A look at the development process of the Figma MGS2 Solid Snake figure

Konami published an interview with Max Factory talking about the creation process of their  Metal Gear Solid 2 Solid Snake figure.

It is clear that a lot of care goes into the creation of these figures. Yoji Shinkawa himself supervised them, and the prototype was changed 3 to 4 times before being approved.

Figma-MGS2-Snake-Prototype

Shinkawa was also the one who made the initial sketches to be used by Max Factory, and they are pretty detailed, down to the soles of Snake’s boots.

Figma-MGS2-Snake-Shinkawa-Illustration

Figma-MGS2-Snake-Shinkawa-Illustration-2

Max Factory explained that they used a technique called ‘washing’ to give Snake a realistic paint job. Washing involves first painting a base color of the figure, and then applying a diluted, darker color over the base color which is wiped along to create realistic shading on the figure.” Obviously, the face was also an area of importance. The painting of the facial expression was closely supervised by Yoji Shinkawa and painted to faithfully represent Snake from the game.”

Figma-Metal-Gear-Solid-2-Snake-10

The figure’s sculptor, Masanori Kuroda, explained some of the challenges this specific figure created. “The part I found most difficult while working on the sculpt was his muscles. I wanted to keep a more realistic feeling for Snake, but at the same time I wanted to keep the animated feeling that the figma series is known for, which made it quite difficult to find a good compromise.” There’s even some articulation in Snake’s famous mullet. “A special movement was added to the back of his hair in order to ensure his prone pose could be recreated. […] Basically, there were all sorts of new movements that had never been seen in figma figures before, which meant there was a lot of trial-and-error testing to ensure everything came out right!”

The figure can be pre-ordered at the Goodsmile Online Shop for a price of ¥7,800 (keep in mind this doesn’t include the shipping costs).

Source: Konami Blog

  • César H. Sandoval

    Still saving to get this one lol, I hope they do more Figmas on this level of detail.

    • Hurry up, pre-orders close 26th November 2014, 21:00 JST.

      • Big_Boss88

        O_o …oh darn I need to hurry too !

        • It’s a shame the shipping costs are so high.

          • Big_Boss88

            Hmm yeah high shipping costs are always nasty, but maybe the money is worth spending with this figure ;).
            I mean it look so cool and developing supervised by the great Shinkawa.

      • César H. Sandoval

        Yeah I know, but I’m not too kind on preordering a figure that will not come in the mail for at least 5 months lol

  • Big_Boss88

    Love the paint job with this figure. I’m not sure is that “washing” technique used very often , but it gets nice results :).

    • it’s used often in general but not so much in Japanese figures, for example many NECA and McFarlane figures use it. Also some Marvel select figures and probably Marvel legends too but i don’t remember one right now

  • PrinceHeir

    Love this figure!

    Though Solid Snake looks to happy with his eyes XD

  • cool to see a bit of the initial process, even more if it came from Shinkawa. I really want the figure but i’m still not sure if i should preorder or wait to buy a second hand one /: some times Max Factory make thousands of the same figures but sometimes they don’t make more units… i hope in this case is the first of those two, it already happened with figma Link and Samus

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