During his visit to Dubai, media outlets were able to interview Hideo Kojima about his past and future work. Here are some of the more interesting parts of four different interviews. To see the full interview click the link below each segment.
Metal Gear Solid 4 had long cutscenes because it needed to close the story and explain everything. For Ground Zeroes, a new method of storytelling will be used, and Kojima thinks players will really like it.
The player will have the freedom to do what he wants and get the story events in the order he wants based on how he has chosen the missions. At the end however, the player will receive the message as Kojima originally designed and intended it, without change.
From Saudi Gamer
Kojima said he believes storytelling through cinematics has become a bit outdated, and therefore he used a new method of story telling for Ground Zeroes.
When asked about The Phantom Pain, Kojima laughed and said that while he sees the resemblance, it is being made by Moby Dick Studios, and that he has nothing to do with it.
He also said he is working on Ground Zeroes and ‘a few other titles’ in which he is involved in the script writing and the game design.
From Youth Arabia
When asked what other character possibilities there would be for spin off games, aside from Raiden, Kojima said once again he wants to make a Gray Fox game, although he cannot assure it’s actually going to happen.
From Game Overviews
Kojima believes that with evolving technology, we will eventually reach a stage when gameplay rendering quality will have the same standard as movies. However, aside from just creating better cinematics Kojima wants to create new gameplay mechanics as well, that will make players feel like they are playing a movie. He added that he can’t get into more details at the moment, but that next generation it will become more clear what he means.
As for Ground Zeroes, Kojima couldn’t say anything about when we can expect the game, but he did say everything is on schedule.
From The Arab Gamer