible attachments? Can’t wait to purchase this!

  • Kojimaphile

    It’s nice to have but I find it funny that they weren’t allowed to tell readers the unlock conditions for the “secret mission”. Hardly a “complete guide”. But hey, it looks cool, right?

    • Lewis

      It IS a complete guide. The secret mission doesn’t need any walkthrough, being just a repeat, and the “unlock conditions”? Are you kidding me? Is anyone there failing to unlock this mission? And yeah, it just “looks cool” having all the info on development, all hints about “S walkthroughs”, having detailed description about how tranq works, and enemies lines of sight. Yeah, ~500 pages of looking cool, man.

      • Kojimaphile

        Chill, man. I was just teasing.

        I mean, I personally bought it PURELY because I thought it looked cool. So yes, ~500 pages of looking cool.

    • Jak

      So you’d rather it made it into the guide and thus have been spoiled for us before the game even hit? If someone can’t figure out the unlock conditions for it (aka just play some of the replay missions and do the remaining yellow side ops), they clearly don’t care.

      • Kojimaphile

        Actually, the back of the guide pretty much tells you the twist but without ever actually saying it. If I read that before beating the game I’d have been INCREDIBLY irritated. Really, that’s worse than if they put the secret mission in the book.

    • Full Options

      Fortunately, nothing is ever complete… ;D

  • Venom_Sina

    Okay everyone,let’s talk about something.Do you remember this guy?LOL.
    Where is he?What’s he doing these days?!!!

    • Mr.Pony

      I remember reading that he’s actually going to do the head transplant, and that they set a date for late 2016 or early 2017 can’t remember exactly.

      • Lewis

        Yeah, he is going to perform a head transplant on a Russian guy. Being from Russia it is kinda a big topic here. They are still prepairing. An interesting moment in history it will be. Maybe it will jumpstart all that stuff from cyberpunk. Man, wouldn’t want to live in the world of DE:HR.

        • Venom_Sina

          Why?Maybe a Deus Ex world would be a fun place to live.I’m afraid of a world of Binary Domain!!! Where Robots leave peacefully among Humans,and they don’t know they are robots.Have you played Binary Domain?

          • Lewis

            Nah, I’m realistic about gaming worlds and my chance in surviving in them. DE:HR show the society being broken into so many groups. Even today it’s not the case. Today we have rich/poor, government/common folk. But when THAT reality comes there will be a big question raised: what is a human being. There will be new “crusades”, but that day – there won’t be no atheists. Everyone will have to choose a side. A true test for the human society.

            Binary Domain..? Is that the game where you can give orders through microphone? I tried to play it, but then the game couldn’t recognize some of my speech, and I was crushed. I thought my English was good. So no, I never went past opening 10-15 minutes. Is it really worth it? Cause I saw some good reviews.

            And btw, about humans, who don’t know they are robots: SOMA recently came out. I think of trying it out, but because of my country’s politics games’ prices went through the roof, so I’m waiting for a sale.

          • JJBYACH

            SOMA is amazing. Not as “jump scary” as most pieces of horror in the market, focuses on horror on an existential level, screws with what society conventional defines as reality and plays on that psuedo-real-uneasiness, by juxtaposing what happens in the game with your understanding of real world logic. It’s the game Bioshock pretends it’s as clever as. If you get it, better get ready for an intense mind fuck.

          • Raymondius

            That last sentence… It’s from Super Bunnyhop, right? haha

          • JJBYACH

            I don’t think so, lol. Did he review SOMA?

          • Raymondius

            Yeah, man, I just remember it pretty well because I saw it on his review. So he may have posted it in his twitter too before that. Here, take a look:

            btw seems pretty awesome to me. What are your opinions mate?

          • JJBYACH

            Yeah, pretty much what he said, but I do like how the enemies are implemented as a gameplay mechanic and plot device.

          • JJBYACH

            I don’t think so, maybe lol, I heard it somewhere and it was pretty true. Sounds like a very George-thing to say.

          • JJBYACH

            Maybe lol, I heard it somewhere and it was pretty true. I think it was from his twitter.

          • JJBYACH

            Well the philosophical implications of a world where a “deus ex machina” situation is the norm would be quite disturbing. I think it would get greyed up by corporations using this technology to focus test at a subconscious level, and when the whole definition of human consciousness could change, which would be terrifying – if piece by piece a human brain is replaced with silicone chips to become more powerful, more efficient does that make one more human or less? If corporations learn how to program consciousness, can they change what is meant by reality? Can 2+2 eventually become 5?

            EDIT: Binary Domain is awesome. Have you played a horror game called SOMA? It’s made by the same people who made Amnesia: The Dark Decent, and it’s about human consciousness, reality and what happens when consciousness ends (death) – it’s like the game Bioshock thinks it’s as smart as.

      • Venom_Sina

        Yeah that was the plan a few month ago.Think about it for one minute.If his surgery becomes successful…oh,man,this will be huge.Oh,it will be Deus Ex all over the world,like our friend Lewis said.

        • Mr.Pony

          I like to see it as a prologue for a real-life Inspector Gadget xD

        • Lewis

          I really can’t even imagine what the patient guy feels. They say he is about to die in a few years without this surgery. So he is between a choice: die without any reason or become something entirely new for the world, have ANOTHER MAN’S BODY. Oh my god, I really pity him. Imagine what religion folks will say about him. All that hatred from cyberpunk – I never really got it. It’s because we are shown the society already past the insertion point. I think like: “Hey, there are a lot of people like this, and they are cool, why hate them, man?”. But now we are about to see this initial event. And now I understand. Even if this becomes normal, there will be people who feel the same fear they will fear on the Day Zero. I’m not even sure how I will feel.

    • Tong Ninja

      He’s still trying to sue Konami. XD

      I’m guessing he is still going to attempt to do the head transplant on that Russian patient in the future.

  • Matrixcity

    I miss Quiet.

    • Solid Snakes Revenge

      Luckily for me I didn’t really like her much anyways. Diamond dog or walker in my opinion are so much better.

    • Lewis

      Yeah, I now try to complete Hard mode missions on S, and I really don’t know, what I will do without Quiet on Extreme Code Talker.

      • FOX

        You can escape the ”Skulls” without fighting 😉 saving him is the easy part

        • Lewis

          I know I can. It’s not that hard. Just…Quiet made this mission a walk in the park.

      • gerber

        D-walker with gatling gun – easy S. 1500 ammo was just enough for me but if you run out of ammo just hide and redeploy d walker

      • luvs2spluug3

        that one is really easy with the Brennen anti material rifle , find a place to hunker down and aim for the head , it takes 3 shots i think? just be sure the second you see the sniper warning you find cover cuz it only takes one shot to die.also be sure you take DD, he can sniff out the close ones.and one last thing smoke grenades , they can’t see through the smoke….and that is all

        • Lewis

          Yeah, I’m now developing the Brennan rifle, it’s pretty much not that hard on paper. I just can become very frustrated with fails. When I did BACKUP, BACK DOWN on Extreme, I did everything perfect, fultoned everyone, and when the last was about to come I called the chopper. And I really forgot, that there will be 3 new tanks, and my chopper destroyed one of them. I became so frustrated, that I exfiltrated and now there is that “A” and I just can’t bring myself to another 15 minutes of that mission.

    • Full Options

      I replayed the whole stuff and can confirm you should replay all and play (taking out butterfly) quiet exit only when you are REALLY stuck in your 100% quest… So far, Quiet is ok, until I am not sure where her ending is left, I won’t take out the butterfly until then and will back-up my save (like @AeroGre helpfully mentioned) right before reaching what’s supposed to.

  • Solid Snakes Revenge

    Does anyone know any details about the collectors edition mgo code? Like how to get it or where to find it. I only saw the one code for the campaign.

    • Lewis

      It was reported, that some PS4 collector’s editions were missing the code/codes. Konami provided info, that the codes must be with your retailer OR Konami will send them to you via email. You should really google it or contact Konami. Mine were both there, so I didn’t research further.

      • Solid Snakes Revenge

        Thanks

  • No Place For Hayter

    I love how the guide does not tell you Ishmael is Big Boss, but it tries it’s damnest to tell you, even going so far as to do an analysis on Ishmael and who he could be, lol, I avoided using the guide until I finished the story, and glad I did, even though they don’t directly say “Ishmael is Big Boss” they say it every other way.

    It feels weird to be posting spoilers here, lol.

    • NameUndecided

      ha ha! I read your first sentence and stopped there. This post was my introduction to the new “spoilers are okay now” policy. 😉

      I have no hard feelings. I am very slowly taking my time with the game (only on mission 17) and… I very safely figured that spoiler was the case. Still looking forward to learning the details of this story-turn as I play.

      But uhhhh… I guess that’s the end of my very trepidatiously checking the comments here. :-p

      • Gatsu

        Yeah we thought it would be okey to chat about spoilers after one month, because most might have finished it. There’s some who maybe finish the game after 2-3 months because if are busy etc. But it would be hard to keep them away for such a long time.

        It was mentioned few articles back that spoilers are okey from October 1st ;), but I knew some were going to miss that info lol :(. Better stay off if don’t wanna know everything :D.

      • No Place For Hayter

        Shit, now I feel bad, kind of thought it was bad to have my first sentence be big spoilers >.<

        But yeah, it does help that it is pretty obvious, Kojima tried to hard to foreshadow it even with GZ that everyone saw it coming (I didn't because I didn't want to believe, lol)

        Enjoy the rest of game, you got a lot ahead of yourself ( ' ' )7

    • Gatsu

      Haha, I was thinking the same when I read that part of the guide lol. It had these huge theories and explanations on who he is rofl, the ones we had been discussing during the 3 years. Was kinda funny reading it, when it don’t exactly tell the truth.

    • Jack Moon

      Is it just me or does Ishmael die like 3 times during the prologue? After I saw all of that I could’ve swore that he was a hallucination. Especially after that part where he gets lit up by xof in the hallway and then reappears in the doorway when venom snake turns around.

      • MichaelPayneV

        Well, is still possible that ishmael is indeed a hallucination, and that John Personality has just split in to two Phantoms, Venom and Big Boss, as noted by the Schizophrenia pills we see here!

        Why would he become Schizophrenic? Well, he has a fukkin Shrapnell in his head, so i’m pretty sure that when Ishmael said “You’re talking to yourself”….he meant it, and that at the end, he was just listening to something his Big Boss Personality recorded!

        http://www.metalgearinformer.com/wp-content/uploads/2015/06/MGSV-E3-2015-Trailer-Man-Who-Sold-The-World.jpg

        Now the reson he would need a duble personality, is that he cannot accept the bad things he did, so he blames it all on Venom, or even worse, Skull Face!

        • JJBYACH

          I personally viewed it as a purposely crafted inconsistency to stir discussion and fan theories post launch. The whole “There are no facts, only interpretations” quote really drive this home.

        • FMercenary

          I like this interpretation, it would make the story more profound kinda like the film ‘Enemy’.

        • NakedSnake85

          also that would explain why big boss leaves at 6 am when its clear that ocelot had to be with venom at the same time and why big boss wears a freaking diamond dogs jacket when he tries to dissapear from the face of the world. not a smart choice

          • Alex

            This confused me at first too, then I noticed the exact timings. Ocelot takes Ishmael away like at 2:30 am, comes back to help Venom get away from Volgin and get him on the boat, then once Venom was safe he went back to Big Boss with the bike around 6 am. He must’ve came up with a lie to Venom for why he was temporarily leaving, but that’s minor. The 3 hour time difference gives Big Boss time to get into new clothes and such.

        • Marxal

          I’m so happy someone else had the same idea as me. This is what I’ve been thinking the whole time.

        • Alex

          The shrapnel combined with Mission 43.

      • JJBYACH

        I think the most suspicious part was when Venom’s shrapnel got shot in the ambulance and then Ishmael “died”.

        • Alex

          He just got knocked out from the impact of the windshield shattering against his face.

          • JJBYACH

            If you watch the scene in slow motion, Venom clutches not his face but the shrapnel, then the camera pans to Ishmael who is unconscious.

      • No Place For Hayter

        the prologue is just played up to make it look like that, when “Ishmael” is shot in the hallway that isn’t him, Ishmael is hiding in the doorway of the room he pulls you into, you can see him for a split second as the camera spins around the hallway.

      • gerber

        More interesting question is, why he doesn’t have any wounds? Like the stab wound

    • Plissken

      It was suspicious from the very first trailer when Kaz asks “what about him?” Then in GZ, they go out of their way to not show you the medic’s face. Right at the beginning of TPP when they have you make your transplant face I was like, “Nope! I know where this is going” and sure enough.

  • Denuq

    i got the Game version, but i havent opened it, and as the game was complete flop for me, i will end up selling it along with the zavvi steelcase verion of the game i got

    art in it is amazing though, steelcase looks so cool like the Game book

  • kuaikukia

    Still waiting for the artbook for collection

  • FoxTamerMGO

    They have the same liscence plate!

    • MichaelPayneV

      Well, it is the same bike, i recogized it ever since the GDC 2013 Trailer!

    • Plissken

      Wouldn’t that mean it’s the same bike from MGS3 since in MGS4 you can see the bullet holes from when it got shot up in 1964?

    • Alex Lopez Manriquez

      duh! while I building mother base and fighting skulls , the real boss is banging Eva´s brains out!!

  • MichaelPayneV

    Well, Remember when Konami posted this Image, and they said that it wasn’t from Cut Content, and that this scene is in the Game, except with a different background, well, they were right!

    You all know that i don’t love Konami, that i HATE Konami, but here they are right, i can’t deny that! (Refresh) (Spoiler, DUH)

    • JJBYACH

      The plot thickens…

    • Tong Ninja

      Hmm … interesting.
      It seems that some of the cutscenes that were supposedly cut from the game, might of possibly been altered and put into the game …

      You know that scene in 2013 Trailer with the prisoner getting tortured by two soldiers at Camp Omega?
      My friend was telling me about a mission where one of the side objectives was to extract a prisoner. When she saw the prisoner from a distance using the binoculars, he was being tortured in the same animations as the one in the trailer. Dumping the water on his head, and rifle jab to the stomach. The only difference was that the prisoner wasn’t wearing a bag over his head and it was in Afghanistan not Camp Omega. It wasn’t a cutscene but an in-game animation.

      There was another scene in the trailer involving child soldiers being trained by African soldiers. This was another in-game animation (not a cutscene). Although they used different child soldiers not the ones in the trailer. I think this was in Mission 13 (Pitch Dark).

      But I could be wrong though haha.

    • Gatsu

      No, if you watch the Nuclear trailer you can see those burning coffins better behind Big Boss, at least that’s what it looks like to me. Left and right side those darker spots, that is the cremation scene. But in the game Big Boss did not turn around.

    • Jav

      The bloody scene should be in africa with the people in fire. That is cut content.

  • JJBYACH

    As much as fans loath TPP, the actual moment to moment stealth gameplay (at least in my opinion) is something truly extraordinary – here’s a great article about the intrinsic connection TPP draws with the concept of sneaking, open world game design and the environment(s) the game takes place in.

    http://www.popmatters.com/post/getting-to-know-the-ground-in-metal-gear-solid-v/

  • MichaelPayneV

    So, can “Love” bloom on the battlefield, if you know what i mean?

  • BurntFM

    So like most of you I’ve completed all the missions and unlike some of you [lol] I didn’t use the butterfly emblem and did mission 45. Today I was doing some Base Management and looked at the brig and there she is. Just sitting there looking at me, is this a glitch or a sick joke from Kojima. I made my peace losing her but now I have to look at her picture in the menu(not even the ACC has her pictures anymore) to remind me what we had together. How do I fix this?!

  • MichaelPayneV

    Ba-Dum-Tsss!

    • FOX

      You aren’t real snake either

      • MichaelPayneV

        Not relevant to the joke either.

  • Jav

    Is there a weak point to shoot at sahelanthropus?

    • hunner

      The white fuel tanks on it’s back

    • ominonarepus

      I shoot him on his ·”stomach” whe he pulls out the He-Man sword.

    • Lewis

      The fuel tanks on his back – lots of damage, but only 4 of them, and they get destroyed.
      Two smaller fuel tanks on his stomach. Less damage, but it is the constant weak spot.

    • Aleezy

      Shoot his penis…gun.

  • Greyfox98

    How do I get the word “goat” for my emblem in MGSV? I need it

    • FMercenary

      Checked the guidebook and there seems to be no indication of the word “goat” available for the emblems. My disappointment is that the word “mercenary” isn’t available.

      • Greyfox98

        Thanks man

      • Mr.Pony

        How about the word “Fulton”?

        • FMercenary

          Not available either, which is pretty odd.

  • Pingback: Analisis de MGSV | Una Narrativa Defectuosa | Un Podcast Sin Audio()

  • vic boss

    Anyone can explain to me why did venom snake see skull face once he was dead at mother base when they brought sahelantropus? And If I remember that was the only time he(venom snake) saw skull face after he died. I mean why was he the only one capable of seeing skull face after his death.

    • gerber

      I don’t think this is meant to be taken literally. I understood it as a way of showing that they are done with skull face and this chapter of revenge is finally behind them. But who knows, maybe he sees him literally (like Paz)

  • vic boss

    Does anyone know why I can’t deploy security devices in my FOB? I already have all 5 of them but I can’t deploy them in my FOB.

  • I have this guide and got it back on release date but have left it in the packaging because I want to wait till I finish my first playthrough before consulting it for information to get to 100%. The black cover with the red bionic arm does look really awesome.

  • insanetrasher

    I bought this in hope of having deep mechanics explanations on every facet of the game. But its not the case that much, a lot of precise questions about MB/FOB management and such are not explained. I’m glad it was cheap on preorder though because its a nice looking collector piece, but thats about it.

  • Kyle Coleman

    I have this guide. Bought it two weeks ago. Love the detail and hard work put into it.

  • Pingback: Piggyback now lets you download the pages for Mission 46 and the Nuclear Disarmament Event | Metal Gear Informer()

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