Hideo Kojima has shared some interesting anecdotes from the development of previous Metal Gear Solid games. Translations once again by JunkerHQ.
- Kojima originally wanted Psycho Mantis to be able to see other companies’ games as well on your memory card, but deals couldn’t be arranged. In the PlayStation version, Mantis can see it if you’ve played certain Konami games, Azure Dreams, Suikoden, Castlevania: Symphony of the Night, and Vandal Hearts, to be exact, and in the Japanese version also Policenauts and Snatcher. In The Twin Snakes, the 2004 remake published by Nintendo, he recognizes several Nintendo games: Super Mario Sunshine, The Legend of Zelda, The Wind Waker and Super Smash Brothers Melee, and Silicon Knight’s title Eternal Darkness: Sanity’s Requiem.
- When Raiden has to navigate through Arsenal Gear in his birthday suit, originally it was the plan his privates could get exposed during combat depending on your controlling skills. This would result in a game over. However, it did not end up in the final game.
- The original Metal Gear Solid is famous for its unique boss fights (mainly Psycho Mantis) but Kojima actually sees Decoy Octopus as an original approach to a boss fight as well: you’re expecting to fight him but never do.
- Initially, MGS3’s nightmare sequence would have the player play the first stage of Gradius.
- There were plans to put a ‘Mantis Mask’ in MGS2, available at the second playtrhough. This mask would have allowed you to see if a person is lying. So for example, when Snake says ‘I’m Iroquois Pliskin’, when you’d be wearing the mask he’d say ‘Im Solid Snake’.
Source: Hideo Kojima Twitter, JunkerHQ