Kojima talks about use of camera in Metal Gear Solid V

As he said before, Kojima intends to use a single camera movement for Metal Gear Solid V, meaning no cuts or hard transitions between gameplay and story moments, or, if you look at the Ground Zeroes intro, maybe no cuts at all. Now, Kojima made some more comments on the idea behind this.

“Originally the cutscenes I started w  MGS1 was not rendered movie but real time demo sequence challenges the future of digital entertainment

Freedom is important as MGSV is real sneaking simulator, thus most of the cutscenes are taken by one shot in order to connect to game play.

You can change the camera manually but except that it is almost taken one shot from OP [opening] to ED [ending]. As you can see GZ’s OP, is intensional indeed. 

Only one camera both in game play & cutscenes in order to feel reality. Also intentionaly set easy to spot where Chico is imprisoned in GZ.”

Earlier Kojima stated he wanted to convey the feel of an open world with the single camera shot used in the Ground Zeroes opening. The smooth transitions between gameplay and cutscenes are meant to keep a feeling of continuity within the world of the game. But it looks like it will allow for more directed framing as well.

Source: Hideo Kojima Twitter

  • Kj Kim

    can’t wait

  • William of Orange

    Interesting, I already like this new “type” of cutscenes. It’s a bit odd, but refreshing.
    But does that mean that we can’t interact within the cutscene? (I’m talking about things like toggling the first person view, bringing back old memories with the x button,etc?)

    • Nyxus

      I think so, or at least at some parts. It sounds like we can move the camera during cutscenes, somehow.

      • William of Orange

        I’m already excited and I can’t wait to share my “cutscenes” with the rest of world by using the share function on the ps4 controller. After all, there’s a filmdirector inside all of us.

  • Pingback: MGSV: The Phantom Pain’s tricky camerawork is a challenge for Kojima – Metal Gear Informer()

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