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Kojima on PS4: ‘Closest to the photorealistic quality we are aiming at’

In a ‘Conversation with Creators’ video released by Sony Kojima talked a bit about Metal Gear Solid V in relation to the PlayStation 4.

Sony’s new system is just a little over a week away of releasing in Japan. Kojima had this to say about the console:

I think, between the home consoles available in the domestic market, the PS4 is the best. It’s also excellent for graphics, being able to render 1080p at 60fps with room to spare. Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It’s the closest to the photorealistic quality we are aiming at.

Keep in mind that the Xbox One doesn’t have a release date yet for Japan.

MGSV-GZ-Screen-Game-Informer-17

Here are some additional details Kojima provided on Metal Gear Solid V:

The map will be loaded in the background, which means there is no need for loading times between smaller areas like there were in MGS1. Back then systems did not have the memory required to load the whole map, but with PS4 this is possible. Because of this, Kojima can develop a challenging game of hide-and-seek that he always wanted to create.

The aim was to create a photorealistic game, but through the eye of the camera lens rather than through the naked eye. This is imitated through things like the real-time lighting techniques that were used for this game.

Creating games with a lot of freedom that still tell a compelling story is what Kojima sees as the biggest challenge for the future.

Here is the original video (in Japanese):

Source: Famitsu, via DualShockers

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