Effects of nuclear weapon ownership adjusted in Metal Gear Solid V: The Phantom Pain
Today some changes were made to Metal Gear Solid V: The Phantom Pain, adjusting the effects of nuclear weapon ownership. On of the updates leads to players’ FOBs becoming less likely to be invaded as they own more nuclear weapons. You can check out the full update log below.
There’s still supposed to be a secret cutscene related to nuclear disarmament that players haven’t been able to unlock yet.
Source: Metal Gear Solid V: The Phantom Pain


So it’s happening?
OH YEA! It’s happening!
What are we talking about?
It IS happening. Chapter 3 will be released in December. After that Kojima will announce that all that
snafu with Konami was a big hoax. He still works for Konami and planning to develop new Snatcher as a PS4 exclusive. Hard sci-fi, open-world, some guy shitting his pants – you will get it all in one game. And finally! Konami will release free DLC with David Hayter voice acting for MGSV.
PS. I’m full of shit, of course.
The shit is real.
of course. ;D
C’mon we can do it, lets remove all the nukes :D. Should happen in real life too tbh…but we just need a Snake :C.
https://www.youtube.com/watch?v=k9YYbrZ4whY
a funny scene from a movie i like very much. by the way, guess who was in charge for the soundtrack? Harry Gregson-Williams! But i guess you already knew that.
Ooooh damn…this is amazing . Also MD ost is going to be perfect.
Jensen ftw!
https://www.youtube.com/watch?v=sCkNwllUOQY
Haven’t played any of the Deus Ex games, this looks very interesting I might check it out in the future
The song that plays when Ocelot and Snake ride off to the whaling ship, sounds exactly like a Human Revolution song. The Justin guy must’ve worked on Human Revolution or ripped it off lol. It wasnt the only song that gave MGSV a Deus Ex vibe.
from 1:20 i can here some similarities to “V has come to” but beside that both songs sound totally different.
I really hope that this game make it right.
I buy on the first day the “human revolution” and it let me down quite a bit.
Nice setting, ambient, ideas… but then arrives the turn to level up something, and you struggle with yourself “those points are hard to get… what should I prioritize? Fight? no, I love to avoid combat, I prefer the stealth way so, stealth? but there’s also a lot of computer with juicy rewards… I will go for hacking” and then you arrive to a boss fight and the game goes full CoD… and you know what your hacking skills do against bullets?
I love the “do it your way” in a game as long they let you do it your way. It’s the same thing that happens with TPP… maybe I don’t want to kill people, that’s why I use my GMP on develop sleep or stun guns, because, it’s fair, isn’t? I can go trough the whole game with my tranq gun, right?
Ask it to the Skull Unit…
Anyway, I wish they solve the little problems they have on the last game… even if new ones gonna come (it change now to sandbox… with all the tropes a sandbox has I guess)
There’s not a lot of cyberpunk inspired games out there and Cyberpunk 2077 it’s gonna take his sweet long time to come out.
They fixed the bosses, you can defeat them with stealth. And they said, they are aware of that problem from DE:HR, so in DE:MD they will make it possible to deal with bosses both with attack power and stealth.
I love seeing someone as hyped as I am for MD!
Also love the end: “It takes a weapon… who chooses to believe a better future is possible. If I could survive long enough to see it…”
Off-topic: Does someone else have the same problem (Steam version); The audio for Miller,Ocelot,Code Talker etc. doesn’t work for me, subtitles are there but can’t hear their voices.