Metal Gear Online impressions from the Community Day at Konami Los Angeles

Metal Gear Informer was invited by Konami to attend the Metal Gear Online Community Day, which took place on October 1st at the Konami Los Angeles Studio. On this day, several members of the MGO community could try out the game for the first time, and battle with and against each other in a variety of game modes. Carlos ‘Crimsonfox’ Fregoso represented Metal Gear Informer on this occasion, and you can read his report of the Community Day and his impressions of the game below.

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Metal Gear Online 3 is the long awaited multiplayer component of Metal Gear Solid V. Leagues of fans loyal to the classic MGO iterations have been clamoring for years for the chance to get back into the fray. And newcomers of the series are as excited as ever to finally be able to team up with friends in highly competitive modes as opposed to fighting against random foes in FOBs. Will this new, modern take on MGO live up to what long time fans of the series have been waiting for? Will MGO3 be engaging and competitive enough for newcomers? I certainly think so. As a person who has delved in E-Sports, watching a group of 8 community members and fans of the series play up against 8 developers from Konami Studios L.A. was some of the most tense, exciting & fun gameplay to watch. But actually getting my hands on it myself was something even better. And while this is upsetting to most returning fans, classic “Text Chat” and “Clan” features will not be returning to this iteration of the MGO series as of now. This doesn’t mean that these features won’t be added later. MGO will be continuously monitored after release and things will be altered if they seem overpowered or unbalanced. Who’s to say these things won’t come in when it is available for PC on January 2016 and updated through patches for consoles? These features are a big deal for many and I understand that as I played hours and hours of MGO 2 myself. Nothing else can be said on this subject, so from here on let’s talk about the things that are a part of the game. And the experience I had with it personally.

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Our first game was 2 rounds of Bounty Hunter (Team Death Match) on Black Site. Black Site is Camp Omega 9 years after the events of Ground Zeroes, and the area has changed over the years. The map is familiar but varied and altered enough to offer a new experience. It has a variety of interior and exterior areas that offer some good close quarters action and some excellent eagle nest locations to pick off enemies from a distance. The game mode being like Team Death Match, I wanted to try what was unique to MGO. When the enemy collects kills they get a bounty number over their head. The higher the bounty number the higher number of tickets you can put back into your team’s score. Provided that you stun or tranquilize the person with the bounty then Fulton Extract them out of the battle. So if your team is getting stomped out like Gray Fox under Metal Gear Rex you and your team can band together and try to neutralize the enemy and extract them. You can flip the tide of the battle and put the ticket count in your team’s favor. While I was playing our team had marked an enemy with the INT. SCOPE which shows you and your team their ticket count. This enemy had a Yellow 7 over his name, showing us his bounty. We discussed the situation and coordinated “Don’t kill him! extract him out of here for his tickets.” We, a small group of 3 tried to get in close without being spotted, but two of us were. While the marked enemy was shooting at my allies hiding behind cover, I flanked him and with some pretty good CQC threw him on the ground and got him out of there. Extracting a enemy that you know has been on a streak, killing or extracting your comrades with this technique was super rewarding. And then it didn’t feel like a run of the mill Team Death Match anymore. Everyone was trying to neutralize each other instead of killing, to try and keep their teams ticket count above the other. But then a Walker Gear (personal bi-pedal mech) entered the battle and it became brutal again. Hiding behind cover trying to avoid getting sprayed by its intimidating rail gun was exhilarating. When the Walker Gear turned around to shoot in another direction I saw one of my team members sprint up behind it and throw the pilot to the ground. The enemy was stunned and was getting extracted when his Fulton Balloon was shot out of the sky. His friends had came over to protect him and my team mate was shot down. In this first game I had a handful of close calls and fun situations like this. At on point both teams had Walker Gears and shot each other head on in a fiery battle that ended with amazing fire effects that totally engulfed the loser, and in the night light it looked amazing The game can be played with extreme brutality or highly thought out strategies. Building on what was already established in the main campaign of MGSV:TPP. You have total freedom to play in any way you like, or in any way your skills allow you to. If you are good at sneaking around you get around the middle of a full blown battlefield. Feeling similar to the intro of Metal Gear Solid 4 when two factions are in conflict and Solid (Old) Snake was still getting around undetected. You can stay back with a Sniper and tag enemies for your team giving you all the advantages of battlefield awareness. You can be mischievous and lay traps and set up your foes for embarrassment. Or you can just go all out like the animal you are inside amongst other things.

Our next mode was Comm Control. Attackers must capture Comm Links to download “Confidential Information” before  the time limit runs out.These Comm Links can be gained and lost by both teams by occupying the designated areas. The defenders must stop the attackers from getting the “Confidential Information” from 3 points, A, B & C. Playing this mode offered some great tense action as well. As an attacker I was trying to take Comm Link B next to a bridge on the lush green map known as “Jade Forest” with a team mate. When we arrived we took out the defenders on site with some quick body shots. We crouched down to capture the area when a Walker Gear came to defend. My ally and I tried to run away from the Walker when he started to shoot in our direction. We ran for the bridge and hid behind some boxes. He was beginning to chip away at the boxes when I decided to throw my newly acquired Petrol Bombs in his direction. I tossed out my three and jumped over the railing of the bridge while my team mate followed. While we both hung from the floor boards we watched as the grass around him started to catch fire disabling his mech and burning him to death. With a deserved smile and excitement we climbed back over and were able to capture “Comm Link B” for the team. Later on in the game I was able to sneak into a Comm Link when I realized that 3 foes were protecting a particular side. When your enemy is on a Comm Link you can’t take it, So I had to make them leave! I was able to CQC the first and fulton him. While he was flying away his team mate turned around and I took him out with a shot gun blast. Now it was just me and the third victim… I grabbed him and interrogated him, giving me and my team all of his friends locations. And while I’m holding him, I notice I’m capturing the Comm Link. And the meter is filling up as if two of my team were there. I looked around and it was just me. I stabbed him while holding him and when he died the meter was filling like normal again. I was actually using his body to speed up getting the objective for my team while holding him. It’s a little detail but it’s these twists in classic game modes that make this iteration feel fresh. On this map I also had some fun utilizing the mortar. I spotted a sniper sitting back and defending “Comm Link A”. I saw the mortar and decided to take him out with it. But he was vigilant, I was spotted while in route to the mortar and I had to crawl to it to avoid his shot. He moved in closer to Comm Link A to try protect it, and once he went under some nearby cover, I was able to get to it. I was able to aim and blast off two rounds in the area where he was taking cover. He then popped out and got me with a clean head shot *sad face* then my mortars land and I took him out! my team was able to move in on “A”  and take it for the time being. Also when your team captures a Comm Link you and your team can respawn there to get back into the action quickly. You can also respawn on a team mate that you established a “Buddy Link” with by Pressing R3 on the PS4 controller. Your character will salute. Anyone on your team that salutes to you at the same time will establish this link. Once at 50% on the link meter you can spawn on each other, at 100% on the meter you can use a “Worm Hole GEN” allowing you to teleport to your buddies location anywhere on the map. When a buddy was taking a Comm Link on the other side of the map and said he was taking fire, I used my Worm Hole to teleport next to him and provide assistance. When you use the worm hole you are stuck for a second while it turns on and you’re stuck for another when the teleport is complete, so you have to be careful where and when you use it. If you use it and your friend is crawling you’ll spawn crawling. If he is standing you’ll spawn standing and so on. Comm Control offers fun for those who like a coordinated effort but also enjoy a fire fight, since attacking and especially a strong defense are key for victory in this mode.

The third game mode we played was Cloak & Dagger, which should be familiar to those who played MGO 2’s TSNE (Team Sneak). This game mode is basically defenders protecting two “Data Discs” labeled A & B and the attackers have full lethal equipment. The Defenders have to recover each “Data Disc”, return them to the “Evac Point” and successfully upload them. All while going in with Non-Lethal weapons besides your stealth camo for defense and all with one life. If you are attacking in this game mode and die,  you have to wait until the round is over. When you die you can watch your remaining team mates as a spectator. This game mode is the most Metal Gear of all the game modes. If you are spotted and shot at with your camo equipped your camo will deactivate along with your entire team’s! So you want to play as stealthy as possible. This mode was my favorite because of the nail biting sneaking you have to do to pull off the mission as a attacker. Every game has two rounds and you play both sides, but playing as an attacker is the most exhilarating and rewarding, if you manage to obtain a “Data Disc” and successfully take it back to the “Evac Point” undetected. As a defender you play a great game of cat and mouse too. You know your enemy is near, but not knowing their locations leaves you paranoid and on point at every turn. While playing this mode as an attacker on the Map “Gray Rampart”, a team mate and we spotted a Defender looking out from a ridge overlooking the river that goes through the middle of the map. We snuck up on him and grabbed him. While he was being interrogated I was grabbed from behind, an alert went out that we were spotted, and our team had to adapt to the situation. I was fultoned out of the match but my teammate, who was doing the interrogation, was able to kill both defenders and get away. From this point on I was watching from my “spectator” perspective, made helpless to just watch as my team was slowly eliminated and we lost this round. Making the next round that much more intense, I wanted revenge… but we ended up getting sneaked around and we were unable to locate one disc. While searching for the first the second got away too. The whole team was running to the Evac Points to try and stop the uploads while on the way the attackers successfully hid and were able to CQC us and get the win. Later on we played other rounds that played out totally different, and even more fun once the concepts and ideas were realized to a better degree. This mode ended up being my favorite of the three due to sheer amount of different outcomes it can have. I’d like to also mention that any game type on any map can be played during different times, night or day and in any weather condition. Rain and sandstorms can start and stop during any game. This made some games of Cloak & Dagger that much more fun. With visibility being altered while trying to defend against attackers, the act of finding enemies with Stealth Camo equipped made it super tense. And as an attacker, sneaking in with camo in the rain made me feel like Solid Snake jumping off the bridge in MGS2. These three modes, while familiar, offered great Metal Gear Online twists that keep them fresh, and a level of polish that unfortunately isn’t seen seen in many modern games.

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As a modern game itself Metal Gear Online has changed the ranking system used in past iterations. This rank system works the same as most shooters work today. You rank up with the score you get from each game and earn GP (Gear Points) which only apply to gear you wear. All of the weapons are given to you based on your rank. You use GP to buy Gear and camo colors, not weapons. When you buy a new piece of gear you can press square on PS4 to change the color using GP. You can actually buy a gold and silver camo using MB Coins, they aren’t just for FOBs anymore. But other than that, MGO3 is completely disconnected from the main campaign. Nothing you do online affects the main game and vice versa. Another modern addition to the game is the addition of “Abilities”, similar to the skills in Metal Gear Online 2, such as Additional Ammo, Additional Ammo for Secondary Weapons, Extra Support Weapons, Increased Aim, Durability of Fulton etc. You also have four slots to use these “abilities”, and some abilities have level 1 – 3 upgrades. Basically, a level 2 ability takes 2 of your 4 slots and a level 3 takes 3, and so on. You can use these abilities and slots in any way that complement your play style. Every weapon, attachment and item you equip also has a weight to it. The heavier you are, the slower you are, and it can affect the distance you can sprint before your character gets winded. There’s no infinite sprint like in the main campaign. There also isn’t a meter telling you when your character can’t sprint or the cool down before you can sprint again. You really have to get a feel for your character and how much he or she can sprint and how often you have to slow down. There are also three classes that you might prefer for different play styles. The Infiltrator Class is great at CQC and lets you move around a little faster. The Scout Class uses long distance weapons, and lets you mark enemies instantly with their INT. SCOPE, unlike other classes that have to wait for a % to fill up to fully mark an enemy. And last, the Enforcer Class is the heavily armed class that lets you get into the action with big weapons and a ton of ammo, although they are slow. They are great for people who like the ”open up a fresh can of whoop ass” approach. Another cool addition: you can also play as Snake or Ocelot. A player will be randomly selected at the beginning of every game. Either Snake or Ocelot will be on each team and have their own special abilities. Snake can use his Blast Arm and his Bionic Arm Sonar, while Ocelot can reflect bullets off of surfaces to hit characters hiding behind cover. If you are chosen to play as one of these unique characters you can opt to pass and not use them if you like. If everyone in the lobby passes on using a unique character, the game just disables the feature. When using Snake or Ocelot you cannot customize your load-out. But normally, all regular character load-outs can be customized in the following ways: Head Gear, Chest Gear, Base (suit) and Accessory (Glasses, googles). Weapon load-outs consist of Primary, Secondary, Support (Throw & Place Weapons), Items and Abilities. Also, when choosing your primary and secondary weapons you can buy weapon camos using GP. You can also make password protected private parties or parties for anyone to join and play in games together as a squad. You can make custom games with custom time limits or ticket counts depending on the game type. You can choose the weather conditions and time of day to whatever you or your friends want to play.

Overall MGO3 is different than what long time fans expect, and I was a bit worried about how this iteration would work out. But after playing a few hours of the game myself with other likeminded players that also weren’t sure what to expect out of the experience, I can say it is great fun. Everyone there appeared to enjoy it for all the right reasons. It’s legitimately fun and all I have been thinking about is: how can I make my load-out better when I get back online on October 6th. And I honestly feel like this game can be around for as long as the community supports it. This time around they have a team that is 100% dedicated to this and to keeping it around and keeping it fun. I’m also crossing my fingers for a big push from E-sports. This game is insanely fun to watch and can be hardcore competitive. The work done by the Konami L.A. Studio is great. Balancing the already amazingly received gameplay from The Phantom Pain and adapting it to the multiplayer component would have been difficult for any studio but they got it right. The speed of some animations has been changed to keep what would have been overpowered in single player work online, such as climbing and diving, and fun additions like the worm hole and cute distraction of the plush puppy and great fulton canon (which hilariously works as a claymore that can shoot a Fulton Balloon at you if you aren’t careful) make for a compelling, deep multiplayer addition that only builds on what The Phantom Pain has done with flying colors with its gameplay. I can’t wait to see what kind of crazy highlight reels will come out of the addition of MGO3. I have already played over 160 hours of The Phantom Pain myself. As it stands it’s an incredible value. And with the few hours I’ve had with Metal Gear Online I think my hours might double… or triple. MGO3 really does deliver in all the right places. It’s engaging, It feels good, it can be tense, it can be hilarious, it’s Tactical Team Operation and it feels like Metal Gear. It’s worthy of the code name MGO3.

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Metal Gear Online will be available as a free download for all those who own Metal Gear Solid V: The Phantom Pain on October 6th 2015 for consoles and January 2016 for PC.

  • More here in this video. (Im not related to him, etc)

  • MrVux007

    MGO veterans be like….

    • Aleezy

      Let’s hope it’s as addicting as mgo2.

      • Wiz

        MGO 1 was the best, lets see if this beats it

        • Aleezy

          Didn’t have the chance to play during the ps2 days… It looked fun. I’m going to just have low expectations so I won’t be disappointed.

  • Full Options

    Thanks for this complete report ! FOBs yet gave us a little idea of how the gameplay would behave / render with only one other person around connected, but I can’t wait to see the result with the teams ! I hope the network won’t struggle too much for the launch.

  • CR7HarisSnake
  • CR7HarisSnake
    • Ishmael

      good, good dog.

  • Brandon Retana

    No clans…so appalling. How did they not think to take time to implement this?????

    • no_fox

      It’s unbelievable…

      • Brandon Retana

        I know =/ clan features always make you stick to play around longer. Its going to be odd not having it was

      • Brandon Retana

        Yes very. I dont get it

    • Lewis

      Do you need clans with PS4 communities coming?

      • Brandon Retana

        In mgo2 you could make your own clan. The clan itself had its own stats and leaderboards. There were clan tourneys. Ps4 communities cant do that. Its a community wall, not a clan.

        • Lewis

          Ah, sorry, I’m not a fan of “stats”, so I won’t understand.

          • Brandon Retana

            Oh well you see a lot of us played mgo competitively. Not casually.

          • Brandon Retana

            Some people like to play mgo competitively. Not casually

  • Schmojima

    Great read, thank you! I’m SO looking forward to this!

  • kuaikukia

    thanks for the detail information about MGO. It looks like this game has a potential to be playing at high level competitively.

  • JoJo

    I’m really worried because it seems to me that Snake and Ocelot are going to be the only two unique characters, when there is so much potential with Quiet, Skull Face and maybe even Eli.

    • Lewis

      I think Eli won’t be there. A bunch of grown-ups killing a 12 yo kid? Nah, it would never happen.

      And Skullface isn’t a fighter. He is an XO, a brain guy. Kinda hard to imagine him on the battlefield. It’s hard enough to watch Ocelot in such plain fighting.

      • muaddib

        B-but in MGO3 you can wear a Octopus cap and tight shorts, and fighting as a stoned fucker, why playing as Skullface woulb be a problem?
        (although playing as Eli woulb be a problem by the SJWs)

      • Asaph Teixeira Souza

        Actually.. Skullface is a fighter.(I will not say more because spoilers).

        • Lewis

          Spoilers are free now here. And I have completed the whole game, and I didn’t see a scene, where he looked like a sneaky operative. He wears a coat and a hat, ffs. And his weapon of choice is a decorative shotgun.

      • James Raskalov

        Well, Mei Ling also wasn’t a fighter, and she was a unique character in MGO2.

    • GUN®

      DLC my friend, paid DLC.

  • JJBYACH

    Does anyone know about the free roam part of MGO? I personally believe it won’t be very extensive and mainly just a tiny playground to field test equipment.

    • It’s not extensive, It’s a lobby type area where you can adjust your load out. It’s in Jade Forest, you can basically run around the whole map and test your load out.

      • Full Options

        When I wondered if I should reball myself my beloved Y->R-LODed Genuine 60Mb PS3… And GZ / 1080p was the real trigger… 😀

        BTW, are PS3 owners required to subscribe to PS+ to play MGO3 ? I am asking because as a old GTA V lover, freely allowed to play GTA V online, I just registered to PS+ on PS4 only a day ago… guess why ??

        • MK_Madness

          If you play on PS3 then you don’t need PS+ only PS4 needs it.

          • Full Options

            That’s sad and fantastic at the same time. If my PS3 did not died / temptation to see all this in 1080p, bah I needed a bluray player that could do a PS4 job so…
            THX for the info !

  • PrinceHeir

    It’s amazing even 1 year+, people can still break the AI like this.

    It also shows Quiet boss fight without using the cheap way(Huge spoilers of course)

    • Full Options

      Awesome, for GZ, even after 100%, never dared being so cheeky !?… xD

  • PrinceHeir

    Can’t wait for MGO 😀

    All the progress from single player is separate from MGO right? So everyone starts from scratch ^^

    • PrinceHeir

      Are you playing on PS4 Nyxus?

      Any PS3 players here? I’m playing on PS4 as well, but i’m thinking of getting the PS3 version next year.

      • Janeo

        Why are you thinking of getting the game on PS3 if you already have it on ps4? I have it on PS3 and it’s great but not sure why someone would want to go down from a ps4 lol, I just have to play PS3 because the only ps4 in the house belongs to my brother so if I got it on ps4 I wouldn’t get nearly enough time to play but PS3 is great anyway it’s how cross generational games should be. I hate it when a game comes out for PS3 and ps4 and the PS3 game is obviously inferior with less modes and all that like the WWE 2k games, they leave the most interesting mode out of the last gen version which is the career mode so I never bothered getting the game at all and probably won’t get the new one.

    • Full Options

      How many exact hours from now ?? 😀

    • Lewis

      Can anybody help me? Cause I use 24 hour time indication, and I’m really frustrated with this idiotic AM and PM. What is 12 am of 6th of October? As I got it – it is midnight. Is it midnight between 5 and 6, or between 6 and 7? Cause I live in a different timezone and I hate to do all the calculation all the time.

      • Just add 11,5 hours to your current time.

        • Lewis

          Thanks a lot, at the moment of my message timer was not updated. ^^

    • GUN®

      I’m a bit confused. Will it be simultaneously for all regions or what? Because 12am PDT sounds like it’ll be simultaneous (because it’s the last timezone to hit midnight) but I’ve seen reports that it’s now available on the Australian PSN store.

      • Full Options

        PDT stands for Pacific Daylight Time. It is right now 0720am (10/06) in Australia / Canberra and 0520am in Japan / Tokyo, I think MGI is in sync with UTC.

  • Ricardo Oe

    Oye Nyxus; that your countdown to the launch Mgo;It is fully in sync with Konami ?

    • It should be, it counts down to 12AM PDT.

      • Ricardo Oe

        I see now ; you chang moved to one day lessand …thanks…
        I`m happy now..

  • I beat the game at 100% and I’m still playing it.
    This is a power of a masterpiece.
    One fact though, I will play MGO a lot. I mean, not a huge fan of multiplayer games if they are not League Of Legends… But I’m so impressed by MGO3.

    • Full Options

      Like crimsonfox underlined it before, it is a brand-new “MGS2-effect”, I hope people will understand it sooner than with MGS2… And most of all… “It is not over yet…”.

      • Eugene Voldo

        MGS2-effect? What is it? Even though I didn’t beat MGS2 I don’t remember anything bad about the game itself or themes it tried to explore. On the other hand MGSV is filled with flaws:
        – Convulsed narrative with a lot if meaningless missions and tasks (“Hey Boss, I heard that Skullface fled to Africa, so let’s go there and find him! * 10 hours later* Oh wait! Skullface was in Afganistan all this time!”)
        – Tons of uninspired and boring side ops ( I mean, even PW had more variety)
        – Motherbase where you can’t have a chat with other characters or go to your personal room. It’s just a wasteland in terms of interactivity.
        – Para****s and Skullface in Operation Snake Eater (thanks for killing MGS3, Kojima!)
        – Twist (I started to suspect that you play as *spoiler* right in the hospital when Doctor tells you about plastic surgery, but then I thought what’s the point of this idiotic Shyamalan’s twist? It brings nothing to the lore and actually devalues the whole narrative. Because
        what you do in the game doesn’t mean shit in overall story; your base is just a
        cheap imitation of Outer Heaven)

        Eh, you know, I’m happy that Kojima parted his ways with Konami. Gameplay-wise MGSV is almost perfect (sans some animation and busted cover system), but all other parts of the game are filled with giant design flaws.

        • Full Options

          MGS2 effect definition 101 :
          1 – MGS1 was something unknown and pure BS for most people whereas “it could be yet hyped to Hell !!!”
          2 – Kojima was bashed for only switching Snake with Raiden in MGS2.
          3 – I saw Kojima started to be bashed again because we are not the real Big Boss in V (you have the condensed version here ;D)…
          4 – All is about gameplay, because a video game is 150% about gameplay.
          The last point is easy but decades before, there was not much room left for story. roms were weighting few Kbs, all was about gameplay. That’s why some people are not expecting much story wise content but more gameplay.
          As a notification, I hope bashing Kojima for his story, won’t lock us out from his future gamaplays concepts because I bought V first for that, and I am still orgasmically enjoying it…

          • Eugene Voldo

            Thank you for an explanation. But I think there’s a big problem with
            your second and third point. First of all, Raiden is a character with a proper
            backstory and a lot of ties with other characters from MG lore. In contrast
            what characterization *Spoiler* had? “He was one of the best” and
            “he was a medic”. That’s all. And second of all, switching in
            MGS2 happened right after mission on Tanker, when you only started to immerse
            yourself in the game. In TPP twist happened in the last mission, right when I
            thought there will be some memorable boss fight. “Not on my watch” –
            said Kojima.

          • Full Options

            No pb, I am perfectly fine with Raiden story (love it), my point was that MGS2 was attacked on criteria’s as foolish as not being able to control Snake most of the game.

            I am seeing same kind of critics now with V simply because we were controlling the medic instead of Snake !? What’s really wrong is that there are people listening these critics and even agreeing with them !?

            Another central BS in the MGS2-effect is that the game was criticized because it was too long / never ending and plot points were too “eccentric”. So some are criticizing a video game because it is too long (WTF), hereby making it harder for producers like HK to craft bigger game !? I was waiting for such non-sense reactions towards MGS3 as well but nobody dared saying anything because they finally understood the MGS2 effect, beside how wonderfully balanced MGS3 was.
            There was few ones complaining although, I am wondering where they are now…:D.

            However, these poor critics were back to bash MGS4 by saying again that the story never ends and is stupid… I mean the time frame for consuming a video game is over 30-40 hrs whereas a movie is ~2hrs, so people can accept story “weakness” if they feel there are some, it is just a matter of being tolerant.
            I am perfectly fine with MGS4 too.

            If they don’t, then they are free to behave like slaves of consumption society, teaching them to buy a throw away casual games and series rather than improvising themselves as “novel writers” or “philosophers” that criticize a video game rather than a book.

            The problem with video games is that they always finish somewhere. Beside the satisfaction of game completion, who is really happy when a game is truly over ?

            It is much more difficult to tell a story on this medium than through movies or books, because the game have to be long in order to be good.

        • Kisuke the Sexy

          Gonna throw out the spoiler warning right now so people don’t read further. But Bro, I understand your stance. But MGSVs twist does have significance in the lore. You aren’t making a cheap imitation of Outer Heaven, your Outer Heaven is the one and only Outer Heaven. The real Big Boss goes on to build Zanzibar Land. The implications are there, but they are no longer spelled out like in previous games, and from a storytelling standpoint, that’s actually an improvement, it’s just something that many people these days wouldn’t quite jive with because as a whole, entertainment media has become over simplified and caters to an idea that an audience can’t think for themselves, and instead should have everything spelled out for them. The context that MGSV adds, is that Big Boss was willing to steal a mans very identity from him without consent, and even after that man learns about how he was unwittingly made to become this double, he chooses to continue on with the ruse, and is later made to be the fall guy when Solid Snake is ordered by the real Big Boss to assassinate him. On the surface, that doesn’t mean much, but when you think about it, it kinda reflects what happened with The Boss. (And history repeating itself is an ongoing theme of the series) MGSV is far from perfect, but it’s still a great game. I do think that it’s twist is significant though, even if it’s primary plot is not. But honestly again, it as smart to stray away from the content people were hoping for. Making an installment that is both a prequel and a sequel is writing suicide. Staying within the boundaries set by the already established timeline is nearly impossible. By keeping the events of this game as something a bit more distant from the established timeline, it allows for there to be more leniency in the form and structure of the game, while still being able to allow for all of those things to happen outside of the events at hand. MGS2 was about seeing Solid Snake as a legend through the eyes of the player. Raiden was supposed to be us, as we strive to follow in his footsteps. MGSV has nearly the exact same message, anyone can be Big Boss, anyone can be a legend. You are yourself, you are Venom Snake, and you are becoming your own legend to mirror Big Boss as an equal. It’s Kojima’s way of thanking us for being part of this legacy. He’s saying that it is all meaningless without us. And although this may be fan pandering, and a little bit patronizing. It is a warm and heartfelt message from a man who truly appreciates his fans. He wanted this last game to be something that was new and exciting. Not something that would have us complaining again that he had fallen back on fanservice and retcons found throughout loads of exposition to end the series with. For someone who has been repeatedly criticized for being a one trick pony who can only write through loads of exposition that make his games more of movies than games. He wanted to address those concerns and criticisms and make something unexpected, something ambitious, and something that shows that he is a true game developer, and not just a film director wannabe. The story that is in MGSV is good, for what’s there, and I fully believe that it was vastly reduced from what was intended. With the TV series esque set up he went with, I am sure the game was meant to have no less than 3 chapters that were intended to be fully fleshed out. But with the strife in the work place with Konami, and their funding cuts, I am sure he was forced to consolidate the most important information into Chapter 2, and couldn’t even get enough time to flesh out new missions. From there, what you get is a collection of plot points that don’t have any real story ark to them. Events that don’t get the detail that was intended, and some that don’t ever even get a conclusion. Needless to say, it’s an incomplete mess. But I wouldn’t attribute it’s faults to Kojima. The man may not be perfect, but he is better than this, and he damn well tried.

      • GUN®

        MGS2 was pretty genius. MGSV tried to be MGS2 again, but the execution was flawed, I don’t know if it was because it was rushed or not but man does it feel like they ran out of time and duct taped things together.

        • Full Options

          Man, Thx for your answer. If HK was planning to get 2 yrs extra as usual, then it is clear (so far) he could not have them this time. Chpt1 looks very heavy, I don’t know what happened, but I hope as much as possible that things are already in the box or HK is again playing jokes on us. Critics are saying it is done with DLC’s (but CM’s say they would be impressed with few unlockings…)… If nothing else is left, then we have to ask mods to setup a very last countdown for the patchinko version…. :(((

      • Robin030

        i dont get the whole mgs 2 effect thing erverybody is saying. sure it was awkward at first when i played mgs2 back in the day but not even for 1 second i hated the game because there was nothing to hate about it. cant say this for tpp… i def dont hate tpp but to me its still the worst mgs of all time.

    • Joe Hundley

      Do you happen to know if there will be more single player coming out for it?

      • Dr. Miles Manners

        There’s no more DLC for MGSV:TPP, unfortunately. Just skins for the characters like Naked Snake jungle fatigues and horse stuff. Sorry, but the rest of the story got bundled on the blu-ray disk for the collector’s edition.

        • Joe Hundley

          Thanks for letting me know. It really bumbs me out how well this game turned out that we wont see any more of it. It really was brilliant.

  • Jav

    I have a question. In the fight with quiet, it starts with something like “boss, are you all right?”. But there is no cutscene or something that make me think in, I don’t know, quiet shooting at venom. Is there a missing cutscene?

    • Lewis

      The mission intiates with Venom getting shot at by Quiet. You usually get it when going to save Emmerich. But every replay this cutscene is skipped by the game itself. Dunno really why.

      • Full Options

        I am not completely sure but it appears you can get Quiet stage, before or after Huey extraction, depending on when you penetrate Quiet area…

      • Jav

        I have never watched it. I went to that place at the moment ocelot told me. I dont remember if I rescued huey before.

      • Jav

        Yeah, thanks. Maybe I didn’t remember the cutscene becaus is really short.

    • BurntFM

      You get shot at while going on a side ops to see Huey so you’re basically in “free roam” so when you cross the arc to go into that area you get shot at by Quiet THEN after that the Episode 11 title screen shows up and then the mission starts. That’s why you don’t see Venom getting shot at if you replay the mission.

      • Jav

        Yeah, I watched it on youtube.

  • XIFF-5

    Hope we see more activity in the PS4 MGI community when MGO3 releases :/ otherwise everyone will leave I am afraid.

    • I took this comment to heart. I been busy with things but I’m making an effort to grow it.

    • Arestras

      After playing TPP a considerable amount of hours I think it’s time to go back to MGI. Also I didn’t want to spoil myself anything.
      Looking forward to MGO, hope we see each other on the battlefield 🙂

  • Full Options

    Still nothing here, GMT+2 (0010)… Best !

  • Solid Snakes Revenge

    Does anyone know a way to get a hold of konami? I’m on their website and trying to submit a ticket but it won’t let me pick the game for some reason and it won’t let me submit the ticket without selecting the game it won’t let me. I tried calling them with the number on the site and it just went to an answer machine and didn’t say anything letting me know it was konami cause it def didn’t seem like their number. I’m tryin to get my dlc code for the mgo that didn’t come with my collectors edition.

  • no_fox

    On which time can we download the patch (EU)?

  • hunner

    Battle Royale is an awesome movie lol

  • jack_coban

    So, I’m already two hours into october 6. Downloaded and installed the mgo data. But no sight of the feature. Am I too early? Is this time paradox?

    • It’s most likely a pre load. I’m not too sure on the start time in your area.

      • jack_coban

        Hmm… It’s Germany. 2am right now. Guess it’ll launch like 8-9am. Well, I guess I can sleep now. They kept me waizzZzzZzz

        • It’ll be the best early morning session ever.#betterthancoffee

          • jack_coban

            That’s what she said… Okay I’m tired. N8 crims.

    • Yeah I got that too in oz. downloaded data but not playable yet dammit. Also PSN store is showing icons for the new MGS3 skin pack but it’s not downloadable either so must be soon

  • J_muse72

    Finally, I get to see you comrades face to face once again on the battlefield.
    “Always believe in what you are fighting for and fight for it ’till the end!” – J_muse72, 2015

    • Is that your psn? Are you in the PS4 community?

      • J_muse72

        My PSN is megagamer-72 on PS4. I found your FoB though one day XD

        • Did you try to attack? Please say yes haha

          • J_muse72

            Nah, my brother was actually playing on his account and wasn’t prepared to attack your base. I fi find it on my account however, well let’s just say things will get bloody.

          • If you do it. I guarantee I’ll make you regret it haha. I sent you a invite to the PS4 community.

  • Janeo

    I was hyped for this mode sure but this article has gotten me more hyped than anything else, I’m not a big online player but I feel like I’m really gonna get into this game, I will probably suck but it will be nice to test my skills out against other metal gear players when we don’t have a whole base against us or backing us up.

  • vic boss

    So any of you guys know what do we get once we beat sahelantropus on extreme with an S besides GMP? I just did it but I was kinda in a rush so I had to skip everything.

    • hunner

      Nothing.

      • vic boss

        Hahaha well thats a let down but at least it wasn’t that hard

  • GUN®

    I wonder if there’ll be a MGSV update on top of the download from the store, there must be because I’ve downloaded the file from the store and installed it but there isn’t even a new menu option to start MGO (i know the servers aren’t live yet but there should still be a MGO menu somewhere) so there must be an update to add this right?

  • FoxTamerMGO

    Is the japanese version available yet? just downloaded the MGO GAME DATA 1.00 and nothing.. from where can i enter the online mode? From iDroid or from title menu screen?

  • PhantomSnake

    Here in a couple of hours see you all on the other side ( ‘ ‘ )7

  • mason2910

    An hour and 20 minutes to go…

  • PhantomSnake

    Is anyone seeing that the servers are down for maintenance?

  • Full Options

    Aaaaarrrgghhhh… I am in the train, going to work… :((( How it goes !?
    Please you guys score a little headshot for me !

  • FOX

    Cant download it (ps3)

  • DouglasPly

    I have brazilian account(Ps4), is already downloading

  • Schmojima

    damn, nothing happening…servers are undergoing maintenance…

  • Pingback: Metal Gear Online released along with updates | BYTEbsu()

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