Metal Gear Online Designer’s Notes Vol 6 (with DLC announcement)

Volume 6 of the Metal Gear Online Designer’s Notes discusses some changes made to class abilities, as well as a tease for upcoming downloadable content for Metal Gear Online, which will include new maps and ‘a lot more exciting content’. Here is the post:


For Vol. 6 of the Designer’s Notes, we’re going to discuss some of the ability updates added today.

Previously, the WEAPONS+ Lv.3 ability allowed players to equip 2 primary weapons, 1 on the back and 1 on the hip. Since the class changes implemented in the Ver. 1.01 update in Nov, in particular the removal of the Infiltrator’s back weapon, this ability’s usefulness has been detrimentally affected. Likewise, considering this and the core utility of switching primary weapons, 3 ability slots seems like an excessive cost. As a counter to these issues, we’ve added increased reload speed to WEAPONS+ Lv.3.

Originally, the increased reload speed feature was included in LETHAL AIM+ Lv.3 and NON-LETHAL AIM+ Lv.3 abilities. Since adding it to WEAPONS+ Lv.3, we removed the reload speed boost feature from these 2 abilities and added, instead, improved firing stability. This change will allow players to fire at a target while moving, with very minimal effect to the expansion of the firing spread. As you can see in the video to the left, the spread is as tight as it would be while standing still.

STEALTH CAMO+ Lv.3 was also an ability lacking features compared to the cost of slots. Equipping Lv.2 was more than enough effect for most players. For this reason, we’ve upgraded STEALTH CAMO+ Lv.3. Players can now maintain the same movement speed with Stealth Camo activated and it will require longer duration for enemies to mark them. STEALTH CAMO+ Lv.3 will also still counter the NVG from OPTICS+ Lv.2.

Lastly, we’ve made some updates to the SHIELD+ ability.

Previously, players performing the Shield dash attack with Lv.3 we’re unable to cancel the action in the middle. This made it difficult for players with this ability to immediately take down the enemy following a Shield dash. With Ver.1.02, we’ve changed it so that aiming your weapon during the Shield dash will cancel the action.

Another exciting quality of life change we’ve made is the addition of “Game Type to Start” option. Open the Options menu > Control Settings/ Game Settings > Game Type to Start. Set this option to MGO to boot up the Metal Gear Online without going through the single player main menu.


That’s it for today! But wait….we told you this Designer’s Notes would be worth the wait…

It’s official! New “METAL GEAR ONLINE” DLC will be available soon!

The team is preparing DLC that mainly includes newly created content, such as brand new maps!

Likewise, coming soon, we’re also adding in Survival mode!

For new MGO fans, Survival allows players to team up with a group of 6 and engage in a winning-streak system that newly rewards players who win consecutive matches. Players can form their own team, or join teams created by others; ready up, and begin a randomly selected map and mission. Once your team wins the match, they will be matched up against a new team to challenge. If your team loses, everyone on your team receives an additional award based on your stream progress. Keep playing with your formed team to hit your top winning-streak or form a new team and challenge opponents anew!


The new DLC is planned to include a lot more exciting content, which we’ll detail here soon. We are excited to continue expanding and improving MGO, and we are eager to hear more feedback and thoughts from the playing community.

Thank you for checking out Designer’s notes Vol.6, and we hope you guys continue enjoying MGO through the holiday season!

The update is available for download now.

Source: MGSV Official website

  • MistaClown

    DLC “oh wow really what could it b-” FOR ONLINE

  • Mr.Pony

    If only it was for single-player…

    • Full Options

      Wrong, this DLC is…

    • stocchinet .

      ….This is not the dlc i’m looking for…..MOVE ALONG!

  • OcelotSilver

    December 20 and still no update or word on the pc version of MGO……….

    • it’s being released in Januray

      • kuaikukia

        but we should have heard the spesific date from Konami by now. Still no words by them about PC. *sigh*

  • Ralexion

    I want more Christmas camo patterns for my MB, please.

  • Plissken

    Seems like they’re just overhauling everything the L.A. studio did

  • Jav

    Is survival just for keep the team?

  • FoxTamerMGO


    • Gatsu


    • moto hellogoto

      Wow that is so disrespectful. Without them there wouldn’t even be a mgo.

  • Raymondius

    So, sorry for the off-topic and hello all! 🙂

    I’m playing PC version of TPP and have some issues with Snake’s in-game facial animations. It doesn’t seem to get that much attention in Steam forums, so I’ll post it here as well for anyone who could be interested:

    Thing is, some of them aren’t triggered when their corresponding dialogue box are selected (we can hear Snake and his fellows comrades say “speak” but never see their mouth moving a muscle). Other in-game animations doesn’t work either such as Snake heavy panting once you stop running for a while (this particular animation was clearly functional in GZ) or any of the face animations that Snake should have in-game during the hospital prologue. Did they really used Kiefer for this? And have anyone really noticed it before me?

    Am I the only one who noticed it? Or is it a general bug we all have?

    I posted it some time ago in the low severity thread, but updates keep coming and this minor but annoying issue doesn’t get solved.

    Sorry if I misspelled some words! Have a nice day, fellow comrades.

    • John

      its not a bug, game was released unfinished.

  • Janeo

    I know a lot of people weren’t happy about the la studio closing and it’s never good when people lose their jobs but it seems like mgo is in better hands now, they put a lot of effort into the game every week and they do their best to make sure they keep it interesting, it may have been the best thing for mgo to go to Japan. I haven’t played in a while but I feel like I will have to start back up again soon.

    • Rob

      I understand how people keep coming to this conclusion–especially considering the complexity of public employment circumstances. Keep in mind however, the Creative Director who decides what goes into the game is the same now as it was at launch and throughout development. Time has passed which has allowed for further updates and development, and the team players may often callously bemoan put that construction in place which allows a significantly smaller group in Japan to update with alarming expediency.

      I’ve never worked for and with more talented folks on both sides of this vast ocean.

  • Snake

    Survival mode but still no GP-rank system… This guys are dumb.

  • Pingback: Info on upcoming MGO content: screens of new map Rust Palace, details on playable Quiet, and more – Metal Gear Informer()

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.