New Metal Gear Solid V info and screens from the LA studio opening event

During the opening event of Kojima Productions’ new studio in LA, a lot of new information about Metal Gear Solid V was revealed. Here’s a summary.

  • The life bar seems to be gone. In stead, the screen will turn bloody and red when Snake gets hurt, and he will regenerate health automatically if he takes cover long enough (this feature was also in previous Metal Gear games, if Snake kneeled or took a prone position).
  • The interface has been toned down a lot, also as a result of the removing of the health bar and other items and bits of information.

Metal-Gear-Solid-Ground-Zeroes-LA-Opening-Screen-1

Source: Gameinformer

  • Players can use their scope to mark enemies and vehicles, so they appear on the map.
  • Context sensitive buttons let Snake open locked gates, or interrogate guards. After this has been done, the objective will appear on the map automatically.
  • The threat ring from MGS4 makes a return, only this time it isn’t around Snake anymore, but against the screen.
  • When Big Boss gets spotted by an enemy, the game will go into a slow motion, during which the player can still silence the enemy, and the alert phase will be canceled. This was done to help players in compensation for the extra difficulty posed by an open world design, and the lack of a radar.
  • During driving sequences, the player can switch between first and third person view.
  • Enemies can take out tires of vehicles Snake is driving.
  • Player can call in a helicopter for extraction (as we already knew), but the player isn’t safe until he’s actually boarded and flying away.
  • Big Boss received information over the codec when he saw certain things through his scope. Kojima explained that story moments would mostly be told through the players perspective.

Source: Kotaku

Metal-Gear-Solid-Ground-Zeroes-LA-Opening-Screen-2

  • Snake can grab enemies in higher positions and drop them down to their death, similar as in Uncharted.
  • The demo being played was very similar to the one at PAX, but this time players had to retrieve a red FOXHOUND patch (the logo of the new LA studio). Also, the demo was in English, with Big Boss voiced by Kiefer Sutherland. He also spoke the famous line ‘Kept you waiting, huh’.
  • The demo was being played on the easiest difficulty setting. Kojima will show a more difficult playthrough at TGS.

Source: Shacknews

Metal-Gear-Solid-Ground-Zeroes-LA-Opening-Screen-3

  • The holographic gear Snake used in the demo is called the iDroid.
  • Snake can use searchlights and gun mounted flash lights to blind and distract enemies.
  • Snake can still throw empty gun magazines to distract enemies.
  • The game will feature less cutscenes and smoother transitions between them and gameplay.

Source: Polygon

  • During interrogation, the player can choose between multiple lines for questioning.

Source: Gamespot

Metal-Gear-Solid-Ground-Zeroes-LA-Opening-Screen-4

  • If you mark a destination using the tablet, it will appear on the screen in the game world, so not just on a map.
  • Item selection will happen on the center of the screen now, using sub options, and obviously it won’t be permanently there.
  • The lens flare seen in some of the videos isn’t just cosmetic, it is there to warn the player that they might be detected. A lens flare will come from the direction of something that might spot Snake, like a searchlight. So the lens flare is the caution alert phase. Human enemies have a cone directional lens flare, similar to the cone field of view on the map of previous Metal Gear games. This lets the player know from which direction the alert is coming. The music lets Snake know in which alert phase he is, because there is no radar anymore to indicate this.
  • The interface, switching between weapons for different alert phases, seemed really fluent.
  • There seemed to be auto-aim.
  • At the end there was a cutscene. Snake put on the patch he retrieved, and when he did that the ‘XOF’ on it turned to ‘FOX’.

Source: Gametrailers

Metal-Gear-Solid-Ground-Zeroes-LA-Opening-Screen-5

  • Snake can now sprint, really fast.

Source: Nerdreactor

  • Ground Zeroes takes place in 1975, and The Phantom Pain in 1984. This is a reference to Orwell’s novel, among other things.
  • According to Kojima, MGSV is not being ‘westernized’. He simply tries to give the game a global appeal, just like he did with the original Metal Gear Solid. The Kojima Productions LA studio is not involved in the game’s story, only in the multiplayer.
  • There’s a reason Quiet looks the way she looks.

Source: Kotaku

  • Among the items that make a return are the thermal goggles.
  • When calling in a helicopter, Snake can choose between multiple extraction points.
  • The exclamation mark makes a return, as well as the famous alert sound.

Source: GamesRadar

Screens taken from: VG24/7

  • Nintendo Fan 4 Lif3

    I hate the lack of radar, don’t see the point in multiple lines to choose in interrogation, hate that the exclamation mark is gone, wonder if just using the sound of alert phases and direction of lens flare will make the experience easier or harder as it’s hard to tell at this point, and wonder if a HUD-less UI will make or break the game. Beyond that, everything else is also interesting.

    • Nyxus

      Another journalist did write that the exclamation mark is still there, so I guess that was a mistake.

    • Batzi

      HUD-less UI is much much MUCH better. Looked fluid and neat. When Kojima first showed GZ last year I thought they were hiding the HUD temporarily and was wishing they would somehow keep it this way. Kojima granted my wish. And the exclamation mark and alert sound are still in the game.

      • Nintendo Fan 4 Lif3

        Ok. Think I’ll get used to it then. Glad to know exclamation mark and alert sound remain in the game. Hopefully action doesn’t take precedence over stealth.

        • Batzi

          Kojima already said that MGSV was going to be a “true stealth simulation” so I really don’t know what you are talking about 😛

          • Nintendo Fan 4 Lif3

            Oh I didn’t hear about that so my worries are put to rest now. Thanks.

          • Anonymous

            kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said kojima said

          • TheScienceEnthusiast1130

            @Anonymous

            Still here?

  • solidmatt

    I have to say, I noticed a generally tepid reaction from the journalists who attended the demo. According to one reviewer, Sutherland’s performance was “phoned-in.” More significantly, more than one person there seemed to feel the game was losing its core identity in an effort adopt modern stealth/action controls. One reviewer felt like he was watching the next Splinter-Cell game. Another was thinking of Assassin’s Creed the whole time.

    I find the bullet-time really disturbing, and my fears are only heightened by one journalist’s remark that the pace of the game seems to have changed from careful observation and timing to a rapidly flowing forward action in which you react to enemy intrusions by activating slow-mo and putting bullets in their heads before they call for back-up:

    http://www.ign.com/articles/2013/09/06/metal-gear-solid-ground-zeroes-the-splinter-cell-effect?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29

    • Nyxus

      I have read previews from both sides: people who are positive, and people who are negative like you said. All of them are worried to some degree, which is not surprising for a game that changes so much of its series fundamentals.

      • solidmatt

        Yes, and I don’t want to be hasty or make too many conclusions about something I haven’t played, but the fact remains that what was revealed here left me cold, whereas the E3 trailer got me really excited.

        • Nyxus

          Yeah, that’s possible of course. Hopefully the TGS will make you excited for the game again.

        • Batzi

          solidmatt if you really liked the E3 then you must have liked the slow motion alert phase because it was in the E3 trailer when Big Boss sneaks behind 2 sentries in a room and kills them both. I thought it was so awesome! No big deal and I can’t wait to use it myself.

          We haven’t seen anything yet and everything we have seen so far was fricking awesome just because some ignorant press people said things it doesn’t change the fact that what we saw so far was mind blowing. The game was being played by an amateur staff and Kojima didn’t like the way he played the game because he was rushing and hitting walls with while driving a vehicle. Basically he didn’t use stealth at all and at one point he got caught at the easiest difficulty showing you how terrible that player was (Korekado).

          Kojima not long ago today tweeted that they were re-demonstrating the gameplay in front of the staff and that it looked much better than yesterday’s amateur gameplay.

          Believe in Kojima, the man is a genius and he will deliver and surprise you! Just be patient man and wait till TGS to see the game in action being played the way it was supposed to be played.

          The main reason why it was kept in private was due to the fact Kojima and team were rehearsing and preparing the gameplay for TGS.

          Kojima will not under any circumstances show a presentation to the fans that is not on par of what his vision wants it to be. Bear that in mind.

          • solidmatt

            Batzi, that’s a good catch re: the disarming sequence in the E3 trailer. In hindsight it’s clear that we were seeing the bullet-time function back then. I had assumed, I think like most people, that that was just editing.

          • Anonymous

            typical kojimadrone stop blindly following celebrities

          • TheScienceEnthusiast1130

            @Anonymous

            Quit bashing “Hideo Kojima” and “#dealwithit”…

            -1

          • TheScienceEnthusiast1130

            Why the down-vote?

  • Enzo

    Most of this sounds quite dissapointing actually… Damn

    • Cartmangus

      Yeah, I was expecting the impressions to hype me up even more than I was before but I’m just saddened by most of this stuff.

    • Anonymous

      I miss having an actual HUD

  • TheKastorian

    Thanks for the summary, Nyxus. The only thing I find disappointing is the regenerating health. If it’s anything like COD or Uncharted that would be terrible. That’s why I loved The Last Of Us. Having a health bar builds up tension!

    • solidmatt

      I think it’s been made pretty clear that it is like COD/Uncharted. The screen goes red or loses color (not sure which because I’ve read slightly different descriptions from journalists there) indicating that you are approaching death. If you then rest without getting hit normal color returns to the screen, indicating that you are once again healthy. No health bar whatsoever in this system.

  • iSolidus

    I guess I’m not conservative enough, as all these changes sound really good to me. Kojima is constantly trying to keep the franchise fresh and these changes are doing exactly that. Can’t wait for some new footage!

    • Nyxus

      I agree. I can’t say I’m not worried about anything, but that’s just because I care a lot about this series. I do have faith in Kojima, he knows what he is doing.

      • Jason Mounce

        It’s only the people that don’t have faith in Kojima, or don’t look to see that anyone who has put trust in Kojima have never been disappointed. Of all the whiners of MGSV in its entirety, to change or to controversial matters, it’s by the Non-Fans or the people who’re mistrusting and negligent in putting faith in the man. As if he has a history of disappointing fans or making bad games, HAH.

    • DennesyChicken

      @iSolidus:disqus Exactly my thoughts, it’s good that Kojima is trying new things which in my opinion, is pushing the series forward. I also think it is important not to judge so soon without actually playing the game first, seeing it in action is one thing, but playing it will give us a whole new perspective and feeling of the game.

  • Sudarsan Ragavan

    1. “According to Kojima, MGSV is not being ‘westernized’”. – Good news
    2. Expecting MGS 3 health regen system not COD/GOW kind of health regen.
    3. Hope bullet time is absent in harder difficulty settings.
    4. I’m concerned about the whole open world stuff, Is it going to be a true open world or segments of levels with huge environment.
    5. Hunting and aid system should make a return if not then its a huge missed opportunity

  • skinner69

    OMFG…. health bar gone. the screen will turn red and bloody -_-
    VERY disappointed at this.

  • Golgari

    I’m positive right now. I think the reason why people are upset right now because they see too much info and they can’t see how it works in the game. We have no demo in our hands right now.

    KojiPro need to show us what they showed to Journos and only then you can judge these changes. Personally i’m not worried but Kojima need to show us why all of this is worth it.

  • solidmatt

    I long for the halcyon days of MGS2.

  • Pingback: Phantom Pain trailer. Metal Gear Solid V in disguise? - Page 4()

  • as

    iDroid?
    iphone and android? nice try,kojima

  • PrinceHeir

    i can’t freaking wait for this!!!!!

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