Denis Dyack says there’s a chance for Metal Gear Solid The Twin Snakes on Switch

In 2004, Kojima Productions collaborated with Canadian studio Silicon Knights to create a remake of the original Metal Gear Solid on Nintendo Gamecube, called Metal Gear Solid: The Twin Snakes. The remake added gameplay mechanics from Metal Gear Solid 2: Sons of Liberty and cutscenes directed by Ryuhei Kitamura to the game, as well as rerecorded dialogue in higher quality. Despite many fans disliking these changes, the game was met with positive reception and remains one of the more sought after Gamecube titles.

Recently, a Twitter user asked Denis Dyack (former president of Silicon Knights) wether there was any chance of the game appearing on Nintendo’s newest gaming system, the Switch, and his reply was a simple but affirmative ‘yes’.

There have been rumors of the Switch receiving Gamecube titles through its virtual console program, but so far there has been no confirmation on this feature. Whether Dyack knows something or this is just a hypothetical reply remains to be seen.

Source: Denis Dyack Twitter, via Nintendo Life

  • Marcus

    Yes please

  • Eugene Voldo

    Good news. I know a lot of people hated Twin Snakes for a lot of reasons, but still I’d say that remake was a great game. I’m not talking about MGS1-level of greatness, but every MGS fan should play it at least once.

    • Edward Wokhands

      It was a great game. The only downside was the music in my opinion.

    • Yeah, I totally agree about that. MGS fans should totally play this game even though it’s not the same level of greatness.
      But you can’t expect anyone remaking MGS masterpiece IMO except for Kojima.

  • Edward Wokhands

    Oh my gosh… I’ve been writing comments in as many places as possible for the last 6 months that I hope Konami at least release MGS 3 HD for the Switch. (I think I even sent them a private message on Youtube like a weirdo!) If they released Twin Snakes and the HD COLLECTION all on ONE CART then holy balls I’d buy 60,000,000 copies. Not really, I’d buy 2 though. Maybe 3 if they put it on the store. Konami would be back in my good books if they did this. (Or if they remake MGS3 with Fox Engine.)

    If I remember right from the time before MGS V released people from Konami actually visit this site. If anyone from Konami is reading this please, please, please do all you can to at least get MGS 3 on the Switch! Does anyone know whether it would be possible to get the PS1 version of MGS1 to appear on Switch? Or was that exclusive? It released for PC right? As much as I enjoyed Twin Snakes I’d honestly prefer a collection that included a port of the PS1 version. Playing them in order, seeing the progression of the graphic engines and gameplay is just great. I know MGS 4 has about zero change of appearing unfortunately but I’d pay a nice chunk of money for MGS 1 through 3 and a copy of Peace Walker and 5 too.

    They could even release them all separately on the store and I’d still buy them all one by one. God damn I love this series so much. I play MGS 3 once a year so playing them all on the Switch would be incredible. A portable MGS collection! We’d be living the dream!

  • Johnno
  • Hey guys, a small discussion about DECIMA engine. So, some of you already played Horizon ZD and completed the game. I don’t want to talk about the game itself. I think it is a good game with some flaws and You should absolutely play it… Let’s talk about the engine and it’s possibilities for Death Stranding.

    IMO, Decima engine is a really cool engine. It can produce really cool stuff. The visuals itself are very good in the game, but my problem was that the game lacked details and physics in it. I don’t know if this has something to do with the engine, but this was something I wanted from the game. My biggest complain was about hitboxes. They are not horrible, but compared to Fox Engine’s MGSV that did everything superb there is a problem in HRZN:ZD. Also, water and it’s projection is not that amazing. We can already see this issue in Death Stranding trailer in the tunnel, but it’s not a big deal to me.

    Still, it is a great looking engine. Mature toolset and amazing looking character models. You can create anything you want. Also, freakin cool destruction in it. I wonder if Kojima will use that feature in his game. A lot of potential.

    • Tom Brearley-Smith

      Well, bust my nuts! Decima sounds really f*cking cool (excuse my French)!
      “We’ll make our own FOX Engine with blackjack and hookers.”

    • Full Options

      the game lacked details and physics in it

      I did not played it yet, but if the game rely heavily on GPU procedural scattering, we can guess that implicit functions are very hard to handle if you need physics on some of its elements.

      An extreme example :
      Say you generate a 3D landscape with a 3D multi-octave noise function to have caving effects (they are not doing this for ZD, just an example), you’ll also have rocks floating in the air (a bit like the avatar’s flying islets), very challenging to detect / remove or use at worse for the machine even if they are perfectly visible to the eye..
      You would need to convert areas of your mathematical function into raw geometry on the fly and apply physics to the floating rocks and the rest of the landscape to make them properly fall / behave.. This can become a real nightmare because you need an entire data structure to store what you previously degraded in the world, to confront it to the function in real-time, stuff like that. So to resume, if they use real time procedural techniques, they may obtain stunning landscape features but inherit interaction issues depending their technique. I am sure they’ll improve it.

      That’s pure speculation from me but if I was asked, I’d have that type of feeling regarding the issue you described.

      Regarding water and fluid / particles dynamics ones, I need to play it but this is a topic that can involve a lot of caveats for decades now. That was probably the best compromise they could find… Does the character collision / capilarity with water at least acceptable ? This could forgive poor surrounding particles emitters..

      Though, some of the snapshots I saw so far are so magnificent… ;D

      • Digital Foundry speculated that the lack of physics in regards to vegetation and water reflections were done to achieve the stable performance:

        https://youtu.be/0Y8u7MvuArA?t=478

        • Full Options

          Yeah, physics has a huge cost by involving extra surrounding dummy geometry even if invisible / not costing rendering.
          You have to iterate on each segments / faces of both dummy entities and the round trip can be too long specifically if the speed of the entity is to important and typically causing a character or enemy to go behind a wall or rock. This is usually because the engine did not had enough time to test all the segment-face intersections of the whole physics dummy entities, often because one of them was traveling at a higher speed than the physics loop can handle.
          With so rich details, it is perfectly understandable that they can fail in detecting collisions for some rich areas, even at likely 30 FPS.

        • Lack of physics in regards to vegetation – is fine.
          But water in the game has some issues that does not need physics at all.
          Water reflections is still a huge IF… because Uncharted 4 did much better for it’s game.

          Death Stranding in comparison will be much harder to make. Keep in mind though that Kojima is going for the photo-realistic visuals with high end lighting and performance.

          • Also, Death Stranding’s open world probably won’t be as large as Horizon’s.

          • Full Options

            They worked on it since 2011… 6 years…
            DS started in 2016, half the time if Boss pulls it up in 2019…
            Unless they found a mean to quickly generate big levels and given the fact that part of these 6 years were used to maturate Decima… Yeah, they would need a lot of QA time for big levels across a long story…
            But who knows the sandbox degree, hopefully making us enjoy tons of gaming hours, without necessarily big landscapes..

          • Not a lot of people know, but this game is actually running on the Decima engine:

            Kojima said that they reworked the tools for their own needs for 6 months. Interesting enough, Until Dawn is photorealistic although you can’t really say that it looks amazing. character models looks nice but everything else looks bland and not detailed enough in comparison for Horizon.

          • Full Options

            Thanks, interesting.. You are right, characters are cool and the facial expressions pretty convincing, even if body movements look sometimes synthetic when the player controls them..
            Regarding the rest, that was 2 years ago, so Decima was obviously not as optimized as for ZD. In-door levels can sometimes be more challenging to give them photo-realism than natural landscape where you can use more erratic placement of features.
            Yeah this house is sometimes pretty edgy, but characters are so well detailed… Maybe they could have save some geometry on them in favor to the rest.. But things like camera placement look really cool / pretty cinematographic.. I think Boss is more a sand-box dude which heavily multiplicate difficulties to make shots realistic from maximum camera angles.

            Although if we had that 2 years ago and if KP want such type of sequences along pure action ones, all this rather re-insure me regarding what we’ll possibly have in terms of cinematic scenes. 😀

      • The character collision/capilarity is not that amazing. Depends on the situation. If it’s just a fountain without anything really happening in it. It’s horrible, if it is a quiet river… You can already see some lack of details but if there is a water that flows through stuff than there are physics and some of the dead bodies actually react to the water physics.
        There are some issues.
        Look here. It’s a bit fanboyish but I can’t find any better video to show you off some of it’s problems. You can see the difference:

        there is also a second video that much better explains the difference. I mean, Horizon engine is great but the lack of details …

        • Full Options

          Mmmh, yeah, no real water reaction for both, but quite convincing “spritish” foam with Zelda..
          Tho, Zelda’s lower palette and poly count save them quite comfortable frame budget..

    • Alex

      Herman from Guerrilla has talked about how Horizon doesn’t really make use of the engine’s recent advancements via KojiPro collaboration because of how far along the game was by that time. The game doesn’t really use Decima in the way that Death Stranding will, which is why it probably shouldn’t have used the logo. I’m guessing though Kojima wanted it in to set the brand of it up; the end credits scroll ends with the logo, something Guerrilla never would’ve done in prior games. The logo along with the Easter Eggs help establish the connections.

  • Plissken

    My first official Metal Gear game. I never had a PS1 so I never got to play MGS or Resident Evil until the GC remakes came out. Eventually I played the original but ended up preferring Twin Snakes because it had a smoother continuity to Sons of Liberty, in terms of voice acting, script revision, graphics, gameplay. But they could’ve done without The Matrix-like stuff, which is small potatoes compared to the other ridiculous stuff in the series.

  • KJ_Outlaw

    Might as well re-release Snake’s Revenge and ignore the actual great games of the series. Then we can get Snake’s Revengance and Snake: Survive. If they wanna shit all over the series, at least be spectacular.

  • moto hellogoto

    Denis Dyack says there’s a chance for Metal Gear Solid The Twin Snakes…=D…. on Switch =(

    • Tom Brearley-Smith

      From my point of view, that’s better than nothing.

      • LeGuyWhoDownedQuiet

        “FROM MYYY POINT OF VIEW NINTENDOOO IS EVILLL”
        Whiney Lucas is back friends

        • Tom Brearley-Smith

          “Well then you are lost!”

  • Tom Brearley-Smith

    Speaking of ‘The Twin Snakes’ on Nintendo Switch, I really hope Nintendo adds GameCube games onto Virtual Console.

    • Alex

      That would probably be the only way it happens. I don’t see them remastering it for Switch.

  • https://twitter.com/HIDEO_KOJIMA_EN/status/842622192441483268

    Seriously? I mean, he could not take his own stuff from his office? For real?

    • Full Options

      Was probably bought with KDE’s budget.. Japanese are very honest / legal with these things, if he had bought them with his own bucks, Konami could not have kept them.

    • Lex Radu

      Maybe he was kicked out by the guards, i don’t know!

    • Bryan Hoyt

      If you work at a subway, you aren’t allowed to take sandwiches home with you. The company pays for you to make them. Konami paid for Kojima’s FOX Engine.

      It does suck that that is how it works.

  • Solid O.

    Why not Twin Snakes HD Edition for PS4-PS3 🙁

    • That was such an amazing feeling when I had MGSV:GZ for the first time and watched the same first cutscene on my TV that was so much better in quality than watching it on youtube. That moment when you for the first time trying to understand new control scheme.
      Feels like MGS is gone… There will be no magic anymore with the series…
      We don’t even know what is happening with Metal Gear Survive that is based on a tech that we played 3 years ago.

      • Mr.Pony

        Let’s hope that Metal Gear can survive…pun intended, but then again if Survive sucks and ends the series at least it would be better ending with a bad spinoff than with bad main one. Even if I’m still hurting from the lack of mission 51…

    • Full Options

      My legacy fat retail PS3 died on GZ’s day 1… 🙁
      F.ckin R-LOD again after fixing it with the hair-dryer technique.
      Enough was enough in waiting to buy the PS4… Went straight to the store the same day to grab a PS4 AND a PS4 copy of GZ AND GTA V… xDxD
      Was amazed to watch Snake running in the rain in 1080p… 😀

      • Honestly do not understand why you waited. Ground Zeroes with all it’s hype was a reason I got PS4 in the first place.
        Ground Zeroes was a good system seller. True next gen experience.
        Long time ago since GZ was revealed for PS4 I decided to play it only on the PS4.

        • Full Options

          Ah, ya know a console is always an investment and since I play a lot less these days, I was like “ok” in checkin GZ for only 29 bucks, but turned out I checked it for 429 bucks instead + 50 for GTA.. xDxD
          I was definitely planning to do the move since I also wanted a full new playthrough of GTA 5 in HD as well as GZ, but this R-LOD precipitated a bit the situation… ;D

  • LeGuyWhoDownedQuiet

    Off Topic:I can’t believe the controversy surrounding mass effect.Sure the animation is awful but the racist Indian cosplayer guy is not a bioware dev.Bioware is not made up of liberal bitches.

    • Lex Radu

      Well, given the small 40 million dollars budget, makes sense.

      • LeGuyWhoDownedQuiet

        I was talking about the racist Indian cosplayer here mate

        • Lex Radu

          I don’t know qho that is!
          And don’t intend to!

          • LeGuyWhoDownedQuiet

            Good

    • Tom Brearley-Smith

      And “bad facial animations” wouldn’t stop me from enjoying a game. Look at Fallout 4.

      • LeGuyWhoDownedQuiet

        Fallout 4’s graphics are awful for a 2016 game IMO.Also is it a re-skin just like the demos kinda suggested

        • Tom Brearley-Smith

          Actually it came out in 2015, but close enough. If we’re talking about graphics, it looks standard for a PS3/Xbox 360 game that would have come out between 2011-2013.

          • LeGuyWhoDownedQuiet

            I accidentally wrote 2016 and then edited it.But well is it a reskin or nah?

          • Tom Brearley-Smith

            Well, it’s kind of a reskin of Fallout 3, with improvements here and there.

  • MrVux007

    Meh i have little love towards Twin Snakes.

    In other news,check this fine Big Boss art i bumped in.I’ts so damn beautiful.
    https://uploads.disquscdn.com/images/dce1d0e163517f42a6b1eb65905c681edd7ab3df177ae9e21914c4e334ad547a.jpg

    • Eugene Voldo

      Big Boss? No! Thanks to MGSV now we all know that it was Diamond Dogs’ finest soldier who goes by name… “Big Medic”.

      • MrVux007

        “there are no facts only interpretations”

        • Eugene Voldo

          oh you 😀

      • Full Options

        Lethal Badass Big Medic no-one can mess with… 😀

      • LeGuyWhoDownedQuiet

        His name is Big Boss not Big Medic
        Stop whining and deal with it like a real man

        • Eugene Voldo

          Indeed he is not Big Medic. Actually he is Eugene Voldo. Or is he LeGuyWhoDownedQuiet? Maybe. It is open to interpretation.

          • Shouldn’t it be LeGuyWhoTriedToDrownQuiet? Since he didn’t succeed.

          • LeGuyWhoDownedQuiet

            No he is big boss
            Get over it

          • Eugene Voldo

            No facts, remember? :’D

          • LeGuyWhoDownedQuiet

            Fact is that he is big boss

          • Eugene Voldo
          • LeGuyWhoDownedQuiet

            PROOF:You like to smoke a huge black sweaty sausage with a mushroom form on top of it

          • Eugene Voldo

            Well, if it means that you have accepted my proof then I’m completely okay with that. Welcome to the Big Medic club pal!

    • Tom Brearley-Smith

      Big Medic still needs ÜberCharge

  • SholidOnline

    I always say, play MGS, MGS2, then Twin Snakes. It shows how they combined the story and gameplay back then. I think the game is pretty awesome. Still like the PS1 version more, mostly because of nostalgia and a few classic parts, but the GC game is still awesome.

    • moto hellogoto

      Twin Snakes was a lot of fun, but I still cringe every time I watch the scene where solid snake jumps off of that missile in mid air.

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