Metal Gear Solid V: The Phantom Pain E3 gameplay demo reveals new information

Metal Gear Solid V: The Phantom Pain is Konami’s focal point at this year’ E3, and selected press has been able to attend a lengthy gameplay demonstration showing off the new mechanics and the open world stealth. Several websites have published their impressions, providing some interesting new details.

From IGN:

  • The game is described as ‘gorgeous’ and ‘stunning’.
  • Music swells when nearing a dangerous area.
  • Aside from humans you can use Fulton Recovery to recruit crates, vehicles and even sheep to be used for your base. You can also go to the base at any point to customize it and walk around in it.
  • You can spar with your soldiers to increase their level.
  • Snake can use his prosthetic arm to knock, and with it attract enemies, without the need of a wall.
  • All the features that were in Peace Walker and were missing from Ground Zeroes are now back.
  • You can use your support marker to call in your team and scope out the area before entering yourself. They can bring back intel on enemy positions.
  • The silly humor is also back in this game.
  • IGN concludes by saying that based on the gameplay, TPP is ‘undoubtedly a highlight at this year’s E3’.

From TechnoBuffalo:

  • The environment is gorgeous and hostile at the same time.
  • Players can truly explore how they like, but ‘it’s stealth at all times’.
  • Mother Base can be attacked, and the player has to know his way around his customized base in order to defend it.

MGSV-The-Phantom-Pain-E3-2014-Screen-10

From Gamespot:

  • The base where Miller is being held is Soviet-controlled.
  • This part (Ocelot and Snake riding through Afghanistan) takes place ‘relatively soon’ after Snake awakes from his coma.
  • In the scene, Ocelot gives Snake a canteen of water, but he has a hard time grabbing it because he’s still adjusting to his new prosthetic arm.
  • Ocelot tells Snake he has three days to rescue Miller, or they’ll lose their chance to get revenge against the Mother Base attackers.
  • The first thing Snake needs to do is gather intel on Miller’s location, but after that the player is free to ‘tackle the remaining Soviet bases however he sees fit’.
  • Ocelot returns to Mother Base to help Snake over the radio.
  • “Your horse will defecate. That’s a feature.” As explained by the producer.
  • There’s a new catch to the Fulton Recovery system: there is now a success rate  that the recovery will be a success, indicated by a percentage. Typically this is around 80%.
  • Snake can also enter a vehicle or container and Fulton it, if he wants to make a quick escape.
  • Another feature of the cardboard box is Snake being able to escape from the side, leaving the box behind as a decoy.
  • How the ‘hand knocking’ works: Snake spins his hand at the wrist, which results in clicks and sparks.
  • While in a container, if a soldier approaches Snake can pop out and drag him inside.
  • The e-cigar (used to speed up time) emits holographic smoke.
  • You can now set multiple markers.
  • Snake can scan information with his iDroid (in this case about Miller’s location) and send it to Mother Base.

MGSV-The-Phantom-Pain-E3-2014-Screen-7

From Denkiphile:

  • The site praises the detailed environments and draw distance that ‘would make any game on the market curl up in fear’.
  • The sandstorm changed the way the game played dramatically, with Snake and enemies unable to see each other, forcing the player to slow down and be more observant.
  • The site notes that ‘if any word can describe The Phantom Pain so far, it’s realism’.

From USAToday:

  • Snake can use his prosthetic arm to ‘neutralize foes with speed and force’.
  • When Snake arrives at the base, the soldiers there salute him, and his presence raises their abilities.

From Twinfinite:

  • Assistance from Mother Base (such as Fulton Recovery and supply drops) costs money, but you can pick up stuff like raw diamonds and raw materials that contribute to your currency.
  • Enemy shifts change during the day, and you can even catch enemies while they’re sleeping, and send them back to Mother Base.

From Gametrailers (Ben Moore interviewed by Brandon Jones):

  • “They sort of give you context for why they’re in that desert [Snake and Ocelot], and why they’re together, and it turns out the thing that you’re doing, your mission, is very compelling, and I feel like they spoiled something pretty big for me (which I won’t do here).”
  • What struck him is how big it felt: the scenery seemed endless.
  • Mother Base is ‘presumably where Outer Heaven starts’.
  • They’re not just bringing stuff back like they’re usually doing in sequels: ‘every single thing in Metal Gear is getting expanded upon in some way’. The cardboard box is an example of this.
  • In the demo, Ocelot was walking around on the base, and he waved at Snake.

From Eurogamer:

  • Mother Base will look different for each player, depending on what choices were made for upgrading and customization. According to Konami, players will also be able to show off and compare their bases.
  • Soldiers you’ve recruited can train on the shooting range, and Snake can ehlp them improve their skills in shooting and CQC.
  • There is also dynamic weather when you’re at Mother Base.
  • Relationships you make (either enemies or allies) in the field also affect Mother Base’s evolution.
  • In the demo mission, Ocelot mentioned Kaz has been help captive for 10 days.

From ComingSoon:

  • The mission takes place in the territories occupied by Russia, in Afghanistan, during the Soviet war of 1979 – 1989.
  • Which enemies attack your base depends on who you have angered during your missions.

From Destructoid:

  • You will be able to build UAVs that will fly around Mother Base.
  • Interrogating soldiers may provide information on container shipments holding raw materials, to be used as currency.

MGSV-The-Phantom-Pain-E3-2014-Screen-Village

From PlayStation Universe:

  • Fulton Recovery costs GMP (about 300).
  • Raw materials can be used to either construct items, or convert onto currency (GMP).
  • Like in Peace Walker, Mother Base consists of several departments (R&D, weapons, medics, and more). There’s also as shooting range to practice.
  • You can manage Mother Base at any time, even during missions, using your iDroid.

From Worth Playing:

  • Fulton Recovery can not be used indoors.
  • Enemies are ‘far more dangerous’ than in Ground Zeroes, since there are a lot more of them.
  • Enemies have their own schedules ‘which include eating and sleeping’.

From Aggrogamer:

  • Recruits leveled in intel can provide you with locations containing enemies you have missed yourself.
  • A lot of Mother Base options were kept secret in the demo.
  • According to the writer, other players can attack your base (multiplayer). Another website mentioned this as well.

From US Gamer:

  • Soldiers you’ve recruited can be used immediately, without having to be converted to Big Boss’s side like in Peace Walker.
  • Even while in the cardboard box, Snake can use items.

From CVG:

  • You can collect animals and make a zoo on Mother Base.
  • Some missions have a limitation such as a time limit (the mission in which you need to rescue Kaz is one example).

From Reddit:

  • The writer noticed less pop in than in Ground Zeroes.
  • You can pan the camera around during the waiting screen (smoking the e-cigar).
  • Guards speak their native language.
  • In the demo Snake retrieves a prisoner – Jackie from Kojima Productions.
  • The color of Mother Base is also customizable.
  • Ocelot’s ‘waving’ is actually his iconic gesture introduced in MGS3.

From GamrReview:

  • The enemy compound Snake infiltrates in the E3 demo is itself ‘at least the size’ of Camp Omega, according to the writer.

From The Guardian:

  • The clouds in the sky cast dynamic shadows and create ‘unrepeated patterns’ by breaking and coming together.
  • Nikola Butch Jandric

    REALLY NOW?! HOW MUCH LONGER MUST WE WAIT?! JUST TO SUFFER

    • Raymondius

      You feel it too, don’t you?

      • ObsessedGeorge

        Every night, l read about it on the web… Even my fingers… They won’t stop sweating… You feel it too, don’t you?

        • Raymondius

          We’re wasting minutes, hours… Just to see some new pictures. Rubbing our noses in annoying IGN twitter accounts… All for a gameplay.

          • thetrooper1989

            OMFG, you win my friend. LOL

          • Anonymous GX

            Kaz, I’m already leaked.

          • woooOOOOOAAAAAHHHHHHHHH

          • ArclorenSarth

            – We will make pretty dumb theories from his trailers, and spread them through the internet.
            – A shining light to our brothers in hype, even been trolled.
            – We are Kojima Fans

    • Glasscut

      So true how much longer must we wait just to suffer kojima..

  • Zero

    Tons of new impressive news man, i love it! Thanks for this Nyxus

  • munnymagic

    Man I’m so hyped. I don’t know if I should keep waiting for news or just stop now before something bad spoils it for me.

  • VicBoss

    At the last line of the article, 10 days of captivity, it’s in the main story you think or it’s just a specific context for the demonstration? Because it can be a little spoiler ^^.

    • From what it sounds like it’s what Ocelot tells Snake at the beginning of the mission. Wouldn’t really consider it a spoiler, since it’s right at the start.

  • crimsonfox

    I’m reading all these details like
    http://f1.thejournal.ie/media/2013/07/mindblown6.gif

  • Kazuhira Miller

    I can’t take this!!!!

  • Invader_skoodge
  • RoderickThe13

    I wonder if you can still use Fulton Recovery indoors. Probably not if they’re going for realism.

    • Golgari

      I think you can’t. That will be horrible for the game. In the past it was ok because it was on the handheld but this time around Fulton Recovery system should work properly.

  • XIFF-5

    This game is…. SO FUCKING HUGE IN EVERY SINGLE DETAIL, From gameplay to story and everything in between. JUST WOOW!!!

    • crimsonfox

      That’s what she said, AYOOOOO!

      But in all seriousness, This game is looking huge. I really want to see that gameplay. Or atleast a freakin time frame of when the game is going to come out.

  • OMG!!! SHUT UP AND TAKE MY MONEY!! Probably gonna quit college/my job when it comes out *-*

  • Daburcor

    Wow. Just… WOW.

    This is going to be the best Metal Gear EVER.

    • Schmojima

      without a fucking doubt, can’t fucking wait >_<

  • Sn4ke_911

    WOW!

    • Raymondius

      MOAR please, it’s like a drug! D:

    • crimsonfox

      OH MY where did you find this? I need more, some me more damn you!

      • Kojima tweeted it.

        • crimsonfox

          DAMN IT! I thought we’d have a leak on our hands 🙁

    • Golgari

      I know it’s a crappy image (bad quality from a smartphone) but the draw distance is impressive and this Soviet fort/base is huge. I like it.

      Kojima is going to tease us with 30 minutes demo images to death.

    • CrazyGuy207

      That looks like the battle suit from Peace Walker.

  • No Place For Hayter

    I’ve just been fricken blown away, everything is awesome and I am looking forward to all of it. The only thing that has me down is that there is no 100% sure fire way of using Fulton, 80% is high but it is not 100%, I personally would like it better if it was 100% most of the time and only decreased when it was dangerous, like when the weather was heavy or if there was anti-air around, I wouldn’t like it if everything was perfect and safe and then I send an S-rank dude home just to have him not make it just because I got the 20% chance, it would make it feel like I lost a good guy just because of a dumb percentage and not for any reason that makes sense to me. Though my worry is founded off minimal information and guess work, and the rest of it is just awesome, don’t get me wrong I love the percentage, I just think there should be times when it is 100%, maybe you can upgrade something at your base or about your helicopters and planes to it will be 100%, *Drool*

    • flying_fox

      I think it’s intentional to leave a certain percentage of risk, as in Pokémon, which Kojima loves so much.

      But yes, it will be frustrating at times, no doubt.

    • Nekkedsnake

      Just call Morpho I guess.

    • Cartmangus

      Fulton needs some balance. I’m still worried that Fulton is a little too convenient for its own good. I hope that it isn’t easy to get a hold of a pretty much infinite supply of these and hopefully you can only bring a fairly low amount of them with you on missions. I wouldn’t mind it if the sound of them flying up attracted other guards too, seriously thing needs balance.

    • Kevin Kerr Music

      I wouldnt be surprised if that was the reason its at 80% and like PW you can upgrade your equipment with higher percentages for given circumstances (like sand storms, enemy bases etc)

      • Anonymous GX

        Yeah that makes a little more sense

  • Cartmangus

    Holy shit this is all great news. Knocking back, THANK YOU. Walking around Mother Base with your men saluting you and shit. “In the demo, Ocelot was walking around on the base, and he waved at Snake.” aww.

    I wanna see this gameplay demo so much.

    “Your horse will defecate. That’s a feature.” oh you, Kojima.

  • Daniel C. Stringer

    Wanting the 30 minute gameplay to be leaked already 😀

  • PrinceHeir

    Thank you Nyxus for compiling every source into one article 😀

    It seems they expanded Peace Walker recruiting system and added Ground Zeroes open world style as well as photorealistic and a more darker tone for the game 🙂

    I didn’t like Peace Walkers actual gameplay mechanics(aiming felt weird, crouch walk looks slow and clunky, but at least they added the context sensitive tip toe mechanic, CQC is good though), but love the recruiting system that was expanded from Portable Ops.

    I think i already have enough information to piece together on what the full game will be.

    Each area will be like Camp Omega but bigger. So if we were to have multiple locations(Afghanistan, Africa) Then it will be divided like a sand box open world style.

    You’ll have missions from each area, from there on it’s up to you on how to handle it. I doubt there will be a case where you can actual travel from Africa(by walk) to Afghanistan. Maybe by plane? But it will probably be a loading screen where you designate the plane to go there, but you can’t actually go there manually.

    Also are planes confirmed to be in the game? I would like to have a bungie jump similar to what Naked Snake did at the beginning of Virtuos Mission 🙂

  • Kaizen

    Excuse me, gentlemen. Time for me to play some Ground Zeroes again.

    • YEP.
      Im thinking a no-kill, no alert, minimal game breaking tranquliser use.

  • LukesAlike

    Awww yes, realism. I mean, not surprising, but still…

  • Shalashaska

    Haven’t rations been talked about as well? I remember IGN mentioning something about rations…

  • PrinceHeir

    Also what about the E-Cigar??

    Can we equip it while we sneak around or we can only use it when Snake stands still as time goes on?

    I really want to use it while i sneak around. Even though in the older games it drains your life, It adds to the tension since in just a few minutes your life is pretty much halve by 70% so your force to go sneaking around 🙂

    Of course there’s also the smell mechanic and if the guard will react to it surrounding if they smell you smoking some cigar.

    Also what about the life system?? I really want the Snake Life bar to be back. It was amazing since you can’t just go to a cover and rejuvenate your health.

    I don’t mind the first aid spray(that Resident Evil reference!) though i would really love the Life system back! Even if it’s toggle by option i don’t mind that!!

    Also are dogs confirmed to be in the game?? Snake Eater at least had a lot of different animals roaming around the jungle 😛

    Though it might cause some problems like what happened to Splinter Cell Blacklist. For example, dogs instantly came at you full charge so you basically needed to lay traps or tranquilize them before hand. This could be frustrating since if your behind a wall. The dog can bite you and alert the enemy without even giving you a chance to subdue the dog or anything.

    Lots of questions needed to be answered, but i’ll wait for more gameplay videos or probably TGS 2014 for a more complete build 🙂

  • George Sears

    I’m reading this with my mouth open like an idiot. Want this game right now.
    Feels like it’s gonna be the best MGS ever.

  • CrazyGuy207

    Ocelot can wave at Snake, but will he apologize for shooting out his eye?

    • that was also evas fault even though she did save him technicly 😉

  • thetrooper1989

    Will IGN be streaming the gameplay demo for MGS V or was it a mistake on their part? I saw it on their E3 schedule.

    • Still unclear. Guess we’ll find out tomorrow.

  • Griever42

    I hope they reveal whether or not the CO-OPS system will make a return from Peace Walker. Being able to play through pretty much the entire PW game with a friend and 4-player co-op boss battles was the best feature of the game, IMO. GZ would have been so much better with a CO-OPS system, and to me, it would be a huge misstep if it wasn’t implemented in TPP.

  • Janeo

    Well in my first mission I’m going to piss a lot of soviets off I want them to attack me, hopefully I can fight alongside ocelot and I wonder if kaz will be running around fighting. It’s gonna be so great the first time I see ocelot wave I’m guessing his wave is his your pretty good hand gesture.

  • glad to see how hyped we all are, it can’t be helped right?

  • THE HYPE IS REAL.
    good god it’s almost everything MGS4 was supposed to be

  • Any Ground Zeroes challenged anyone can recomend? Your own “made up” missions you try to challenge yourselves with? Kind of like how people would make up assassination missions in the old HITMAN games

  • BigBoss_88

    Amazing :D! This will be the best game ever, reading those stuff made me so excited. I don’t think I can take this wait much longer arghhhhh. Loved PW Mother Base building and so happy it’s returned 100 times better! They’ve included so many new abilities or upgraded the old ones too, like that you can do knocking without the need of wall, I mean OMG O_O.

  • Pingback: Kojima paints his Mother Base pink | Metal Gear Informer()

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    free minecraft codes for all of you friends.minecraft free gift codes

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