In an interview with Eurogamer at the Tokyo Game Show 2013, Hideo Kojima explained his motives for including graphic torture scenes in the game, as seen in the E3 2013 trailer.
“It’s something that needs to be done. As the expressiveness of video games goes up, if you want to go beyond that it’s not something you can avoid. Of course not all video games have to do this, and in my case it’s not something that I want to go through. If the violence will give new emotions that are important to the game, I want to put it in there, especially with this game where one of the main topics is revenge. I don’t want to walk around that.”
The recently released Grand Theft Auto V features a playable torture scene, but this will nog be the case in MGSV.
“I didn’t want to go as far as having playable torture. The part of Metal Gear Solid 5 that has torture is non-playable.”
Almost every major installment in the Metal Gear series featured a torture scene, but here the player was the one having to endure the torture (by tapping buttons on the controllers).
“So far the player’s been tortured by Ocelot so much that I’m thinking that I might be the one that introduced torture to games. So I’m sorry about that!”
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