MGSV / MGO update out now, list of MGO bug fixes published

An update is now available for Metal Gear Solid V: The Phantom Pain and Metal Gear Online. With this update, the game receives some new items and features, mainly for use within the FOB section of the game, but also some stuff that can be used in singleplayer, such as Ocelot’s TORNADO-6 revolver.

MGSV-The-Phantom-Pain-Tornado-6 MGSV-The-Phantom-Pain-Tornado-6-Screen

The revolver's ricochet feature in action
The revolver’s ricochet feature in action

As for Metal Gear Online, in addition to the changes listed in yesterday’s Designer’s Notes, the official Metal Gear Portal site provided an overview of all bug fixes the new update will bring.

[Bug Fixes]
・Fixed a bug where hang up would happen during the application boost (Xbox ONE only)
・Fixed a bug where players would be invincible to certain attacks while flinching.
・Reduced frequency of disconnections when playing SURVIVAL
・Fixed a bug where the wrong mission type would sometimes start in AUTOMATCH.
・Fixed a bug where a portion of other player’s stats would not consistently display properly (PlayStation®4 only)
・Fixed a bug where players would be able to travel outside map boundaries on BLACK SITE
・Fixed a bug where players’ sprinting distance was unusually short at the start of round 1.
・Fixed a bug where walker gears had infinite lock-on distance.
・Fixed a bug where players would have infinite lock-on distance after getting off a walker gear.
・Fixed a bug where thrown weapons would sometimes fail to explode and remain on the map indefinitely.
・Fixed a bug in the SABOTAGE mission where an incorrect combat log would display when a player is caught in the missile’s explosion.
・Fixed a bug where the BGM volume setting would revert after completing a mission.
・Fixed a bug where the cursor would remain displayed incorrectly on the Customize screen under certain conditions.
・Fixed a bug where voice previews would sometimes not play when creating a character.

Source: Metal Gear Portal

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