Metal Gear Solid V: The Phantom Pain update adds new FOB options, higher grade equipment and more

Along with the update that adds Metal Gear Online, a seperate 654MB update for Metal Gear Solid V: The Phantom Pain has been released as well today (1.04). It adds some features and options, mainly related to FOBs.

New “Event FOB” missions added!
Until now, only the FOBs of rival players could be infiltrated, but following this update you will have access to special “Event FOBs” prepared by the game developers.
In “Event FOB” missions, there is no risk of retaliation (no defending player will invade your base later as revenge), so you can steal materials and abduct staff without fear of repercussions.

FOB insurance service begins!
Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations.
* Staff/materials stolen by the rival will in fact remain on your base, and an identical amount of staff/materials will be handed over to the rival instead.

* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.

* The following are not covered by FOB insurance:
 ・Staff/items that are not fully your property, such as abducted staff being held in your Brig (FOB)
 ・Wounded staff (staff lost due to death or extraction will be compensated)
 ・Staff used by you to deploy in defense of the FOB (neither death nor extraction will be compensated)
 ・Nuclear weapons

New and improved missions for Combat Deployment (Online)! Rewards also get a huge boost!
Get ready for a broader, more varied range of missions available in Combat Deployment (Online). The rewards will diversify to match!
Some missions may reward you with extremely high-rank soldiers, and others may provide rare medicinal plants such as Haoma and Digitalis (Lutea).
Additionally, the time it takes your units complete their mission can be shortened using MB Coins.
* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.

* Deployment time can only be shortened in Combat Deployment (Online) missions. Normal offline missions cannot be shortened.

New equipment added! A higher level of performance… Grade 7!
New weapons and items are on the way, to give you that added edge in missions. Additionally, where the highest possible grade of equipment was previously Grade 6 (★6), following the update you will have access to development projects of Grade 7 (★7)!

The following are just a few of the new weapons on offer.

S1000 AIR-S[★7]

MGSV-S1000-AIR-S

This Grade 7 pump-action non-lethal shotgun sends enemies flying at close range, with enough power to knock an enemy out cold with a single hit.
Arming your FOB security guards with this will give greater punch to your FOB defenses.

HAIL MGR-4[★7]

MGSV-HAIL-MGR-4
A Grade 7 magazine-fed grenade launcher. Using a drum magazine gives this upgraded weapon a much higher ammo capacity.
This is an ideal choice for quick tactical decisions during a firefight; use it to suppress (or take out!) multiple enemies with quick blasts over a large area, or punish enemies hiding in cover.
A versatile launcher that can be used for assault, diversions, or FOB defenses.AM MRS-

AM MRS-71 RIFLE[★7]

MGSV-AM-MRS-71-RIFLE
Upgraded to Grade 7, this 7.62mm semi-automatic sniper rifle provides greater power and accuracy than before.
An additional option slot provides extra customizability, so any user can adapt the weapon to a range of scenarios. Equipping your FOB security guards with this is a surefire way to send invaders back with their tail between their legs.

Night vision equipment can now be developed for your Security Team staff!
You will now be able to develop special NVGs for your security guards, to give them an advantage against night-time invaders and vision-restricting tactics such as smoke grenades. Don’t miss this opportunity to maximize the abilities of your Security Team.

MGSV-Security-Team-NVG

Infiltrate without leaving a trace!
If you avoid being spotted by enemies, and refrain from killing/extracting staff and damaging/extracting containers and equipment, you can now play all the way through an FOB infiltration without the rival player being notified.
Enjoy this added thrill to your FOB Missions!

FOB expansion time reduction now available!
Constructing new platforms for your FOBs takes a long time, but now you can use MB Coins (paid service) to purchase time reduction and speed things up!
The more platforms on your FOB, the more difficult it will be for a rival to infiltrate unseen.
* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.

Improvements to on-screen UI elements and point scoring!
Following the update, there will be certain improvements to the way data is displayed on menus such as the Controls and Results screens; for example, detailed breakdowns of espionage points earned or damage suffered due to your FOB being infiltrated. Look forward to a tighter, more refined FOB Mission experience.

GMP and materials limits are greatly increased online!
Following this update, the maximum amounts of GMP and materials you can possess will be much higher than before, as additional amounts can now be stored online by the server.
* You will need to be online to make use of GMP or materials amounts that exceed the local limit (the limit when playing offline).
* While offline, you will not be able to make use of GMP or materials stored on the server.

Other changes
Improvements have also been made to other elements, including PF Rating, which indicates the strength of your Mother Base, and sort functions on the mission deployment prep screen.
Also, for auto-assigning staff to units, an option for prioritizing the Security Team has been added, to make FOB Missions even easier to enjoy. Various balance adjustments and bug fixes have been implemented as well.

Source: Metal Gear Solid V Official Website

  • Cesare Di Maio

    what about the bugs?

    • Apparently the C2W bug has been fixed. Perhaps others as well.

      • no_fox

        Yep!
        Stun Grenade Blueprint @ Mission 14 is now also fixed!

      • Cesare Di Maio

        Guncamera NOT FIXED

        • JohnnyAB

          What’s this Guncamera exactly??

          • Pillbugable .

            It’s a security camera for your base with a gun on it. You can get the blueprint for it, but due to a bug, you still can’t build it, I think.

          • Alex Carrasco

            no ist for the drons i test it

  • Jav

    Sometimes I get rewards for “defending a fob” of some random player. Why?

    • GUN®

      You base was attacked while you were offline but your security was able to kill the intruder. It counts as a win for you so you reap the rewards.

      • Jav

        Oh, thanks. I didn’t understand that.

  • The servers are up.

  • Önce Vatan

    shit game

  • solidsnack

    Konami Insurance Corp! Nice~

  • First match and loving it. This is the online shooter I’ve been wanting

    • Sting’s Dad

      Personally I’m struggling to comprehend what KP LA have actually been doing for the last few years, based on what I’ve played so far.

      -All soldiers voiced by Kiefer?
      -No clan system?
      -No friendly fire (human shields and tactical shooting are now pointless)
      -Just 3 game modes?
      -Earn in-game cash (or of course pay real money to Konami $$)

      Genuinely disappointed with MGO3 thus far. MGO2 packed a much better product at launch.

      • I’m really enjoying MGO but I do agree with you. Call of duty can do there’s in a year. MGO only has 4 maps aswell. It is fun, but definitely could have more content. Especially with the size of their team and how much time they had.

        Maps, modes, customise options, everything. But I guess it’s going to be dlc after dlc.

  • kirtanloorii

    Can anyone tell me what’s the point of having tanks and other vehicles stored at your FOB? Is there a waiting period or some kind of way to transfer those things to my main Mother Base?

    • Lewis

      Can you sell them? From FOB, I mean. I always sell everything.

      • Alex Carrasco

        you cant

      • kirtanloorii

        No. I have 10 tanks. 4 in Mother Base, 6 in FOB. Before the update I just had 10. I am only allowed to sell the ones that are on MB. I don’t know how to access the FOB ones.

  • Xilurm

    I’m kinda confused by this whole FoB thing. I obviously don’t have it yet because I’m still on mission 13 but, is the enemy only able to steal my guys if they are on the security team? There isn’t any danger of stealing someone who I like to play as other than Snake and decide to lvl up is it?

    • Ardens Anima

      1. In the FOB mission, if they extract or kill any of soldiers that are defending Your FOB (basically, in the Security staff) then they WILL be extracted and killed,
      2. If they get to the core of that platform, then they will steal staff assigned to the staff of that platform.
      I.E. if they reach the core of R&D, they’ll steal R&D staff.

      One last thing, You can make direct contracts with Your staff, basically putting a lock on them so they won’t get stolen, or killed.
      The number of contracts is limited though, the number of direct contracts increases with the total number of how many soldiers You have over all.

      • Xilurm

        Thanks!

        • Ardens Anima

          My pleasure. 🙂

  • Ardens Anima

    Honestly, I’m glad for the changes they made to infiltration.
    I always felt in FOB that it was really an uphill battle, the defender immediately knew if someone was invading, plus, he has his staff and whatever security equipment they developed.
    I understand it IS Your FOB after all, but it was really an uphill battle for the infiltrator and there was no point before to not go in with heavy weapons and the combat dress. :/
    So I understand why people might not like the change of the infiltration, but I think that especially with the really developed FOB security, it’s a justified reward for sneaking through all of it undetected.

    Plus, this gives Me the incentive to actually retaliate now. 🙂

    • WhatTheJuicay

      So you’re telling me that they FIXED it where that if you alert the base, the player gets alerted, as opposed to how it is now, instant silent alert when you step on their base? I thought that’s how it was supposed to be from the start until I saw people entering their base five minutes after I land and I barely moved 10 feet. Utterly frustrating.

      • Ardens Anima

        The problem was that the second You got in, it immediately sent out an alert to supporters and the owner of the base that they were being infiltrated.
        It really made FOB’s a PvP thing rather than stealth.

  • No Place For Hayter

    Where is the nearest cliff, I need to….. Throw Konami off of it, lol. If I can’t find them I will opt for just jumping myself.

  • Gray Lion

    “FOB insurance service”… Now there´s a blatant and desperate cashgrab if I ever saw one.
    Lulz, Konami. Just lulz.

  • SSxth

    Did they fix quiet yet? She’s glitchy.

  • Eethan O’Connell

    Does anyone know the total cost of real money to create a complete new FOB? Or do you just pay the initial cost of the waters and then build your FOB by collecting resources in game?
    I’m worried that I’d have to use real money to buy the first platform and then use real money to purchase each additional platform again which would rack up the cost of a complete FOB into nearly the hundreds of dollars.
    And it’s a scam because the only reason they release grade 7 equipment was so that the only way to develop it was to have your teams above level 80. And you can’t get higher than level 81 with two FOB’s even when you have all S and S+ ranked soldiers.

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