Kojima further comments on removed ’80s filter’ for Metal Gear Solid V
A few days ago Kojima revealed on his Twitter that he was experimenting with a special ’80s filter’ for Metal Gear Solid V. Today he went into a little more detail.
So called “80’s filter” that I gave up on MGSV, another name I call is “Apocalypse Now filter”. It was removed but u can still see the effect on the screen like burnt film when player gets damaged. This idea is from this 80’s concept.
Back in MGS4, we tried to implement full screen effect that is one of the glare which strengthen shadow as we called “Munich filter”. Processing worked fine but it blacken all the fancy details in elements & character models. Our designer indeed was very against this implementation because of that. So again I had to give up.
Source: Hideo Kojima Twitter

Don´t undertand nothing …
Apocalipse that… Munique this…
Whata ???
Apocolypse Now is a film 🙂 a classic
It reminds me of the song ‘Apocalypse Please’ by Muse xD
Oh yeah ; now i´m remember .I see this film;and others classics like the name of my clã in mgo
“HAMBURGER HILL”
Munique is too much power ,3 hours of film.
My personal Best Film of All Time and I always thought that MGS3:Snake Eater had a clear infuence from it 😉
Both are movies, and I’m very surprised you haven’t heard of Apocalypse(this is how you spell it by the way) Now. Apocalypse now is a pretty good movie, but I haven’t seen Munich. I don’t watch movies very often anymore.
Munich is a great movie
That burnt film effect is awesome. It’s the kind of detail that makes all the difference between a Hideo Kojima game and… well, the rest. ^^
Really glad they kept it, and hoping for more effects like that in TPP. Although maybe not a full filter throughout the game. I can understand why that idea was scrapped.
Never seen Munich but very interesting details-perhaps if Kojima hadn’t developed MGS4 so early in PS3’s we would’ve got that, but anyhow I love the MGS4 we got and don’t regret it. He could’ve put full focus on Portable Ops then went to MGS4 and put both to full potential. What do you think Nyxus?
I think MGS4’s development was a difficult proces for the team. It’s one of the reasons they created the FOX Engine, to make development easier and more direct.
Yes, I’m aware that was one of their motivations for the FOX Engine, but still when you think about it, where would Solid Snake be today if the game had turned out to be different?