Kojima wanted to work with Cliff Bleszinski on Silent Hill, but he declined

Cliff Bleszinski, video game designer behind games such as Gears of War, Unreal and Jack Jazzrabbit, and a friend of Kojima’s, revealed on Twitter that Kojima approached him to help create Silent Hills.

Kojima once told me he wanted me to do a new Silent Hill w him together out of LA. I was flattered but declined.

I don’t like LA, I love new IP, and I woulda fucked up SH

Comic-Con-2014-Kojima-del-Toro-Cliffy

When website IGN posted an article about this, Cliff added:

honestly I would not have done the franchise justice I’m a shooty guy

Silent Hills was going to be a new installment in Konami’s horror franchise, and director Guillermo del Toro was also on board before it got cancelled last year. Now that Kojima left Konami for his own independent studio, a new collaboration between him and del Toro may be a possibility.

Source: Cliff Bleszinski Twitter, 2

  • JoJo

    I think Cliffy B is right on this one, glad he was happy to take a pass to ensure a quality Silent Hill experience.
    A true shame that it never came to fruition.

  • Tong Ninja

    haha isn’t it strange that Silent Hills is still being mentioned in the gaming news even though the game has unfortunately been cancelled last year??

    In my opinion Cliff Bleszinski made the right decision to decline his offer. πŸ™‚

    • There are also a lot of horror games inspired by PT, looks like it managed to be one of the most influential games of the last few years despite being just a free teaser.

      • yep, it’s interesting to see how much it accomplished while just being a teaser

  • Gatsu

    He made the right choice. Sad that it got cancelled, but I’m looking forward to Allison Road. It has some of that similar atmosphere to PT, at least from the gameplay demo I saw months ago.

    • vic boss

      It’s now called visage I think , you should see it it’s pretty scary. Also I started playing life is strange Gatsu and it’s pretty good although I’ve just finished the first episode.

      • Gatsu

        Ok thanks for the info :), I haven’t really followed up the development of it.

        That’s great, I hope you enjoy LiS .

        • vic boss

          nvm it’s not visage they’re two different games but look alike so much (they both take place in a house) anyways its good that the horror genre is coming back.

          • Gatsu

            I definitely agree, there’s not many really scary horror games these days. So it’s awesome that there will be more in the genre.

  • No Place For Hayter

    In case you forgot about Silent Hills.

  • BurntFM

    I’m glad he’s honest about can and can’t do for the franchise. Unlike Konami who gave the franchise to various developers who turned Silent Hills into complete dookie

  • Venom_Sina

    Off-Topic:Here’s a video of Remedy’s “Quantum Break”.There’s a section called Motion Capture.Look at it and compare it to MGSV’s motion capture and you’ll understand that V’s motion capture was a complete failure,lol:

    • Gatsu

      Great familiar song at the ventilation part πŸ™‚ . QB looks really awesome, but I wouldn’t call MGSV’s motion cap a complete failure. It was done just differently.

      I read some news about this coming to PC after all, so looking forward to it :D. I didn’t even know that it has Dominic in it lol, sweet!

      • It’s coming to PC but not to Steam apparently. Only Windows 10.

        • Gatsu

          Oh darn :O… I still haven’t upgraded to Windows 10.

      • Venom_Sina

        If we compare the two,QB definitely is the winner.V’s facial capture was just good,but QB really feels like a next-gen game.I don’t know it’s a engine problem or something else,but QB is way better than V when it comes to motion/facial capture.But that’s just my opinion,it could be wrong πŸ™‚

        • Lewis

          V is a completed multiplatform game also on Past-gen. QB is not out yet and is a XBONE and Win10 exclusive. So no point in comparing those two (at least not until QB is released, it may suffer Ubisoft Syndrome).

          • Venom_Sina

            Yeah,I know that,but some fans keep telling that Fox Engine is so powerful,it’s the best engine in the century etc.
            Fox is a good engine,but not that powerful and can’t keep up with others in years to come.It stuck between two generation.I just wanted to point this out.Also I think Fox is one of the reasons of Kojima/Konami fallout.

          • Lewis

            FOX has an entire different purpose. It was designed to run big open dynamic world with high quality graphics and steady framerate. For me – it is the best engine in the world. But if we are talking just about graphics, then of course, you can sacrifice every bit of freedom and get a good picture. Not to say, afaik, QB is 30 fps. And after playing MGSV with that incredible 60fps I can’t take most of the 30fps games seriously (except those with VERY good optimization like B:AK or Shadow of Mordor). I’m talking about PS4 ofc, my PC is not at the lvl of judging anything. πŸ˜€

        • JJBYACH

          Well MGSV’s motion capture needed to be different for many reasons:
          1) it’s multiplatform
          2) it’s a much bigger game = more motion capture (over 5 hours of motion and facial capture footage)
          3)Not all character models are modeled after the actors and needed to have interchangeable animations between characters e.g. every characters has the same facial animation bone rig (not custom to each character like Quantum Break), this allows for your avatar (or any character model) to be switched with Venom without the model breaking like when people swapped BB with Kojima in GZ.
          That is the few I can think of off the top of my head but there is many reasons.
          Nevertheless, I think Rise of the tomb raider has the most advanced facial animations in any game I’ve seen so far, Quantum Break comes close but in Tomb raider even her damn throat is realistically animated. MGSV is very good for what they had as well, it’s much more subtle so it doesn’t feel as uncanny as other games (Until Dawn) where the characters raise their brows and crinkle their foreheads every two seconds.

          • Venom_Sina

            1)Yeah,it’s multi-platform,but 3 of those platforms have the same amount of power in them(more or less).
            2)They had more than 5 years to make the game.I think it’s a good amount of time to create more than 5 hours of motion/facial capture.
            3)That’s one of things that KJP mentioned about Fox Engine’s powers.If it’s an ability of the engine (and according to Kojima,pretty good at it),then it shouldn’t be a problem for engine to switch characters.
            By posting that video above,I wanted to point out that Fox is not that powerful as Kojima and some fans believe.And I think the problem is with Kojima:He over-hyped everything about MGSV.From the marketing campaign to the promotion of the engine,everything was over-hyped by none other than Kojima himself.Everyone expected to see something extraordinary from KJP,but when they get their hands of the final product…let’s just say a good amount of people disappointing.
            Fallout 4 is a great example of a good release.They officially confirmed the game in 2015 and released it in the same year.There was zero hype in their marketing campaign and they satisfied most of the players.Sure it had a lot of technical issues,but it didn’t hurt the experience at all.IMO Kojima should do something like Todd Howard did for his next game,if he still has a plan to make a game actually.

          • JJBYACH

            Short version: I think Fox Engine is a great game engine, and wasn’t overhyped by Kojima.

            Long Wall of Rambling Version: Animation systems are only a small fraction, and most of the time have nothing to do with the engine (correct me if I’m wrong anyone, I’m talking from my very limited game development experience in Unity and Unreal), usually the animation are created in a third party software like Maya or blender (nowadays mo capped and exported into an animation software, Unreal engine has its own proprietary animation software, I’ve forgotten the name, but not all engines do), with the skeletons appropriately rigged and animated, then exported to a game engine which essentially is only there to tell the computer how to put the individual elements (assets usually created in third party software e.g. sound, textures, 3D models and animations) together, and then it they are tweaked (optimised) by the developers so it works as intended and runs on the hardware. So, really; the facial animation tech isn’t dependent on the game engine. Henceforth games like Heavenly Sword made back in 2007 I think as a ps3 exclusive (first game to ever use performance capture), has better facial animations than some next gen games, but way worse graphics and engine overall. https://uploads.disquscdn.com/images/c114736421c9e31072bef8746bcfaa238f68ee8b080be574a38288d7ed79931f.jpg

            As for the Fox Engine, it is a fucking brilliant engine, not the second coming of course but still great Here is a video for the dissecting the Fox Engine and how it delivers a detailed material based lighting solution while targeting a constant 60fps (16ms frame buffer) on all platforms.

            https://m.youtube.com/watch?v=rN72T2z9zSc

            On a side note: Fallout 4 was a game rushed out of the oven with obvious budget constraints, tons of obvious cut content (similar to another game that came out this year, hmmm). Also Todd Howard is no different to Kojima in regards to overestimating and underdelivering, whilst at least Kojima tries to create a safety net, incorporating his overestimates, his over ambitions and would be flaws and shortcoming into the actual narrative e.g. he realises the game’s narrative will be incomplete and unfulfilling in many aspects due to whatever reasons – so he tries to emphasises how revenge leaves people incomplete and unfulfilled through mechanics and narrative, which is part of the genius of MGSV and it is whatever leaves me so torn about it. The game is created in such a weird and deliberate way that it is really easy to defend its flaws as intentional.

            PS. Sorry for the rant :/

        • Well if it’s ‘just good’ it at least isn’t ‘a complete failure’.

          • Venom_Sina

            Yeah,you’re right,but Kojima really maneuvered on this facial expression thing.The point is every character almost had the same expression most of the time (Venom is a great example of this).Also there are a lot of no-dialogue moments,so you expect to see something in character’s face(s),and most of the time you’ll get nothing,lol.That’s why I used that “complete failure” phrase,cause you expect to see something,but like I said,you’ll get nothing.Also if you apply those big talks from Kojima about facial capture,when you see the final product…

            I said V’s facial capture is “just good” (I mean it’s just good,nothing brilliant and extraordinary about it),cause it’s better than sophisticated animations of Until Dawn,but at the same time when you compare it to bigger titles like QB,U4 or Detroit (especially this one),well,it can’t keep up with them.

        • Spectralbuttplug

          “but this does not work in v”SCIENCEDAMNIT Sina

    • There is a difference between open world and linear motion capture shoot out.
      The order had also VASG motion capture tech, but beyond that nothing you can say about it being so positive.

      And MGSV was Cross-generation game which is also an important thing in this debate while QD is on the XOne/W10 Only.

      MGSV:TPP when it came out had impressive Motion capture, considering that in Japan they did mo-cap and in LA they did mostly facial stuff which is hard to execute to begin with.

    • MrVux007

      i see no point in comparing a cross-gen open world game with a current gen linear game…especially when it comes to motion capture.

    • Spectralbuttplug

      SCIENCE MOTHERFUCK IGN DAMN IT!

    • Kinda annoying that it is going to be a Win 10 exclusive for pc users…

  • vic boss

    Pretty ironic stuff. Hoping his next game is a horror one.

  • Mr.Pony

    For you all xD

    • Roses are red
      Violets are blue
      Did you feel the phantom pain too?

      • Mr.Pony

        Roses are red
        Violets are blue
        Kojima is great, Konami fuck you

  • Biggy

    If kojima Asks you to work with him you work with him damit

  • MrVux007

    Hey guys! I have just finished MGSV …(kept you waiting huh?)

    All i can say,that i’m disappointed.
    Not in the game,not in Kojima or his team.
    But in myself.I cant believe after almost 20 years of being entertained by masterpieces of Hideo Kojima,known as Metal Gear Solid,I’ve let myself be pessimistic about playing MGSV.
    I’ve actually let the shadow of doubt crawl into my mind,cuz of the countless of angry and somewhat nonsensical statements of some people(to me at least) towards the game.
    My review of MGSV is pretty much the same as crimsonfox one on this site.
    My only issues with the game is story pacing and miscrotransactions.
    Other then that its “possibly” my favorite MGS game out of them all,but i really don’t like to pick favorites among these masterpieces.
    Its truly a Kojima swan-song,one that is somewhat bitter-sweet but boy oh boy it gave me a hell of an ride.Ive finished playing MGSV,WItcher 3,Fallout 4 and Bloodborne latest dlc,and they are all GOTY-s in my eyes and well deserving of the tittle.To me (personaly) MGSV takes the crown for 2015,call me a fanboy or Kojima lover,i cant lie about my feelings and experiance for that game.But as i said the whole concept of reviewing the game or GOTY awards in general,is mostly subjective and should NOT be taken to heart.

    Now some “bad” news,i will have to cut my holiday a couple of weeks short,cuz ive been called back for the job.I’ve accepted the 3 months contract,so i could get 3 months off during the summer,which is pretty ideal for me.
    Alsooooo,i finally got my motivation back for finishing my Big Boss painting(and im really sorry,for prolongin this “art” of mine)…and i know,i know,he isnt “the real Big Boss”.But to me he is,he represented the ideal of “Big Boss”,and as such he should be regarded as him. In the end we are all…BIG BOSS

    • Venom_Sina

      It’s good that you liked it.At least you enjoyed the ride.
      It’s really interesting.Your way of thinking is completely the opposite of mine,lol.In my first play through,the game disappointed me left and right and that ending…oh let’s not start it again.You know the rest πŸ™‚ For me it was so bad that I didn’t touch the game disc for 27 days,lol.I went back to the game for 3 reasons:
      1)I wanted to see the game on PS4.
      2)I wanted to try out MGO (which again led to a HUGE disappointment)
      3)I didn’t have money to buy another game,lol.

      It’s interesting that this last one created both positivity and negativity (most people enjoyed the game).I lost a huge amount of my trust to Kojima and I will never follow his new game the way I did for MGSV.Right now I have a Resident Evil-like feeling.

      But let’s kick out the negativity,lol.Can’t wait to see the final version of your artwork.

      • MrVux007

        Yea,its a shame not everyone was pleased with the game.
        But then again,i cant recall any game that did that for the gamers.
        I hope your trust in Kojima will be restored once his new game comes out….
        if not….
        it was still hell of an ride,eh buddy?

        • Venom_Sina

          It will never be fixed,unfortunately,cause V disappointed me badly.It will always remain in my heart as a bad memory.
          Even the gameplay didn’t impress me and it’s a shame.For me,it was more like a ride to hell,instead of “hell of a ride”,lol.
          Eh,just ignore me.I’m toxic and poisonous when I think of V :P.

    • Great to hear you liked it!

    • Gatsu

      Glad that you liked it bro after such a long wait :). I was disappointed in MGSV, although I kept telling myself otherwise for a few months. I deeply wanted the story be similar to MGS3 or PW, to give me superb feels. Perhaps it’s the result of over-hypeing it or by just being a Kojima game, I dunno :)..

      Playing LIS made me realize that I was just fooling myself, the story of MGSV felt shallow after that although it had some moments. But still it’s one of the greatest games I’ve ever played, just different what I expected. Its just too bad it missed one the big impacts I search most in games. 2015 had so many good games and I still need to finish Witcher 3 and Fallout 4 haha ^_^.

      And yeah, it was one hella ride :D.

      • That’s the thing, people expected the story to be like MGS3 but instead it was more like MGS2, focused on the themes and messages Kojima wanted to convey. MGS2 was also received with mixed feelings, just like MGSV, but years later most people realized it is actually a masterpiece of game design. Hopefully MGSV will get more recognition as time passes. If you look at the themes and how they are interwoven in the game the story isn’t shallow at all. It just isn’t a story that goes as much for the ‘feelings’ as people expected and wanted, it’s more a story that makes you think than one that makes you feel.

        • Gatsu

          Yeh :), it did make me feel at certain moments in story but not enough xD. What I meant as shallow, I was referring to that feeling part of story I guess and it’s what I love to experience when play.

          But MGSV has more meaning in the story when think about it.

          • Yes, the disappointment people felt with the game is understandable, especially if they were expecting something different. So that’s why the game might get more appreciation afterwards, if they can forget the initial disappointment and look at the game for what it is and what it’s trying to do. πŸ™‚

        • MrVux007

          “…If you look at the themes and how they are interwoven in the game the story isn’t shallow at all. It just isn’t a story that goes as much for the ‘feelings’ as people expected and wanted, it’s more a story that makes you think than one that makes you feel.”
          https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif

        • Mr.Pony

          MGS2 was a great story and what made it great was the fact that kicked-started the whole Patriots plot point and also conferred a more “conpiracy theory” tone to the series, which has become kind of a landmark for the franchise in which TPP kind of falls off. I’m not seeing TPP getting more recognition as time passes when it comes to its plot (exept for the twist of TPP changing the way you play the first MG, that was cool). TPP will mostly be remembered for its gameplay, which has to be one of the best ever.

          • Perhaps, but MGSV has a better story than most people give it credit for, you just have to look for it yourself a little bit (similar to MGS2, which some people consider incomprehensible or even a mess story-wise, but if you try to understand it you see how great it actually is).

          • Mr.Pony

            I can see how MGS2 plot near the end started to lose some people, it started using some more meta concepts regarding information (which were way ahead of time, and make total sense nowadays with social media) like how changing the context of information can twist perception of that said information. To me that was appealing since it fell in my area of expertise. TPP went into language as a core for the story, which again falls in an area very dear to me, and while that core is there it doesn’t connect as well to the rest of the plot in the same way MGS2 does. The fact that in TPP the plot kind of evaporates in chapter 2 doesn’t help either.

            MGS always takes these core concepts, these philosophies, and stretches them in a way that the players manages to slip into them just by playing the game, the player gets the feeling that there are layers to that theme and if you take the time with the game you can understand it fully and be admired that someone actually had so much work in putting that in the game. In TPP that feeling feels abruptly interrupted.

          • Agreed, except for that last sentence. πŸ˜›

          • JJBYACH

            I feel you Nyx. I think the genius of MGSV is that Kojima knew at some point the game wasn’t going to be exactly what he wanted for reasons we will probably never know, so instead of doing what most developers would do, he took what he had and tweaked it to empathise the core themes of the franchise and MGSV’s own narrative e.g. chapter 2 (or even the entire game for some) = incomplete, unfulfilling, disappointing and a general train, I was even angry after completing chapter 2 due to how screwed up it was – revenge leaves someone with lingering feelings of incompleteness, disappointment and even perpetual anger. Kojima’s greatest and arguably most infamous tool is conveying themes and narrative concepts transcendent through the game and into its marketing, hype and general community surrounding it: through mechanics and not just words, and he used it here, he sold the world (well, he sold the gaming community at least) The reason I’m personally so torn on the game is due to how he created a safety net around the game, as nearly all its flaws can be argued as intentional due to how it fits into the themes of the game and franchise.

        • Venom_Sina

          A lot of people compared V with 2.I don’t think V get the delayed appreciation that 2 got.V’s structure has a lot of problems,but on the other hand 2 was flawless.

          Bad story telling,horrible pace,there’s no ending,a lot of incomplete parts….You can’t find these things in 2,but V is full of these.The only part of the story that may be remembered by the players is the language part (which again has a lot of flaws,but it’s better than the other parts of the story).Even this language part is not that great.Call of Duty:Advanced Warfare has a story element similar to the language theme of MGSV.They implanted that part very good and it makes much more sense than Kojima’s game.

          For the gameplay:Again I don’t see anything worth of appreciation in that area.Repetitive missions,useless mechanics such as extra guns (which you’ll never use),…

          Poeple will only remember V because it was the game that caused that fallout between Kojima/Konami.

          • Well, if you think so, okay. You’re free to have your opinion of course.

      • Venom_Sina

        I remember a few months ago.You said you liked the game.All of that was a lie? πŸ˜›
        I can say only one thing:Welcome to the club,bro πŸ™‚

        • Gatsu

          I like MGSV a lot, it’s amazing in many ways but I wish it had more you know :). If I was disappointed, it doesn’t mean I extremely hate it. I think Michael Payne V said it well some weeks ago, that he’s been in denial mode or something. I guess I didnt want to admit to myself or others after finishing it, that the story just didn’t give the impact I wanted, because it’s MGS. If that makes any sense :P.

          Thx, it just feel better to be honest of how I feel imo :).

          • Venom_Sina

            No problem bro.We just talked about the game.I enjoyed those moments.I missed those forum talks.There’s nothing to feel sorry for πŸ™‚

            I finished the game in Sep. 5th.I was scared the hell out.I was like:Why I don’t like this game?Am I going crazy?! I was really confused O_O

            Michael Payne V said another great thing to me,too.I was talking to him and he said 2015 was a year of disappointment.Most of the games didn’t live up to the hype they generated.One of them is V.If Kojima didn’t show us those story trailers and didn’t hype his game,all of us would’ve enjoyed the game more.

          • Gatsu

            Haha yea they were cool discussions. Hmmm I should make go pay a visit to the forum soon, I haven’t been there in a while :3.

          • Mr.Pony

            I’ll just leave this here https://www.youtube.com/watch?v=IK7SeYf8zxs

          • MrVux007
          • JJBYACH

            It’s natural. The first few months after completing it I was in denial too, it is only about now I’ve got a solid opinion on the game: I think it has the best stealth game gameplay in any game I’ve ever played, but the rest of the game has huge glaring flaws that are kinda more interesting than what it does right.

      • IStealthierI

        I pretty much agree. However, what I was expecting wasn’t entirely my fault for having my expectations too high (can you blame me though?). The fault was also in marketing… They sold us a lie. And, truly, played us like a damn fiddle. Aside from the story (which I was talking about) the game is spectacular.

        Also, this “idea” of people saying, “Oh, it’s gonna be like MGS2. Many people don’t like it now. But years later, those same people will.” is bogus. I’ve yet to meet anyone personally or over the internet say this very thing people are claiming. I understand the aspect of change, but for a video game that someone already made their mind up about? I highly doubt it. Btw, I did like MGS2. It was my first MGS : )

        • We don’t know if that will happen, but it is a possibility, because MGSV is in many ways comparable to MGS2. Both in the way it puts themes at the forefront of the story and the way it differs from people’s expectations, and the anger this has caused. We’re still less than 6 months from the release, maybe if there is some more distance people can view the game in a different way.

          Also, the fact that they ‘sold us a lie’ through marketing is very much comparable to MGS2’s situation as well. They completely hid the fact that you play most of the game with another character, which is the reason many people disliked the game when it first came out.

          • IStealthierI

            I’ll tell you this: that intro, and MGS going open world, up until you save Miller is single-handily one of the greatest experiences I ever had in this industry. Also, no other title holds a candle to the cinematography in MGSV:TPP.

    • Full Options

      Heeyyy Vux ! Really glad to read that. That’s the happiest disappointment I have ever read.
      Remember you may have tons of mission objectives left, that completely change your appreciation of a given mission (+ also different landing zones, change a lot of things). You’ll notice that in your 100% quest !

      Are you allowed to take your PS4 on board if you see what I mean ?? :DD
      At least we know you can communicate with us even from the boat.

      • MrVux007

        Oh,i will definitely continue playing the game,at least while im still home.There are sooo many things i haven’t tried out.

        Im allowed to take my PS4 on board,but thing is,im not the only one who is using it back home.My brother also uses it,so it would be really selfish of me to take it from him,besides i doubt i would do much of playing on board,since i spend around 14 hours a day working and rest of it i just sleep πŸ˜€ (especially if i don’t drink my coffee) …

        And the biggest problem of all is the bad internet….i can barely watch some youtube videos at 480p lol

        But ill keep you guys posted,as always don’t worry ^^

        http://24.media.tumblr.com/tumblr_lj7ljiRlf71qignq2o1_500.gif

        • Venom_Sina

          “i can barely watch some youtube videos at 480p”
          With my internet in my home I can never watch videos in 480P,lol.240P is the best I’m gonna get,lol.Sometimes that doesn’t work,too and I have to switch to 144P and that’s a true story,lol.
          Now I understand that internet connection in my country is garbage.That’s the difference between First-World and Third-World.
          Good luck and be safe,bro.

          • MrVux007

            Dayum,and here i am crying about how bad it is for me….
            144p is almost like “drunk vision”,blurry as hell mate…
            I rly hope internet quality changes for you soon in your country….
            You made me so depressed now πŸ˜›

          • Venom_Sina

            “drunk vision” haha.Great explanation of 144p.It’s really accurate,lol.
            Don’t worry,bro,I get used to it πŸ™‚

        • Full Options

          That’s sad that your schedule is that dense..
          Did not know you had a diamond brother at home.
          πŸ˜€ Of couse leave him the PS4 , haha

        • Gatsu

          We’ll miss you brotha, stay safe my matey, yarrrr :).

  • Recognize your limits before it’s already too late is a symptom of intelligence: a smart choice from Mr Cliff

  • MrVux007

    *off-topic*
    If they bring back “Jak and Dexter” i will be sooooo happy! πŸ˜€

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