In this week’s Designer’s Notes (vol 3), the Metal Gear Online developers talk about some of the changes made to the CQC in the earlier update as well as one of the additions happening in the upcoming December update: Preset Text.
Today, we’ll take a look at the changes made to CQC in Ver. 1.01 and the nature of hand-to-hand combat for MGO in Vol.3 of the Designer’s Notes:
As many of you know, CQC is the hallmark melee system unique to the Metal Gear series.
Particularly for MGO, all classes can perform CQC, however today we’d like to focus on the outstanding CQC abilities used by the Infiltrator.
Since the release of Ver. 1.01, CQC Stealth + Lv.2 or above is now the only means to stun an enemy with a single throw or punch.
Other classes, as well as Infiltrators without this ability equipped, are no longer able to stun an enemy with a single blow, throw or pummel. In order to stun or sleep an enemy after knocking them to the ground, players can shoot the fallen enemy with the “WU S.PISTOL” or other non-lethal weapons. Since the update, players have also experimented with other methods including diving toward players.
Last week on the Japanese video channel NicoNico Live, through our friends at Famitsu, we introduced some upcoming content from Ver. 1.02. Let’s talk now about one of those features: Preset Text.
Preset Radio has been a useful means of communication among players, but thus far has been limited to those on your own team.
Look forward to the above changes and more in the Ver. 1.02 update this December. Thanks for reading Designer’s Notes Vol.3 and keep an eye out for more Metal Gear Online info.
Source: MGSV Official Site