Kojima provides some gameplay info for Metal Gear Solid V
At the beginning of this month, Kojima provided a few small details via Twitter on some of the gameplay elements that will be implemented in Metal Gear Solid V: The Phantom Pain. You will be able to smash enemies into walls, and take their weapons without it being ID restricted as was the case in Metal Gear Solid 4.
Crawling will make a return as well, something that was absent in Metal Gear Solid: Peace Walker.
Not like Manga like "PW", it will be "CQC enemies into walls!" for real.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
When I told my staff to implement "Wall smash!" "CQC enemies into walls!" in "PW", they didn't really like that idea. But my intention (cont
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
But my intention was how "MGS" can be implemented in PSP to bring the real thrill of CQC for teenager. That aim was in a way succeeded.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
BTW, there will be crawling in my next "MGS".
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
There will be not like "Cautious advance" that appeared in "MGS4".
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
You can steal the weapon from enemy and fire as shown in E3 trailer.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
Restriction of using the enemy's weapon was because of the future setting w/ ID weapons. Next game setting is in old days so u can use them.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013
Source: Hideo Kojima’s Twitter, via Gamechup