Some bits of info from the Japanese Metal Gear Solid V: The Phantom Pain Boot Camp

Last month Japanese journalist were offered the opportunity to play through Metal Gear Solid V: The Phantom Pain during a Boot Camp event held at the studio. MGSV-The-Phantom-Pain-Boot-Camp-Japan-9 JunkerHQ on Twitter has been sharing some of their impressions via Twitter. The info below is taken from his translations.

  • The attendants spent about 40 hours playing the game, over the course of 3 days.
  • Missions can be replayed at a higher difficulty once you have completed the story.
  • One Dispatch Mission has the player sending the Combat Unit to blow up factories, which also affects the supply chain in the field (as a result the outposts won’t be able to get supplies such as helmets, body armor, shields and night scopes).
  • Some Dispatch Missions reward you with money or materials for new weapons.
  • One of the articles praises MGSV for its technical side: a solid performance in every respect with short loading times and a stable frame rate (the journalists played on PS4).
  • He also writes the game has the best lighting he has ever seen, sunlight is realistic without appearing ‘blown-out’.
  • The writer praises the quality of the cutscenes as well, the camerawork in particular, which is full of nice little touches.
  • Snake controls better than in Ground Zeroes, and enemy movements have improved as well, same goes for their behavior and reactions to alert phases (they now offer more variation).
  • One writer states the game ‘betrayed expectations’, in a good way. The game still has the unique MGS charm, and the increased freedom results in more opportunities for it to present itself.

Source: Japanese Boot Camp articles, via JunkerHQ

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