New Metal Gear Survive video shows co-op staging area

Konami has released a new Metal Gear Survive video that shows the co-op staging area of the game, where you can join up with friends to test out weapons and gadgets. This way you can practice your skills or just mess around with the other players.

For more information on the game’s mechanics, go here. Metal Gear Survive will release for PlayStation 4, Xbox One and PC on February 20th for a price of $39.99 (February 22nd for €39,99 in Europe). For more information, including pre-order bonuses, go here.

Source: Metal Gear Official Twitter

  • Eugene Voldo

    Looks cool. But I think Konami need to hire “talking head” to communicate with fans on a personal level. Name him or her “Odehi Majiko” and start to print money!

    • Biggy

      HAHAHAHHAHA very subtle.
      I agree very much.
      They have no idea what they lost.
      MGSV gave me the video game ‘High’
      I had not experienced in a looong time.

  • Full Options

    At least we’ll have good hints about whether the future of Metal Gear can really Survive without KP in just a little less than 4 months…

    Wondering if they already started planning something regarding MGS6 or if we are definitely doomed… Although if they stop MG right after Survive, they would appear rather completely tightfisted with all their previous statements such as “we will keep producing MGS”, etc…

    • Eugene Voldo

      I’m pretty sure Konami is working on MGS6 right now. I have a feeling they will show something at E3 2018 or TGS 2018.

      • Full Options

        Let’s hope you are right Eugene, let’s hope you are right.
        I fear they may wait to check how Survive runs on the market to decide to pursue or not…
        If those d.mn share-holders don’t see enough benefits in letting the teams work on the product line, who knows what decision they could make. But right, lets stay positive for now..

        • Mr.Pony

          No way they are working on MGS6, if this thing bombs they will think twice before puting out something new, i would bet they would make a remake, low risk – high reward kind of thing.

          • Full Options

            Was not meaning actively working on it right now, but more in terms of starting the planning.
            Under normal conditions, they could start evaluating some directions, while finishing Survive’s QA phases.
            Of course and as we all know, the current conditions are far to be normal..

          • Mr.Pony

            Survive so far looks like a whim, Konami pushing back and trying to show that can make MGS without Kojima, plus i’ve read comments of people who played Survive at conventions saying that it is trying to be like any Shadow of War by having a bunch of in-game currency, wouldn’t be surprised with loot-boxes too (carboard loot box, am i right?), which goes along with their push for mobile, by which i mean having games as a service/platform.

            Despite all this i don’t think they are considering that far into the future, with a MGS6. If Survive flops I bet on either a remake or nothing at all for a few years, plus they have other means of revenue lets not forget that, they probably can afford not making a new one for a couple years.

          • Full Options

            Entirely agreeing. Survive is definitely not the key of all answers at all… Only some hints.. Although, I think they can keep producing a new MGS even if Survive fails, though.. I feared the opposite, but if they adopt a smarter strategy in-between, that could do.. After all the board is for sure not full of “geniuses”, if we could say it like that… xD
            But if some dudes there, supposedly paid to be “smart”, manage to do quite very simple 1st grade maths actually, we could get a decent future…

          • Johnno

            Survive is likely here for the long haul. They likely have the team working on future expansions rather than any MGS6. I would not expect any sort of follow-up until next gen. And whatever is next is likely only going to build upon Survive with any single player mode being an afterthought, or rather somewhere to feed the resource gathering mechanics that will be repetitive enough to convince people to spend money to further their progress.

    • Mr.Sixes

      That’s why I’m curious about Survive’s Single player content because it could end with a giant set up for 6.

      • Full Options

        Like me, but they look that cheap so far in terms of solo.. I hope we’ll have something decent.. We need to check if it is some kind of pure online melee or if they left some embryos of cool stuff..

        • Mr.Sixes

          They said there was ” dense” single player.

          • Full Options

            Aside the quality of this “dense”, all stays a 40 bucks-dense journey.. I hope it won’t just be an excuse for only deploying poor contents.. Like “oh it was full sh.t but not fully priced, you know…” We’ll check it deeply..

          • Mr.Pony

            Take “dense” as a grain of salt, for everything that they showed and tell single player experience extends to exploring and building your base, and as for the exploring part i wouldn’t expect much, at the best its going to be the same system as TPP open world with outposts.

            As for any tie in with a MGS6, if that was the case i would expect them to put much more effort on characters and such, unless MGS6 is another spin-off co-op zombie game in the setting of a previous MGS game, i wouldn’t expect any connection with future games.

          • Mr.Sixes

            You’re thinking if these characters are going to carry over to MGS6, I’m talking about if the ending is the characters escaping into a world they think is their own but is really a different one where things are different enough during the 80s that MGS6 isn’t strictly beholden to previous MGS canon except that these guys came from an alternate version of MSF

    • Johnno

      I feel the writings on the wall. Konami has zero intention of making expensive single player games. Their success in the mobile space moves them towards lower investment/higher return initiatives. Single player games the quality of the MGS series under Kojima are too big and lengthy an investment. Konami prefers what we see now. Cheaper budget titles with monitization schemes. It’s the same reason EA shuttered Visceral and the Star Wars game they were making, though that game also had its own dev issues.

      Kojima was already trying to meet Konami’s demands for quicker turnover with the spliting of Ground Zeroes from MGSV and considering more episodic release formats, but even back then Kojima suspected that he was about to be let go. Same with senior staff and many ex employees. Konami would not be letting such talent go if they wanted to continue making large single player games of Kojima’s caliber. All signs point to lower budget, monetized online connected games with lower price of entry within 1-2 year cycles.

      • Full Options

        Agreed, that’s the worst case scenario we all fear about since a little more than 2 years, and likely happening right now.
        Many things were carved in the stone since then but there are remaining open questions. If Konami wants to keep a feet in the AAA market despite appearances, at least they know the most suitable franchises to keep exploiting. It strongly feels like they are definitely shifting their production models /life-cycles towards what you describe, however they could always keep some doors open.
        There are probably few unknowns left in their equations, since they are possibly still evaluating all strategies. AAA is low, but safe revenue. Maybe they took already all decisions and all is folded, maybe not. I’d say there is still small but nevertheless real possibilities.
        Like hopefully at least 20% chances they’ll keep publishing bigger titles.
        Maybe I am totally wrong, future should tell during the up-coming game conferences.

  • A new metal gear is coming we’ve got to keep the faith. They could have fleshed out tpp with a lot of the things in survive, added co-op, Maybe even a mission editor. Still hurts to this day how good TPP could have been. It’s am amazing MG game but damn, it could have been truly epic in every sense of the word. That’s the real phantom pain. All the years left behind in the games and the fact one day that universe will come to it’s end.

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