Close Up: Metal Gear Solid V Original Soundtrack: The Lost Tapes

More than half a year after the release of Metal Gear Solid V: The Phantom Pain, another soundtrack has been released in Japan. Titled Metal Gear Solid V Original Soundtrack: The Lost Tapes, this CD contains tracks from the game that (mostly) were not on the previously released Original Soundtrack. In the game, this is the music you can collect and listen to through your iDroid, plus some extra tracks.

Metal-Gear-Solid-V-The-Lost-Tapes-Limited-Edition

Metal-Gear-Solid-V-The-Lost-Tapes-Cassette-Tape-HolderThe album cover is designed in the same style as those of the Original Soundtrack and the Vocal Tracks: a character render from the game with a V overlaid on top on a separate transparant layer. The artwork used for this cover features both Snake and Quiet, covered in copious amounts of blood.

Metal-Gear-Solid-V-The-Lost-Tapes-CD-Cover

There are 16 tracks total, most of them by composer Ludvig Forssell, and some by Steve Henifin. The full track list is as follows:

  1. A Phantom Pain | Ludvig Forssell | 3:59
  2. Behind The Drapery | Ludvig Forssell | 3:42
  3. Dormant Stream | Ludvig Forssell | 1:47
  4. Nitrogen | Steve Henifin | 3:13
  5. All The Sun Touches | Ludvig Forssell | 2:51
  6. Different State | Ludvig Forssell | 3:44
  7. 204863 | Ludvig Forssell | 1:52
  8. Scouting Barren Lands | Ludvig Forssell | 2:43
  9. Defiance | Ludvig Forssell | 5:07
  10. Planet Scape | Steve Henifin | 4:54
  11. Journey To Point C-5 | Ludvig Forssell | 2:33
  12. Montage | Ludvig Forssell | 1:52
  13. The Guitar Says Hello | Ludvig Forssell | 2:00
  14. Death Metal Gear – Ground Up Zeroes | Ludvig Forssell | 1:34
  15. That Itchy Feeling | Ludvig Forssell | 2:10
  16. How ‘bout Them Zombies Ey? | Ludvig Forssell | 5:21

This is a limited edition version of the soundtrack, and that means it comes with a nice bonus: a good old fashioned cassette tape, similar to the ones found in the game. It contains the same tracks, so if you happen to have a cassette deck or a Walkman laying around, you can use them to listen to the music.

Metal-Gear-Solid-V-The-Lost-Tapes-Cassette-Tape-Case-BackMetal-Gear-Solid-V-The-Lost-Tapes-Cassette-Tape-2

The booklet contains the lyrics of the tracks, as well as some cool artwork.

Metal-Gear-Solid-V-The-Lost-Tapes-Booklet-Cover-ArtMetal-Gear-Solid-V-The-Lost-Tapes-Booklet-Venom-Snake-Art-ShinkawaMetal-Gear-Solid-V-The-Lost-Tapes-Booklet-Death-Metal-Gear-LyricsMetal-Gear-Solid-V-The-Lost-Tapes-Booklet-Venom-Snake-ArtMetal-Gear-Solid-V-The-Lost-Tapes-Booklet-CreditsMetal-Gear-Solid-V-The-Lost-Tapes-Booklet-and-Overlay

To conclude, this is a cool collector’s item. As with the other CDs, the presentation is really nice, and the included cassette tape is an interesting bonus.

As of now, the Limited Edition can still be purchased from CDJapan. There’s also the option of the slightly cheaper Regular Edition, but this one does not come with the cassette tape.

Metal-Gear-Solid-V-The-Lost-Tapes-Cassette-Tape-1

You can see the other two Metal Gear Solid V soundtrack CDs here: Original Soundtrack and Vocal Tracks.

Metal Gear Solid V Original Soundtrack The Lost Tapes
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  • stocchinet .
      • I remember that Kojima Station episode. I laughed so hard when I saw that.
        That was the time when everyone played Ground Zeroes and waited for the MGSV:TPP masterpiece.

        Memories… 😉
        That begs the question. What Ludvig will do next? Will he join KojiPro team or he is still working at Konami?

        • Tong Ninja

          His name was credited in the Silent Hills teaser trailer, so I’m assuming Kojima was going to use Ludvig Forssell again as music composer for Silent Hills (that is until the game got cancelled).

          So yes, there’s a chance Ludvig could be working with Kojima again for his upcoming game. We will know in future if he is or not. 😉

          Note: I believe Ken Mendoza joined the new Kojima Productions studio earlier this year.

          • Spectralbuttplug

            That silent hills image makes me fucking cry

          • silent sobs

          • Spectralbuttplug

            Lool

        • Jonathan Ingram

          He left Konami in February.

        • Alex

          Im sure he left Konami which makes him a high probability to have joined KojiPro.

  • vic boss

    Heads up guys , I bought this t-shirt like 3 weeks ago and it just arrived like 5 days ago, it’s a pretty cool t-shirt and well it was 25 bucks but they were well spend as I really wanted this t-shirt about diamond dogs. They have restocked and they have all sizes minus XXL, I got M and those are the ones that sell out fast.
    http://www.merchoid.com/product/metal-gear-solid-1984-neon-diamond-dogs-t-shirt-preorder/

  • Boldizar

    I regret ordering this months ago. Oh well.

    • Venom_Sina

      Why regret?

  • JJBYACH

    Death Metal Gear…
    “Shut Up Kaz… Play that fiddle!”

    – Best lyrics ever.

    • Gatsu

      Haha best lyrics definitely xD.

  • Plissken

    Got mine in the mail yesterday.
    Also, Happy April Fools Day

  • Xomak

    Track 9 – Defiance is awesome! I don’t think it was in the game.. Ludo should totally do a full album!

  • Ardens Anima

    But how can You do a close up if it’s….A LOST TAPE!

    This is an April Fools joke, isn’t it? e_e XD

    • They have been found! 😀

  • Aleezy

    “More than half a year after the release of Metal Gear Solid V: The Phantom Pain”

    My how time has passed by….

    • BurntFM

      Wow. Time does fly. And to think just last year we got this work of art.

      • Spectralbuttplug

        That work of art was still one of the best games of the year

      • JJBYACH

        Hahahahaha *slowly starts sobbing*

  • Gatsu

    Great close up boss! I didn’t buy this one, so cool to see how it looks like. That cassette tape is epic ^^.

  • Venom_Sina

    CDJapan ships to my country (Iran) too.Right now I really tempted to get all soundtrack releases for V.It will cost a good amount of money,but I want them all….AAAAHHHHHHH,I’M NUCLEAR,LOL.

  • BurntFM

    I know almost everyone picked The Man Who Sold the World in the poll. But I have a soft spot for Laura Branigan. She was very sexy. I looked forward to my helicopter rides.

    • Alex

      I just think of Scarface whenever I hear this.

      • BurntFM

        Nice. The song that plays in my head when Scarface is mentioned is Push it to the Limit.

    • Gatsu

      Laura is one of my favorites and the song I love most from her is this :D.

      80’s sure kicked ass …
      Also Self Control give me a nice nostalgic flashback playing GTA Vice City, driving around listening this <3.

      • JJBYACH

        I love me some Maneater – Hall and Oats are bae:

        https://m.youtube.com/watch?v=D00M2KZH1J0

        One of the two 80’s songs I actually know of since I missed that time period; because I was born in 1998…

        • Gatsu

          I love this song <3.

        • Spectralbuttplug

          Whoah here she comes
          She’ll chew up
          GTA IV TBOGT and MGSV TPP greatly improved my music taste

      • BurntFM

        OMG YES. Self Control is the most quintessential 80’s song ever. I love lots of 80’s songs but Laura Branigan and Kim Wilde had great songs and were my crushes. LOL

  • Gatsu

    I started to enjoy drawing again some weeks ago, which used to be my favorite hobby when I was a lot younger. Currently doing Geralt and was thinking of doing Snake after that, I hope both end up looking good in the end lol. Beginning to draw new pic always feel so challenging :3. Still lots of things to change and add xD.
    http://i.imgur.com/yO7C2Rk.jpg

    • JJBYACH

      Wowser… I wish I could draw something other than stick men. If I could, it would of probably encouraged me to continue the development of my game.

      • Gatsu

        Thx :). Some people do insanely good drawings, so I always am jealous of their skill haha :D… I had many years break though, so I wonder how well I’d do if had drawn during that time.

        I think you might be able to do it JJ, If practice enough :). Maybe take longer for some. There are still things I wonder how some do in their drawings.

    • Spiderman

      Don’t quit your day job

      • Gatsu

        I won’t 😛

        • Spiderman

          Jokes aside, keep it up 😀

          • Gatsu

            I will thx .

    • Venom_Sina

      You’re pretty good 😛

      • Gatsu

        Thanks bro ;D. Longest drawing I’ve done so far was few weeks ago, about LiS, took me around 10-11 hours. And before that I started the hobby again with Gatsu, the main character from Berserk. I’ll do some account to deviant art where I put all :).

        So this is only my 3rd :P, but hard to find time between all the games etc. Hair and beard with pencil/charcoal are sometimes pretty hard tbh.

        • Amrit

          Hey dude hows the Geralt drawing coming along? I love seeing progression pics of this kinda stuff 🙂

          • Gatsu

            It’s progressing quite slowly, because I’ve been busy playing TW3 and few other games. But I continued it yesterday for 1h :D. I try complete it this week. 🙂

    • Spectralbuttplug

      I suck at drawing 😛

      • Venom_Sina

        Me too,lol.

  • JJBYACH

    So I was scrolling my bookmarks and found this MG Informer article and had a great laugh at Kojima’s now obvious over exaggeration:

    http://www.metalgearinformer.com/?p=8957

    “The player can play missions, serving as kind of episodes in the story, in the order he wants, and the story will adapt naturally to that. Within these episodes, choices can be made.” – choices; plural… Lol.

    “Kojima has been discussing child soldiers since MGS2, but this time he wanted to go further.” – hahahahaha. Snake pretends to shoot some kids to fool his contractors because he actually wants to save them; saving children = taboo = kek?

    I find it pretty funny how Kojima talks about conceptual ideas as if there is a 100% guarantee they are going to be in his games. Maybe his exaggerations was just part of him “selling the world an idea”, but his statements on the game featuring branching narratives and having a choice and consequence based story seem to be a legitimate concept scrapped early on in development, rather than a deliberate cut to help accentuate the themes of the game or help fool us into thinking we are going to play as BB becoming a demon.

    Apparently he did a similar thing with MGS4 with his claims about a dynamic battlefield – I didn’t follow MGS4’s marketing, so TPP taught me to take Kojima’s early statements about his games with a grain of salt: the man gets a little too excited with what he has planned rather than what is actually in the game at the moment. I don’t blame him, optimism is essential for being successful in a project, especially in the early stages.

    • He did not exaggerate here at all.
      In the game you can in fact choose between life and death for certain characters. for character… mostly.

      Within these episodes, choices can be made.. he is referring mostly to the gameplay and he succeeded in that. The game is all about the choices… or a strategy. There is a reason why it has a slogan – “Tactical Espionage Operations”.

      • Venom_Sina

        “Within these episodes, choices can be made.. he is referring mostly to
        the gameplay and he succeeded in that. The game is all about the
        choices… or a strategy.”
        These choices are not that big.Even early Splinter Cell games offered these kinds of choices.Ubisoft expanded the gameplay with Blacklist where you can be a soul-less guy who kills everyone or a nice guy who just defeats enemies non-lethal or a mix of both.Or multiple ways to approach your objective.I hate to say this,but sometimes I feel Blacklist did this concept stronger than V.Areas in BL were little compared to V,but they had a good thing in them:They were different from each other.This is something that V lacks.All areas are exactly the same and late in the game,you’ll find yourself doing the same thing over and over (which is not nice).

        • Spectralbuttplug

          This time I agree with you
          V WAS FUCKING EMPTY!!!!
          But V was so much better than blacklist
          Especially due to its “Lackluster” story
          Chaos theory FTW

          • Venom_Sina

            Thank you.You can feel the emptiness and repetitive disaster after 10 hours.It’s not hard to spot it,lol.
            And yeah,you’re right.BL’s story was near terrible,lol.

          • JJBYACH

            I think I’m the only guy who liked the fact the map was empty. It was a perfect middle finger to the Ubisoft/modern open world game design.

            My issue is with the extremely boring objectives, that is what made the game repetitive for me.

          • It’s not so much about the objectives themselves, but more about the many different ways you can approach them. So one ‘prisoner extraction’ can be very different from the other, depending on what strategies, tools and methods you employ.

            But either way, the gameplay is good enough to keep the game fun regardless. 🙂

          • Venom_Sina

            Right,but the objective is still the same.For example “Prisoner extraction” for 20 times.The first attempts are cool and fun,but when you reach the middle of it,it gets boring.The worst part is even “supposed” different missions are exactly the same,too.Technically,there’s little difference between “Prisoner extraction”,”Highly-skilled soldier extraction” and “Mother Base soldiers rescue” missions.
            Also there’s no logic behind missions.You do it cause Kaz told you they are important and “Only you can handle those”,lol.

          • Yes in the end they are mostly the same. But this is something that can be said from pretty much any open world game, it’s basically the nature of the genre.

          • Venom_Sina

            Yes,but missions in V feels really,really empty.
            Let me use The Witcher 3 as an example.Almost all side missions in this game are exactly the same (gameplay wise),but what makes those missions better is that at least developers tried to write a story for those.Sometimes it’s great,sometimes terrible.But at least there’s a reason for the happenings of a mission.V just delivers nothing.Kaz will say to you that you should do these stupid things,cause I’m telling you!!!It’s disappointing,cause Peace Walker had some SIDE OPS and some them had a reason behind them.

          • Well, they are side ops after all. They are meant to give you more gameplay rather than add to the story. The reason behind doing those missions in terms of story is just Snake extracting more soldiers and expanding Mother Base.

          • Yeah. Exactly.

            I don’t understand the sentences like “Kaz will say to you that you should do these stupid things,cause I’m telling you!!”

            Kaz is telling that, because Venom in the beggining of the game asked Kaz to guide him. Scene in the helicopter.

            “Kaz…tell me what to do…like you used to…”

            Such a good line that sets up BB and Kaz’s relationship perfectly.

            and there are reasons. Reasons are super simple: MotherBase expansion to fight CIPHER you need:

            1) engineers/scientists
            2) soldiers
            3) technology
            4) resources

          • Venom_Sina

            Well,I call it “Lame and Lazy Writing”.Just by saying “Kaz,guide me through this” and everything is good.Nothing can fix those repetitive missions,main or side.

          • You can’t call it lazy writing. MGSV:TPP is not the same adventure as MGS3 or MGS2 where you have a goal to reach as fast as possible where plot happens every second there is. Kojima said since the beggining of the MGSV:TPP that it is different compared to other games in the series. Your goal is to make base bigger, Kaz helps with that and sometimes plot happens.

            Maybe they could do better with story pacing but overall there is no lazy writing. It’s just different. The story in MGSV is not driven by the events but by the characters and this is important.

          • True, TPP if driven by characters and themes, not by the plot itself. This also has to do with the fact that it’s a fixed point in the timeline so there wasn’t really a need for a focus on plot.

          • JJBYACH

            I would say TPP is anything but character driven.

            One of the three things I actually remember when studying drama in High School:
            “Event-driven: When a character takes a particular action so that the result is a particular plot point.”

            “Character-driven: When something about the character’s essential self leads to a particular action or event in the story.”

            The entire plot of TPP is just the main cast reacting to events completely out of their control:

            – Skullface destroys MSF just because he wants to, not because of BB’s warped world view causing concern to the world superpowers, making them to react with hostility to stop his cancerous ideology from changing the world. Or the rapid growth of his army (due to said world view) being a problem in the eyes of the superpowers or Cipher or XOF or whatever.

            – They seek revenge because Skullface randomly decided that in 1975 he was going to kill BB, it wasn’t the result of any character interaction between the members of MSF/Diamond Dogs and XOF. It just happened – because TPP needs to happen.

            – We see how angry and revenge-filled everyone is because the game just spoon feeds this to us via exposition. Kaz tells us that he’s angry; that he is willing to go to the depth of hell to take the fight to Cipher, but we never see that in his actions. He just shouts at people, nearly broke Huey’s leg – nearly, he doesn’t. Batman has done more villainous stuff than what we physically see Kaz do in the game.Venom suggests they save those kids, Kaz instantly agrees. He acknowledges it would piss of the client but does it anyway: I thought they don’t care about morals? They just want to build their army even if it means their souls are eternally damned in the process, a “business” contract should be more important to them than their humanity – they’re just doing it for the money: they are the dirtiest kinds of dogs of war but their honor and dedication to their own ideals shine through the blood and guts soaking their skin like the brightest diamond, I thought that was the point? Then he hits that kid and says he hates children, to show he’s evil. This dissonance between what we are suppose to think of characters and how they act is prevalent throughout the game.

            – Venom being indoctrinated to believe he is BB happened completely out of his control – we never saw any interaction between BB and the Medic.

            – Eli stealing Sahelanthropus and the parasites has nothing to do with Venom’s personality or how we saw him treat Eli – we didn’t see Venom do anything that would show why Eli hated Venom – we were just told this: Eli hated him from the moment he saw his face, and therefore had 0 character development. I knew absolutely nothing more about Eli’s character after the first time you see him in.

            You could argue any of these points (and the many others I haven’t mentioned) are intentional – maybe they were for whatever reason (Kojima is a complex man, who makes weird stories), but TPP is anything but character driven.

          • Venom_Sina

            Man,why your writings are perfect?I’m sure you’re cheating or something,lol.

          • JJBYACH

            Perfect is a big stretch – my writing style is most comparable to rambling but thanks anyway 😛

          • Maybe theme driven would be a better way to describe it.

          • JJBYACH

            Yeah, I think so. All the events were made to fit into the games’ themes – even if it is inconsistent with characters’ apparent motives and personality.

          • JJBYACH

            That should be the game’s subtitle:

            Metal Gear Solid V: Lazy Writing

          • If one thing can be said about Kojima, it is that he isn’t lazy.

          • Venom_Sina

            He is not a lazy man,not at all.But his (and his teams’) writing wasn’t that great in V. You may say it was different,yeah it was,but in a bad way.

          • Venom_Sina

            Yeah,you’re right.Opinions can be different from person to person.I’ve seen better works from Kojima-san (and his team),but like you said it’s just an opinion.

          • You can’t please everyone. 🙂

          • Venom_Sina

            Exactly,and it was my bad luck that I went to the dark side,lol.

          • JJBYACH

            Kojima is the most un-lazy game designer of all time – period.

            However, TPP didn’t exactly “elevate storytelling in the medium” like he proclaimed he was trying to do. I don’t think Kojima is a bad writer – I just think that he took various shortcuts narrative wise that negatively impacted my enjoyment of the story. As you said: opinions, man…

          • Perhaps, but TPP’s story is more clever and interesting than many people give it credit for. Most were looking for a certain plot, but TPP took a different approach. But we can at least say it’s interesting, otherwise people wouldn’t be talking about it 6 months after release.

          • JJBYACH

            It is an interesting story regardless, I appreciate his intention and I get what he was trying to do. The story is better than a lot of games out there.

            For me the gameplay is what makes it a masterpiece.

          • Spectralbuttplug

            Dude did you even play mission 2 ?

          • Venom_Sina

            That’s what we do all the time.So why creating a meaningless side ops for it?

          • Because games give you stuff to do, even if it’s meaningless. Like collecting dog tags in MGS2.

          • Venom_Sina

            Collecting Dog Tags aren’t really parallel with the story.It’s just a thing that doesn’t have any special purpose behind it.We can’t compare the two.Side ops are different.They are alongside the main campaign.They have effects on the actual game.So it won’t hurt to see some better ones along those meaningless ones.
            That’s all I’m saying.Just a few more side ops with some cool stories behind them.Didn’t you have fun playing Ground Zeroes’ side ops?They were different,they had cool stories behind them.Also they make you do different things which is cool.So why they didn’t include some of those in TPP?I don’t think it’s that hard for them if we consider PW and GZ.

          • They are comparable in the sense that they are both optional stuff. TPP even has a separate tab on the menu for side ops, to show that it’s different from the story missions. But it could have used a Pooyan Mission or two. 😛

          • Venom_Sina

            Yeah.They are on different tabs,but we have some side ops that completing them is essential to progress in the game.(That’s a weird thing in TPP.If it’s a side ops,why we have to complete it in order to continue through the story?!)

            So you admit that side ops section lacks content and needed more work? 😀

          • Yeah, it’s weird that some side ops are story related, not sure why they did that.

          • Venom_Sina

            Thank you very much.We reached an agreement.Now we can sign the contract 😛

          • Lamp123

            Sorry but I’m not sure what you mean. Almost all the side-ops were used to help expand Motherbase or DD army. Finding blueprints and extracting containers, animals (for your zoo), soldiers, tanks. The only side-ops that were pointless was probably the mine clearing side ops lol.

            Totally agree about the lack of variety of side ops in MGSV though.

            While Peace Walker side ops had a bit more variety, some of them were pointless. Holding up soldiers with a banana? Pooyann missions? Photography missions? Sniper target? Date with Kaz/Paz?
            They were fun though but don’t add anything to Motherbase.

            I think what you are trying to say is that MGSV didn’t have more variety or fun side ops

          • Lewis

            My biggest problem with that “variety” is that there was only one clearly superior way to do a mission. All other options were…well, you could do them, if you are bored to death, but every time I replayed a mission, I always did it in the same way. The most efficient and practical way. I cleared every mission with no alerts, no kills, and it was not hard, it didn’t involve any planning. You have a path, you have enemies. Mark them with DD, tranq them, fulton. All that open-world turns into linear corridor in one second. I would really welcome some random events, like a prisoner being transfered to another location (not by the mission script, but randomly). In a way, GZ was more non-linear than TPP. I almost always chose a different path to infiltrate the main building, close spaces required more improvisation (while in TPP I could just wait for the guards to pass, for example). I didn’t even use most of the weapons, there was no need for them. The main rifle, wu pistol, sometimes tranq sniper rifle and/or electric mines. The only mode, where I used more weapons, was the infiltration of mother base. I keep on going researching those powerful weapons, but I don’t even need them. When I replay missions I even set all my equipment to lvl 1. That was probably the most sad thing about TPP for me.

          • Lamp123

            I don’t know, on youtube I see some players do some crazy ass stuff and get the mission done nice and efficient (no kills ,alerts, no buddies). It depends what sort of player you are and your willingness to experiment/improvise.

          • Lewis

            Yeah, I’ve seen that too. But think about it like this: you are a badass agent, you need to do a mission quick and clean. Why would you do some crazy stuff, when you can just do it plain and simple? The game doesn’t reward you for this. You can ride a D-Walker in mission 30 right through the base triggering an alarm – and you get S rank. Why would I crawl and be silent, when I can achieve the highest (!!!) rank just by running in.

          • Lamp123

            It depends on your play style. I took my time with my missions (first time playthrough). Didn’t care for S ranks until I finished the main campaign. I know the game doesn’t reward me but that’s the way I play. Slow and cautious lol.

          • Lewis

            Well, yeah, it depends. But I really don’t know, what can you do in a mission for more than 5-10 minutes. They all are easy as hell, and the collectables are either on your optimal path, or stupid as shit (like those tasks to collect a vulture or find some PARTICULAR diamond).

          • Lamp123

            Yes, there were some missions that took 15 -20 minutes. But there were missions where it took an hour or 2 first time playthrough. Might be because Snake was dropped from a position far from the objective point and I like to fulton soldiers and explore for collectibles/flowers lol. Missions like Honey Bee, Rescue Kaz, Skull Face, Pitch Dark, Devil’s House, Child Soldier Rescue from Mine, Extract Huey. But again depends on how you play.

          • Lewis

            Still don’t know, what can take you an hour there. If you go for all the tasks in one go MAYBE you can stall it up to 20-30 minutes. But an hour? Dunno.

          • Venom_Sina

            For me it was the opposite.Big map and empty environments reminded me of Ubisoft in a bad way,lol.
            Also I completely agree the second part.All missions are exactly the same and there was no logic behind them unfortunately.

          • Spectralbuttplug

            I felt its emptiness in like 7 hours but the africa missions redeemed it until they became really boring too
            Blacklist is an undeniable failure

          • Spectralbuttplug

            Code talker was my favorite mission
            What is yours :)?

          • Venom_Sina

            Yeah,Code Talker was good.43 was good,too,until it got destroyed with the presence of 46,lol.

          • Spectralbuttplug

            Hah lol
            I actually liked 46’s cutscenes including the operation N313 one but I hated that it was simply the prologue in terms of gameplay

          • Spectralbuttplug

            Oh and I talked about V’s story(“lackluster”)
            Blacklist is horrible

        • Sorry, but I disagree completely. That’s not true at all.
          Because MGSV:TPP is first of all a SANDBOX compared to linear experience such as Blacklist. It has not just a choice between shooting or going stealth. It’s about the execution of your strategy. Even when you choose where to land, you execute the strategy. You have choices. You always have a choice. Even when you pick a buddy, you are making a choice.

          and they are not the same. Bigger locations does not mean they are just… oh.. a lil’ bigger but that’s ok. Sorry, that is a LEVEL design and level design in MGSV is brilliant and no game comes close to that. In fact, we can go to buildings without loading times which is also great. You have different strongholds, bases. some of them have different objectives like for example “Save that prisoner” or “destroy this thing” and you have multiple gadgets to do that. It’s more like a Hitman sandbox experience in the world of Metal Gear than anything else.

          Kojima did not exeggerate at all. I don’t see where he exaggerated something here.

          • Venom_Sina

            Blacklist was a linear experience,yes,but we can say the same for V.V is just bigger than BL so it feels like a true Sandbox,but if you look at it closely,it’s a linear experience.The game doesn’t give you too much different missions to make you choose one from them.Most of the time you have only 1 or 2 main missions to choose.So technically it’s not a true sandbox,it tries to act as one.

            Also I don’t see the brilliance in the level design of V.It’s great,no doubt about it,but like I said before,most areas are completely similar to each other.So it’s not THAT brilliant.It’s just a very,very well polished and balanced experience.

          • You choose the mission you want to play. In fact you can choose any episode you want in the game and Kojima said that you can do this since the beggining of MGSV:TPP announcement.
            Sandbox is first of all a STRUCTURE of the MGSV:TPP open world design philosophy not just “Choose a mission”.

            What do you mean by saying that they are similar to each other? I don’t understand that sentence. Similar to the location design/level design/art/game design?

          • Venom_Sina

            Yeah,it’s not just choose the mission.Sometimes it involves a lot of things.Sometimes multiple endings,or a critical story changer decision,different story paths until we get to the next segment etc.which V has none of them.KJP just created 2 big maps and “Hey,we created an open world game”.2 big maps and loads of repetitive missions are not called open world.

            You know they are similar to each other in every aspect.Visuals,level design,game design etc.Just apply your strategy from the first mission and you’re good to go,ultil the game finishes.

          • “”In fact you can choose any episode you want”.Yeah,but you have to unlock them first through a linear structure.”

            That is like in every game out there. Linear or not. You don’t expect to fight Skullface with a first mission, right?
            I mean, mission structure is linear but the gameplay is not.

            “KJP just created 2 big maps and “Hey,we created an open world game”.2 big maps and loads of repetitive missions are not called open world.”

            that’s because MGSV:TPP is not a crafted open world. It’s a sandbox inside the open world.

            “You know,I meant locations.They are similar to each other in every aspect.Visuals,level design,game design etc.Just apply your strategy from the first mission and you’re good to go,until the game finishes.Day,night,helmets etc.nothing can get in your way.They are just decorations.At least that was the case for me.I didn’t feel different gameplay with or without day/night/helmet/night vision etc.”

            but that’s not the game’s problem. It’s your problem. Sandbox is first of all the game where you experiment with stuff. Yeah, you can play the game with just a WU pistol really, but that’s the point is that you can do that or you can do it differently and everything works. This is like a Hitman game. You can complete a mission in just a few minutes with a tranqulizer or… you can use different mechanics and complete the mission in 30 minutes or an hour. It depends on the strategy and what you want to use.

            This is a sandbox… This is not a crafted experience like MGS3 or… Witcher 3.

          • Venom_Sina

            I don’t know.Maybe you’re right.Maybe I am the problem.But I remember playing other stealth games and using almost all of the features,cause there was a need to use them (BTW,I’m talking about Dishonored).V didn’t give me that NEED to use other equipment…

          • Well, that’s the point. You have the freedom to use what equipment would want. If it would be necessary to use certain items at certain points it wouldn’t be true freedom, which is what Kojima was aiming for with MGSV. Everyone can have his own play style.

          • Venom_Sina

            That’s the problem that I had with the game.Too much equipment for doing a mission.But like you said,it’s for the other players.I always try different equipment and different play styles in every game,but this game didn’t give me the passion to do this.So like Golgari said,maybe it’s my problem.

      • JJBYACH

        What charact(ERS!) deaths change the story? Quiet? Her death doesn’t change anything as Kojima said it would, it just deletes all her content – the plot goes on the exact same regardless. Skullface? You shoot him anyway. He wasn’t referring to gameplay choices, he was strictly referring to branching narratives. In the same article he said he has to be careful when implementing this “choice” system, as certain character deaths may cause paradoxes in the lore – this suggests that initially there was a system (or just talks of it), that could change the story to such a degree it could cause inconsistencies in the lore.

  • Tong Ninja

    Uncharted 4 Gameplay Preview 😀

    There are some really neat gameplay mechanics, but if you want to go into this game fresh I suggest you don’t watch this. haha
    Can’t wait to play this!

    • Awesome. Basically a small sandbox inside Uncharted 4. Now, I’m excited even more.
      My only concern is that the environment looks great but it is a bit empty.

      But it’s great that the game is not a linear TPS game after all. That’s really great now. Huge levels, outposts with enemies. sounds great…
      It reminds me a bit of MGSV:TPP 😉 except for gadgets…

    • JJBYACH

      I dunno, I found this weird, can’t really put my finger on why…

      Maybe, It’s just the map is so tightly wound together to allow for the 3 way banter and stuff, I just keep getting reminded anytime they talk how un-immersive it would be if they ran out of dialogue or started repeating lines, which would happen if you exceed the intended playtime for exploring that area. I’m just gonna wait until this game comes out before passing judgement. Still can’t wait to play it though.

      • For the FFXV most of the time these characters won’t talk much. It’s an RPG, so the systems will be similar to Dragon Age games. It’s impossible to record gigabytes of dialogs for the game… Costs, disc size, pacing…

        For the game like Uncharted 4 it is much easier to do this. It’s much shorter than FFXV, that’s for sure.

    • Jav

      I don’t think this are real ps4 graphics. The same as ffxv. The demo looks really different compared to trailers. This is the lie and downgrade gen.

      • JJBYACH

        Is that sarcasm? If it is it is not a very good – sarcasm is a satirical device and is meant to criticise and prove a point. I have no idea what your point is; are you making fun of gamers who blindly state how all games are downgraded because a bloody rock was lowered in resolution to prevent the game from running at 15 FPS? I don’t know…

        This game and especially FFXV was not downgraded.

        https://m.youtube.com/watch?v=zpNpTjpnwFY

        https://m.youtube.com/watch?v=BhhL3OAAyDo

        If you watch these you can see both these games are pushing these consoles to their breaking points, both of these games are setting the standards of modern video game real time graphics – people need to differentiate optimisation from an artistic change from downgrade. And for the people who say FFXV was downgraded their main argument is that the cutscenes are now of lower quality – yeah, that is true: because for the first time in Final Fantasy history the CGI cutscenes have been replaced with cutscenes running in the game engine! CGI cutscenes were used in the old trailers because their new Luminous Engine wasn’t finished and they weren’t sure it could handle real-time cinematics, but now the engine is finished and the results are jaw dropping.

        How can anyone argue Uncharted 4 and FFXV weren’t being recorded in real-time? You can see the damn pop-in in both FFXV and Uncharted 4. This gameplay wasn’t recorded by Naughty Dog, journalists got to play the game themselves and record it – did they play a fake game and record fake footage for it?

        Sorry if I come across as a dick, those who base their downgrade argument on baseless pre-release horrifically compressed YouTube videos pisses me the hell off.

        Due to how illogical your argument was I’m going to assume it was just a bad joke. Again, I know I sound like an asshole but I can’t think of a nicer way to say that :/

        • Lewis

          A advise you not to reply to this guy ever. He is always salty about something without any constructive reason. Just skip his comments if you don’t want to ruin your mood.

          • JJBYACH

            Lol, makes sense.

  • Pingback: MGSV composer Ludvig Forssell talks about his work, wanted to create a Diamond Dogs Crew rap – Metal Gear Informer()

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