Ground Zeroes is what Kojima imagined when he made the first Metal Gear

During the Boot Camp 2014 press event there was a wide range of Metal Gear memorabilia on display, including an MSX2 system with the very first Metal Gear running on it. Kojima explained on his Twitter that he always had an image in his head of what Ground Zeroes is today, even back than, but due to hardware restrictions it wasn’t possible to make this a reality, until now.

2D dot pic w/ no scroll screen. No blind spot. Snake was able to ride the track but not to drive. Not able to CQC or crawling, or even had not voice, but the image of GZ today precisely existed in my mind. Things existed in MG. Elevator, duct, carbon box, warning mode, danger mode, close combat (punch), 2 way (CALL+SEND) radio, & enemy’s view. Things added in MG2. Crawling, soliton radar, evasion mode, sounds mode, carbon box for transportation, and “Look at the BOB” trick, etc.


Kojima said before that with Ground Zeroes he was finally able to create a game capturing the tension of The Great Escape, a movie that inspired him to design Metal Gear in the first place.

Source: Hideo Kojima Twitter

  • Jonny2x4

    This is why I’m seriously looking forward to this game. Of course, you’re still going to have nostalgics who will brag about how one of the older games is still the best (usually it’s MGS1 and 3, with the occasional MGS2 apologists) despite being dated or whine about how MGSV will not be that good because they contradict trivial plot details from the MSX games (see The Snake Soup), but most of these detractors often miss the point of a video game sequel.

    BTW, it seems Kojima will upload a comparison video between current and next gen versions soon.

  • flying_fox

    Then it would be appropriate to remake the MSX games with the Fox Engine.

  • PrinceHeir

    damn looking at the MSX system, it looks cool and it’s actually similar to the keyboards we still use to this day.

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