Ocelot will be a radio contact in MGSV: The Phantom Pain

In an interview with Japanese website 4Gamer, Kojima mentions that while in Ground Zeroes you could only communicate with Kaz, in The Phantom Pain you’ll also be able to contact Ocelot. This marks the first time the famous character is available as a radio contact.


Also, Kojima mentioned you will be able to do more with the radio that in Ground Zeroes, but what he exactly means by that isn’t clear yet.

Kojima did not mention any other contacts beside Kaz and Ocelot, but he could still be keeping them a secret. Still, pretty exciting news. Now we will be able to hear him go on about sliding long bullets into greasy chambers any time we want to.

Source: 4Gamer, Junker HQ


  • Solid Snakes Revenge

    I likes. I’ve always really liked Revolver Ocelot. Def one of my fav characters outta the whole saga.

    • No Place For Hayter

      And if you can’t by how many games a character has appeared in then he would be the main character of the series, lol.

  • Kevin Kerr Music

    This is gonna be pretty good!

  • whatinthe

    I may be rusty, but isn’t Revolver Ocelot the only character who has been in all MGS 1, 2, 3, 4 and now 5?

    • Cartmangus

      He wasn’t in Peace Walker

      • Yes, Peace Walker was the only main entry in the series that had no Ocelot in it.

        • No Place For Hayter

          It sucked not having him in PW hope he makes it for it in this game.

          PW was also the only game which did not have a final 1 on 1 personal semi-melee fight.

          • Nekkedsnake

            i love PW to death. those AI battles are awesome. that said, i reallllly missed not being able to have boss battles with organic beings aka people, or individuals with some weird powers. even Portable Ops had actual boss battles.

          • No Place For Hayter

            yeah, despite the large amount of combat content and having the bosses be awesome AI’s instead of people, I love PW. Peace Walker is my second favorite MGS game 🙂

          • Nekkedsnake

            i feel you. also, is it strange that i am currently rotating all my MGS games? my 3ds is running MGS3DS. one of my two PSPs is running PW, the other running PO. my GameCube is spinning The Twin Snakes and my PS3 is all over Ground Zeroes. and my android phone is running MGS1 on a PSX emu as well as the GZ companion app. i level up my Mother Base every day 😀

      • Fredy Carius

        I think if you cleared ALL the missions (main ops, side ops, those monster hunter ones) you would unlock a special tape with ocelot (or talking about ocelot), so he was in the game in some form

        • Cartmangus

          Are you talking about the phone call? cause I don’t think Ocelot is mentioned in that https://www.youtube.com/watch?v=UMa5TgX624Q

          • Fredy Carius

            yeah, the tape is that. my mistake, then. no ocelot in pw =p

  • Cartmangus

    That is great, Ocelot would rank as my favorite character not counting SS or BB, having him on your side this time around is gonna be an interesting turn, I hope he manages to be as interesting as he was in all the old games. The radio needs to be expanded, I get that the cassette tapes have sort of taken over the role of the old codec but the radio in GZ is just, I don’t like it at all, doesn’t seem to have any meat to it, would be nice if there was at least some exchange in dialogue between the two as opposed to just single sentence tips pretty much.

    • No Place For Hayter

      I agree there needs to be more beef to the radio if it wants to live up to the codec screen.

      • Well, Kojima did say you can do more with it in TPP, plus the fact that you have at least two contacts now. Sounds like it will be more elaborate than in GZ.

      • Batzi

        I really love the fact that you can play and listen to the radio/tape without pausing. I don’t want the codec back. GZ radio system is far better than any codec system in any Metal Gear game. I don’t want to pause the game to listen to someone talk.

        • No Place For Hayter

          I personally like the codec screen more myself, I don’t think the radio has been better so far because it has done nothing at all other than have Kaz talk one sided to you which cannot be compared to having in depth conversations with more than one person. but I was not saying the radio sucks and we need the codec screen back I was saying that the codec screen had lots of depth and conversations and that I am hoping the the radio gives the same amount of depth and is not simply used as a way for someone to remind you of how to do a mission. And I agree not having it pause the game is wonderful.

          • glitchbomb

            I know metal gear has weirder things, but you have to admit it is kind of odd to have a soldier crouch down for a 10 min conversation in the middle of a battle with a giant robot.

            I like how seamless the radio is, but I complexly agree, we could have had a little more back and forth between BB& Kaz.

          • Kevin Kerr Music

            I’m on the side of the Codec/Radio(MGS3). Tapes are interesting but it’s not live.

            I prefer the more direct involvement with the characters. When they get into deep conversations that mean something to the game at they present time. And completely optional.

            The radio in GZ sucked for me.
            I mean.. was there really a point?
            Kaz talked over screen anyway regardless if you asked him. Snake said next to nothing.

            That button could have been knock on walls for God sake!

          • glitchbomb

            I don’t really think of it that way. This side, or that. There are good and bad things in both. People might not have disliked the GZ radio as much if BB had actually talked back once in a while. I would be neat if they could still keep the longer codec like conversations but also have something like the radio, where you can press a button and someone would fill you in on what you are looking and feed you info without having to pause the action.

            I don’t think the fact that they removed knocking has to do with the lack of buttons. 😛

          • Kevin Kerr Music

            The knocking/button thing was a joke xD but still it has merit!

            I love the idea of the quick call too!
            but I think that was ruined by the fact Kaz wouldn’t shut up!

            In past games if you were stuck. You’d need to go out your way to find help. In this.. Kaz is essentially giving you an as you go walkthrough.

            PW had it better. Support team didn’t say too much, but you could quick call when needed.

            If the could incorporate that with actual in-depth radio conversations(two way). They would tick everyone’s boxes.

            As for tapes.. I still don’t like them.
            I enjoy them yes. But.. it bugs me that a lot of the story isn’t in game anymore. Plus, we never really know if in game, the characters are Also aware of what’s on them. Unless explicitly specified.

            My ideal situation would be..

            The quick call/tips at the tap of a button. Giving Intel of whatever your looking at/needing to do.

            Full two way conversations when holding in the Intel button after selecting who you’d like to talk to. Filling in background on the characters/mission/story etc.

            Also. I think it would be damn awesome to see BB crouch down and talk on radio as long as the Call button was held.

            All in game. So triggering the call causes Snake to lift his arm to his ear. But you can still walk slowly around. Stand/crouch/lay.

            Then tapping again to cancel it if you need to run off quickly before the enemy gets over to you.

            THEN when you get back to it. It will continue where it left off.
            Much like when rescuing the POWS in GZ. (specifically, the one in Pazs cell during the Anti Air emplacements mission). They talk on your shoulders. Put them down they stop, pick back up they continue where they left off.

          • glitchbomb

            An interuptable seamless codec seems interesting.
            I still like the tapes, but not as a crutch in lieu of more conventional story telling machanic.

            With tapes you could utilize them as a way to experience things that have -already- happened more in depth.
            For example, You can hear a situation occur as it happened, hear the subtle nuances displayed by voice acting and sound FX.

            If used correctly, it can convey more about a situation that happened AS it was happening, instead of hearing about something that already occured via codec from Kaz

            They way I see it, its just another tool used to convey the story.

    • Jims

      it would be cool if you just hold down the radio button and then a screen comes up where you select the person you want to call with the right stick, similar to the way you interrogate someone.

  • RoderickThe13

    I wonder if Quiet will also be a contact. (lol)

    • Theo Heisenberg Constantine

      she will just have silence “hey quiet whats up?” Quiet:”____________” snake: “cool.”

      • No Place For Hayter

        The only response you would get from her is hand signals, and after torturing her only one hand gesture comes to mind that she would give you, lol.

      • RoderickThe13

        “What’s up Quiet? Huey fell down the well?”

  • Theo Heisenberg Constantine

    yes this is what i was expecting in portable ops lol. but hey this is awesome.

  • No Place For Hayter

    He’s pretty good.

  • Batzi

    Man this is awesome!! I love Ocelot and I love Troy Baker’s performance! Can’t wait!!

    • No Place For Hayter

      I’m gonna wait to hear more from Troy Baker before I render a verdict, but he is a good voice actor (from what I’ve heard him do) and from what I’ve heard of his Ocelot voice it sounds perfectly in between the old and young Ocelot, so good so far.

  • Janeo

    I wonder if it will just be like peace walker where you press a button and get a random person or we will be able to choose

    • ObsessedGeorge

      I hope it is like this: Hold the L1 and a menu appears just like the weapons menu. From there you can choose the person to contact.

      • Janeo

        Yeah that would be great but I’m the kind of player that calls kaz often just to see if there is anything new to say so I hope it’s like that, that kaz and ocelot will talk for longer and I would love big boss to respond but that’s unlikely

  • PrinceHeir

    Lol Kojima should have save this secret to be honest.

    It’s kinda like how “Master Miller” was Liquid Snake all along and you didn’t know it till the end.

    Stop spoiling stuff Kojima!! The trailers are even worse where they pretty much show all the amazing cutscenes in one trailer.

    Again I wonder why would Ocelot help Big Boss now? To destroy the patriots? By this time, i think he already knows the plans of Zero and his crew.

    I kinda wish Ocelot helped Solid Snake in MGS1 back then. Even if it’s only a code to unlock the cell door during the torture scene or something. Since he was more of a bad guy in MGS1 instead of a sleeper agent that he is in the later games.

    • We already knew Ocelot was on Big Boss’s side. He helps him because he looks up to him, idolizes him even, after the events of MGS3.

      • PrinceHeir

        The thing is he didn’t showed any hints of being his side in MGS1 other than he used to trade battles with him back in the day.

        I think they only expanded this relationship in MGS4 where he suddenly acts and reminiscent of the days with Big Boss(though it maybe Liquid influencing him or something).

        I guess i need to replay MGS4 once more. Just like Peace Walker, I only finished those games once.

  • ObsessedGeorge

    Maybe Big Boss will say some words on the radio in TPP. No? Ok…

  • Nintendo Fan 4 Lif3

    It would be cool if Quiet was a contact and she used Morse Code or something to communicate from a distance.

  • Anonymous X

    Thank god. Screw the radio in GZ. Terrible. I want MULTIPLE contacts and I want a screen dedicated to listening to their conversation, with continuous playing through the game being optional. A dumb move. I get that it’s supposed to be cinematic, but it was a bad decision.

  • RAsplez 98

    During one of the E3 demos, a reporter told us that mother base plays a big role and the staff even more etc. he said that because Big Boss can’t speak russian, ocelot, over the radio, told him he needs to recruit someone who is fluent in both languages to translate.

    If we can recall from metal gear solid 3 snake eater, ocelot was a (spoiler) agent working inside russian special forces groups to gain intel. if that was his purpose, he would need to speak russian and COULD speak russian.

    why would ocelot tell big boss to recruit a translator, when ocelot could just do it himself? either kojima screwed up, or ocelot doesnt speak russian because he IS NOT ocelot.

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