Robert Peeler from Konami discusses Mother Base, microtransactions and the future of Metal Gear

In an interview conducted by ’Angry’ Joe Vargas, community manager Robert Peeler stated once again that Konami has no intention of ending the Metal Gear series after the release of MGSV: The Phantom Pain.

Metal Gear is a very important franchise for Konami. We’re not going to just abandon it. And we already have spoken about hiring for new material, hiring for things down the road. I can’t really give any details about any future releases at this time, but I can say that this is not a franchise that we’re abandoning with the end of Metal Gear Solid V.

Konami issued a press release a few weeks ago saying that they’re looking for new staff to create future games in the Metal Gear franchise, which is what Robert was referring to.

Metal-Gear-Solid-V-The-Phantom-Pain-E3-2015-Screen-Pod

“There’s the new Kojima we ordered. Slowly… careful…”

Metal Gear as a franchise is something that we want to continue. And we’re going to do so with… we’re hiring new staff, we’re hiring additional people to help us make games down the road. Again, more details beyond that I can’t really share with you at this time, but it’s definitely something we’re dedicated to.

They also talked a bit about microtransactions, a feature that left many fans somewhat worried and uneasy. Robert repeated earlier statements saying that this is just an optional feature, meant for those who might otherwise be a little intimated by some of the game’s features.

There are some microtransactions involved in the game. […] What it does is it allows players to basically, you know, finish the efforts they made in the game a little bit quicker, a little bit differently. Different from, say, unlocking it, which you can also do. So this is completely optional, something that players can use to help them throughout the game if they’re having trouble, but in general you can unlock everything, there is no difficulty with just ignoring that aspect of the game and just unlocking everything naturally.

Robert also assured that the game certainly isn’t specifically designed in a way to make the microtransactions more appealing.

In general, Metal Gear Solid V is being designed for a wide variety of players. We want to open it up to people who maybe haven’t tried the Metal Gear series before, and they might have a little trouble getting past some of these hurdles, so we want to make it easier for them by using this method. But, I mean, in general for that hardcore player, and really everyone who wants to try it this way, you can unlock everything naturally in the game, and that’s perfectly viable as well.

They also discussed some reasons the player will want to return to Mother Base every now and then.

For instance, if you never head back to Mother Base, there might be some infighting, there might be some difficulties with your personnel. […] You might want to come back, take a shower, especially if you have a hard time avoiding getting detected, then you might get some blood on your clothes or on your body, and you might want to go take a shower or something along those lines. […] So, there’s reasons to go back to Mother Base more than just to get through the story. […] It’s up to the player.

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To watch the entire interview, follow the link in the source section below.

Source: AngryJoeShow (thanks MichaelPayneV), Yong

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